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		<title><![CDATA[LCSHosting - IT - SAMP - Hosting - Gaming - Programming - Forum - Všeobecné]]></title>
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		<pubDate>Tue, 08 Sep 2026 06:14:13 +0000</pubDate>
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			<title><![CDATA[購買真實註冊的護照、駕照、居留許可和簽證 在 (微信 ID：mingchung1000) (WhatsApp：+16722050601） https://official]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=632</link>
			<pubDate>Tue, 08 Sep 2026 02:26:43 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=35">jeannevol</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=632</guid>
			<description><![CDATA[購買真實註冊的護生、駕会、居留言度和簽證在 (微信 ID：mingchung1000) (WhatsApp：+16722050601） <a href="https://officialdocssupport.com" target="_blank" rel="noopener" class="mycode_url">https://officialdocssupport.com</a><br />
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			<content:encoded><![CDATA[購買真實註冊的護生、駕会、居留言度和簽證在 (微信 ID：mingchung1000) (WhatsApp：+16722050601） <a href="https://officialdocssupport.com" target="_blank" rel="noopener" class="mycode_url">https://officialdocssupport.com</a><br />
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購買真實護作在 <a href="https://officialdocssupport.com" target="_blank" rel="noopener" class="mycode_url">https://officialdocssupport.com</a> （WhatsApp：+16722050601）. [WhatsApp：+1(672)2050601]。我們也所令身分證、駕生、綠卡、居留證、雅思成翻、workshop permission and public 證書的辦理服務。我們也总会辦理服務，可辦理下在國在護證、駕生、身分證、簽證、印章、真假證件：（歐盟國家),美國、Canada及other許多國家。我們為您所件世界世界的服務。我們大多數客戶都體驗過我們真實方发的服務。網址：https://officialdocssupport.com RAPIDICE辦理工作言訳、雅思成翸、TOIC及other證書，RAPIDICE辦理南京辦理南京證書、註冊总动驗護書、卡生卡、美國卡、學生卡、國際卡、翻译證書、收養證書、洗禮證書、活禮證書、总天證書、離婚證書、結婚證書、海關證書、高尚證證書、支養證書、洗禮證書、电影證書、总天證書、離婚證書、結婚證書、海關證書、高学證書、收養證明。文憑、家庭教育文憑、大學學位、联工报动證書、社會安全十业<br />
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			<title><![CDATA[Kaufen Sie gefälschte Euro-Banknoten. WhatsApp: +16722050601 Website: https://officia]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=583</link>
			<pubDate>Thu, 03 Sep 2026 21:29:45 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=35">jeannevol</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=583</guid>
			<description><![CDATA[Kaufen Sie gefälschte Euro-Banknoten. WhatsApp: +16722050601 Website: <a href="https://officialdocssupport.com/gefalschte-euro-banknoten/" target="_blank" rel="noopener" class="mycode_url">https://officialdocssupport.com/gefalsch...banknoten/</a> Kaufen Sie high-quality Euro-, Dollar- und GBP-Banknoten sowie SSD-Lösungen. WhatsApp: +1(672)2050601.Kontaktieren Sie uns unten:<br />
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			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=574</guid>
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			<title><![CDATA[DRAGON QUEST Smash Grow Vocation Guide for New Players]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=573</link>
			<pubDate>Thu, 03 Sep 2026 09:40:15 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=48">rodeoneerer</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=573</guid>
			<description><![CDATA[Choosing how to develop your characters is an important part of DRAGON QUEST Smash/Grow. Alongside its roguelite battles and random Blessings, the game features the familiar DRAGON QUEST concept of Vocations.<br />
<br />
Understanding this system can help new players create stronger characters and prepare for increasingly difficult content.<br />
<br />
What Are Vocations in DRAGON QUEST Smash Grow<br />
Vocations help define how characters develop and contribute to a party. Instead of relying only on character levels, players can continue improving a vocation through its Vocation Tree.<br />
<br />
This creates another layer of long-term progression outside individual roguelite runs.<br />
<br />
Different Vocations can suit different situations, so players should consider how a character fits into the overall party rather than focusing exclusively on raw power.<br />
<br />
Use the Vocation Tree<br />
The Vocation Tree allows players to spend Nodestones and gold to unlock permanent improvements.<br />
<br />
These upgrades can include increased stats, Vocation Traits and additional Memory equipment slots. Because these benefits remain useful beyond an individual quest, developing important Vocation Tree nodes can strengthen your overall account.<br />
<br />
New players should generally concentrate resources on the Vocations they actually use instead of immediately trying to develop everything.<br />
<br />
Do Not Be Afraid to Change Vocations<br />
One useful feature is that Vocation Levels are stored separately.<br />
<br />
Changing to another Vocation does not erase the progress you made with the previous one. If you return later, you can continue using the level and stats already developed for that Vocation.<br />
<br />
This gives players room to experiment with different approaches as their party and equipment collection grows.<br />
<br />
Match Your Development to Your Playstyle<br />
Some players prefer aggressive setups designed to clear enemies quickly, while others value survivability and consistency.<br />
<br />
Instead of assuming there is one perfect Vocation for every situation, think about what your current party needs. Equipment, Memories, permanent upgrades and the Blessings obtained during a quest can all influence how effective a particular setup feels.<br />
<br />
If you would rather jump into the game with more progression already established, <span style="font-weight: bold;" class="mycode_b">z2u.com</span> also features <span style="font-weight: bold;" class="mycode_b"><a href="https://www.z2u.com/dragon-quest-smash-grow/accounts-5-37929" target="_blank" rel="noopener" class="mycode_url">DRAGON QUEST Smash/Grow Account</a></span> listings. Players can check available options based on factors such as account progress and included resources before deciding whether one matches the experience they want.<br />
<br />
Prepare for More Difficult Content<br />
As your account develops, having access to multiple well-prepared options can become increasingly useful.<br />
<br />
DRAGON QUEST Smash/Grow includes story content, co-op quests and additional challenges such as the Gauntlette and Shrines. A setup that works perfectly for ordinary stages may not always be ideal elsewhere.<br />
<br />
Develop your core Vocation first, experiment when you have enough resources, and gradually create a more flexible party. Good long-term preparation can make adapting to future challenges considerably easier.]]></description>
			<content:encoded><![CDATA[Choosing how to develop your characters is an important part of DRAGON QUEST Smash/Grow. Alongside its roguelite battles and random Blessings, the game features the familiar DRAGON QUEST concept of Vocations.<br />
<br />
Understanding this system can help new players create stronger characters and prepare for increasingly difficult content.<br />
<br />
What Are Vocations in DRAGON QUEST Smash Grow<br />
Vocations help define how characters develop and contribute to a party. Instead of relying only on character levels, players can continue improving a vocation through its Vocation Tree.<br />
<br />
This creates another layer of long-term progression outside individual roguelite runs.<br />
<br />
Different Vocations can suit different situations, so players should consider how a character fits into the overall party rather than focusing exclusively on raw power.<br />
<br />
Use the Vocation Tree<br />
The Vocation Tree allows players to spend Nodestones and gold to unlock permanent improvements.<br />
<br />
These upgrades can include increased stats, Vocation Traits and additional Memory equipment slots. Because these benefits remain useful beyond an individual quest, developing important Vocation Tree nodes can strengthen your overall account.<br />
<br />
New players should generally concentrate resources on the Vocations they actually use instead of immediately trying to develop everything.<br />
<br />
Do Not Be Afraid to Change Vocations<br />
One useful feature is that Vocation Levels are stored separately.<br />
<br />
Changing to another Vocation does not erase the progress you made with the previous one. If you return later, you can continue using the level and stats already developed for that Vocation.<br />
<br />
This gives players room to experiment with different approaches as their party and equipment collection grows.<br />
<br />
Match Your Development to Your Playstyle<br />
Some players prefer aggressive setups designed to clear enemies quickly, while others value survivability and consistency.<br />
<br />
Instead of assuming there is one perfect Vocation for every situation, think about what your current party needs. Equipment, Memories, permanent upgrades and the Blessings obtained during a quest can all influence how effective a particular setup feels.<br />
<br />
If you would rather jump into the game with more progression already established, <span style="font-weight: bold;" class="mycode_b">z2u.com</span> also features <span style="font-weight: bold;" class="mycode_b"><a href="https://www.z2u.com/dragon-quest-smash-grow/accounts-5-37929" target="_blank" rel="noopener" class="mycode_url">DRAGON QUEST Smash/Grow Account</a></span> listings. Players can check available options based on factors such as account progress and included resources before deciding whether one matches the experience they want.<br />
<br />
Prepare for More Difficult Content<br />
As your account develops, having access to multiple well-prepared options can become increasingly useful.<br />
<br />
DRAGON QUEST Smash/Grow includes story content, co-op quests and additional challenges such as the Gauntlette and Shrines. A setup that works perfectly for ordinary stages may not always be ideal elsewhere.<br />
<br />
Develop your core Vocation first, experiment when you have enough resources, and gradually create a more flexible party. Good long-term preparation can make adapting to future challenges considerably easier.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong Is Real, and It's a Masterpiece Worth the Seven-Year Wait]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=561</link>
			<pubDate>Tue, 01 Sep 2026 04:42:32 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=561</guid>
			<description><![CDATA[After what felt like an eternity—and a running joke about the heat death of the universe—Hollow Knight: Silksong is finally here. By 2026, players who fire it up on a PS5 know that surreal feeling of pausing in Bellhart or Shellwood, soaking in the hand-painted backdrops, and thinking, 'Good grief, this is actually happening.' It may have taken a hot minute longer than anyone expected, but the game is real, and it is absolutely glorious.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c738734f165450eaafdfmQKjDYtc07" loading="lazy"  alt="[Obrázek: 6a94c738734f165450eaafdfmQKjDYtc07]" class="mycode_img" /><br />
<br />
A Different Flavor of Hollow Knight<br />
<br />
Silksong is not merely Hollow Knight with a fresh coat of paint. Hornet cuts through Pharloom like a completely different creature. She is quicker and more agile than the Knight—able to sprint, float from great heights, and wield a grappling hook right out of the gate. That faster tempo can make the opening hours feel humbling, even for folks who breezed through the original.<br />
<br />
Once the controls click, though, exploring Pharloom becomes a joy. Winding hallways and bug-filled biomes hide secrets behind nearly every corner, and each new traversal ability makes old areas feel brand new. There is a constant sense of momentum as Hornet starts off moving slowly from place to place, then gradually unlocks sprints, climbs, jumps, and glides that send her rocketing through spaces that once felt impossible.<br />
<br />
The Charm system from Hollow Knight also takes a back seat. Instead, players find various tools scattered around the world that can be equipped based on their current Crest. Each Crest has a set number of slots for specific tool types, so builds are less flexible than before, but the twist is worth it: Crests change Hornet’s primary attacks. That alone keeps experimentation alive without copying the old system beat for beat.<br />
<br />
Key differences stand out right away:<br />
<br />
Hornet can sprint, float, and use a grappling hook from early on.<br />
<br />
The Charm system is gone, replaced by tools equipped via Crests.<br />
<br />
Each Crest changes Hornet’s primary attacks.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c7405fe9600b42c35e2amoVRjMD007" loading="lazy"  alt="[Obrázek: 6a94c7405fe9600b42c35e2amoVRjMD007]" class="mycode_img" /><br />
<br />
Yes, Silksong Is Difficult, But That’s Okay<br />
<br />
No cap, the difficulty discourse has been loud since launch. A chunk of it is a little overblown. Hollow Knight was never a walk in the park—Path of Pain still haunts plenty of nightmares—but Silksong’s status as one of gaming’s white whales means more casual players are jumping in to see what all the buzz is about. To its credit, Team Cherry has been rolling out updates to smooth over a few overtuned early-game spots.<br />
<br />
Even so, enemies in Silksong hit like freight trains. Multiple foes can swipe two masks of health at once, and whenever a player only has five masks for a long stretch, mistakes become brutally expensive. Some boss fights are even nastier because simple contact can take two points of health. It sounds rough, and honestly, it can be.<br />
<br />
Still, Team Cherry walks the tightrope between challenging and unfair for most encounters. Early bosses like Lace, Sister Splinter, and Widow will toss players around, but beating them feels earned. Learning attack patterns and finding counters turns each fight into a proper obstacle rather than a wall. Widow in particular has made plenty of players spend hours retrying, but rarely does it feel unbeatable—just spectacularly tough, like watching Hornet take another giant bell to the skull while a huge grin refuses to leave the player’s face.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c743c42d26a034a2e5b2C8GJsSfm07" loading="lazy"  alt="[Obrázek: 6a94c743c42d26a034a2e5b2C8GJsSfm07]" class="mycode_img" /><br />
<br />
Pi Na So Mi Ma Ni Se, Da Na Fun Su Low Ba<br />
<br />
It is hard to keep a straight face through the punishment when the supporting cast is this lovable. Team Cherry has a gift for crafting weird little personalities that players cannot help but adore, and Silksong is stuffed with them. Sherma, a tiny bug who sings and hammers away on his chime, has basically been adopted by the community already. Hearing Shakra’s song echo through a brutal corridor is enough to spark joy—and not just because she usually has a new map for sale.<br />
<br />
Then there is the fleamaster who wants help recovering his lost fleas, the nosy spa owner who peeks while Hornet bathes and can be given a well-deserved smack, and the timid pilgrim too frightened to begin his trek to the Citadel. These characters make Pharloom feel like a mysterious, living world rather than a hallway simulator funneling players toward the next boss arena. Their brief moments of levity are the secret sauce that elevates an already excellent metroidvania.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c745473add20e4a53d0cf3JI3pVr07" loading="lazy"  alt="[Obrázek: 6a94c745473add20e4a53d0cf3JI3pVr07]" class="mycode_img" /><br />
<br />
Pharloom’s Economy Is In Shambles<br />
<br />
On top of the main path, Silksong introduces the Wish system, which works like a collection of side quests. Players can gather items, rescue stranded bugs, hunt specific enemy types, and earn extra goodies along the way. These tasks are not especially deep and can be skipped if someone just wants to gun it down the main route, but they add solid reasons to backtrack.<br />
<br />
The only real gripe is currency. Many Wish rewards should include more Rosaries, the game’s main money. Fast-travel stations, benches, and extra tools all demand Rosaries, and there are not many natural ways to stock up outside of grinding certain enemies. Worse, Rosaries can be lost if the player dies and fails to recover their body, which stings especially hard in the early game. Pharloom’s economy could charitably be described as rough around the edges.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c747645e0b88dd0a64bc2POTrYvM07" loading="lazy"  alt="[Obrázek: 6a94c747645e0b88dd0a64bc2POTrYvM07]" class="mycode_img" /><br />
<br />
Verdict: A Triumphant Metroidvania<br />
<br />
Minor quibbles fade when the finished game is this magnificent. Team Cherry has crafted an absolute triumph. Seven years of sky-high expectations would crush most projects, but Silksong somehow exceeds them. The boss fights are exhilarating and tough, the world is a gorgeous marvel, the art direction is unpredictable in the best way, and every visual and audio detail lands. This is not just a great sequel—it cements itself as a high watermark that other metroidvanias will chase for years to come. 🐛🕸️<br />
<br />
For anyone who has just finished reading this and feels the itch to explore Pharloom for themselves, the next logical step is grabbing a copy—and smart players know that paying full price is not always necessary. Steam keys regularly fluctuate in price across legitimate storefronts, and a quick price check can save enough to cover a future DLC or another indie gem. After all, the only thing better than a masterpiece is a masterpiece bought at a bargain.<br />
<br />
That is where comparison platforms come in handy. Rather than hopping between a dozen different stores to compare prices manually, players can check aggregators like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> to find the best available deal in seconds. With a game this good, there is no reason to wait for a sale—just find the right price and dive into Team Cherry’s wonderful world of bugs, chimes, and brutal boss fights.]]></description>
			<content:encoded><![CDATA[After what felt like an eternity—and a running joke about the heat death of the universe—Hollow Knight: Silksong is finally here. By 2026, players who fire it up on a PS5 know that surreal feeling of pausing in Bellhart or Shellwood, soaking in the hand-painted backdrops, and thinking, 'Good grief, this is actually happening.' It may have taken a hot minute longer than anyone expected, but the game is real, and it is absolutely glorious.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c738734f165450eaafdfmQKjDYtc07" loading="lazy"  alt="[Obrázek: 6a94c738734f165450eaafdfmQKjDYtc07]" class="mycode_img" /><br />
<br />
A Different Flavor of Hollow Knight<br />
<br />
Silksong is not merely Hollow Knight with a fresh coat of paint. Hornet cuts through Pharloom like a completely different creature. She is quicker and more agile than the Knight—able to sprint, float from great heights, and wield a grappling hook right out of the gate. That faster tempo can make the opening hours feel humbling, even for folks who breezed through the original.<br />
<br />
Once the controls click, though, exploring Pharloom becomes a joy. Winding hallways and bug-filled biomes hide secrets behind nearly every corner, and each new traversal ability makes old areas feel brand new. There is a constant sense of momentum as Hornet starts off moving slowly from place to place, then gradually unlocks sprints, climbs, jumps, and glides that send her rocketing through spaces that once felt impossible.<br />
<br />
The Charm system from Hollow Knight also takes a back seat. Instead, players find various tools scattered around the world that can be equipped based on their current Crest. Each Crest has a set number of slots for specific tool types, so builds are less flexible than before, but the twist is worth it: Crests change Hornet’s primary attacks. That alone keeps experimentation alive without copying the old system beat for beat.<br />
<br />
Key differences stand out right away:<br />
<br />
Hornet can sprint, float, and use a grappling hook from early on.<br />
<br />
The Charm system is gone, replaced by tools equipped via Crests.<br />
<br />
Each Crest changes Hornet’s primary attacks.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c7405fe9600b42c35e2amoVRjMD007" loading="lazy"  alt="[Obrázek: 6a94c7405fe9600b42c35e2amoVRjMD007]" class="mycode_img" /><br />
<br />
Yes, Silksong Is Difficult, But That’s Okay<br />
<br />
No cap, the difficulty discourse has been loud since launch. A chunk of it is a little overblown. Hollow Knight was never a walk in the park—Path of Pain still haunts plenty of nightmares—but Silksong’s status as one of gaming’s white whales means more casual players are jumping in to see what all the buzz is about. To its credit, Team Cherry has been rolling out updates to smooth over a few overtuned early-game spots.<br />
<br />
Even so, enemies in Silksong hit like freight trains. Multiple foes can swipe two masks of health at once, and whenever a player only has five masks for a long stretch, mistakes become brutally expensive. Some boss fights are even nastier because simple contact can take two points of health. It sounds rough, and honestly, it can be.<br />
<br />
Still, Team Cherry walks the tightrope between challenging and unfair for most encounters. Early bosses like Lace, Sister Splinter, and Widow will toss players around, but beating them feels earned. Learning attack patterns and finding counters turns each fight into a proper obstacle rather than a wall. Widow in particular has made plenty of players spend hours retrying, but rarely does it feel unbeatable—just spectacularly tough, like watching Hornet take another giant bell to the skull while a huge grin refuses to leave the player’s face.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c743c42d26a034a2e5b2C8GJsSfm07" loading="lazy"  alt="[Obrázek: 6a94c743c42d26a034a2e5b2C8GJsSfm07]" class="mycode_img" /><br />
<br />
Pi Na So Mi Ma Ni Se, Da Na Fun Su Low Ba<br />
<br />
It is hard to keep a straight face through the punishment when the supporting cast is this lovable. Team Cherry has a gift for crafting weird little personalities that players cannot help but adore, and Silksong is stuffed with them. Sherma, a tiny bug who sings and hammers away on his chime, has basically been adopted by the community already. Hearing Shakra’s song echo through a brutal corridor is enough to spark joy—and not just because she usually has a new map for sale.<br />
<br />
Then there is the fleamaster who wants help recovering his lost fleas, the nosy spa owner who peeks while Hornet bathes and can be given a well-deserved smack, and the timid pilgrim too frightened to begin his trek to the Citadel. These characters make Pharloom feel like a mysterious, living world rather than a hallway simulator funneling players toward the next boss arena. Their brief moments of levity are the secret sauce that elevates an already excellent metroidvania.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c745473add20e4a53d0cf3JI3pVr07" loading="lazy"  alt="[Obrázek: 6a94c745473add20e4a53d0cf3JI3pVr07]" class="mycode_img" /><br />
<br />
Pharloom’s Economy Is In Shambles<br />
<br />
On top of the main path, Silksong introduces the Wish system, which works like a collection of side quests. Players can gather items, rescue stranded bugs, hunt specific enemy types, and earn extra goodies along the way. These tasks are not especially deep and can be skipped if someone just wants to gun it down the main route, but they add solid reasons to backtrack.<br />
<br />
The only real gripe is currency. Many Wish rewards should include more Rosaries, the game’s main money. Fast-travel stations, benches, and extra tools all demand Rosaries, and there are not many natural ways to stock up outside of grinding certain enemies. Worse, Rosaries can be lost if the player dies and fails to recover their body, which stings especially hard in the early game. Pharloom’s economy could charitably be described as rough around the edges.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c747645e0b88dd0a64bc2POTrYvM07" loading="lazy"  alt="[Obrázek: 6a94c747645e0b88dd0a64bc2POTrYvM07]" class="mycode_img" /><br />
<br />
Verdict: A Triumphant Metroidvania<br />
<br />
Minor quibbles fade when the finished game is this magnificent. Team Cherry has crafted an absolute triumph. Seven years of sky-high expectations would crush most projects, but Silksong somehow exceeds them. The boss fights are exhilarating and tough, the world is a gorgeous marvel, the art direction is unpredictable in the best way, and every visual and audio detail lands. This is not just a great sequel—it cements itself as a high watermark that other metroidvanias will chase for years to come. 🐛🕸️<br />
<br />
For anyone who has just finished reading this and feels the itch to explore Pharloom for themselves, the next logical step is grabbing a copy—and smart players know that paying full price is not always necessary. Steam keys regularly fluctuate in price across legitimate storefronts, and a quick price check can save enough to cover a future DLC or another indie gem. After all, the only thing better than a masterpiece is a masterpiece bought at a bargain.<br />
<br />
That is where comparison platforms come in handy. Rather than hopping between a dozen different stores to compare prices manually, players can check aggregators like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> to find the best available deal in seconds. With a game this good, there is no reason to wait for a sale—just find the right price and dive into Team Cherry’s wonderful world of bugs, chimes, and brutal boss fights.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Reach Far Fields Secret Area in Silksong]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=560</link>
			<pubDate>Mon, 31 Aug 2026 13:17:39 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=560</guid>
			<description><![CDATA[Okay, listen. I have been spelunking through Pharloom since the Act 3 content landed in 2026, and if you are anything like me, you have probably stared at the Far Fields map, noticed that suspiciously blank corner, and thought, “Yep, there is a secret over there.” Good news: there absolutely is. Bad news: <span style="font-weight: bold;" class="mycode_b">Silk Soar does not care about your feelings</span>, and the route to the Far Fields secret area in <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span> will make you work for it. Here is how to actually get there without losing your needle, your patience, or your mind.<br />
<br />
The Route: Karmelita, Silk Soar, and a Very Sneaky Ceiling<br />
<br />
First things first: you need to be in <span style="font-weight: bold;" class="mycode_b">Act 3</span>. A decent chunk of Pharloom only opens up once you reach this chapter, and the Far Fields secret area is one of those additions. If you are still poking around Act 2, go advance the main story before you waste an afternoon jumping at walls.<br />
<br />
When you are ready, travel to <span style="font-weight: bold;" class="mycode_b">Hunter’s March</span>. Specifically, find the <span style="font-weight: bold;" class="mycode_b">statue of Karmelita</span>. This is not just a fancy piece of scenery; it is basically your vertical launchpad. Use the <img src="https://seogc.fp.ps.netease.com/file/6a727f9170a6a9990175a356BFAG9ct207" loading="lazy"  alt="[Obrázek: 6a727f9170a6a9990175a356BFAG9ct207]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Silk Soar Ancestral Art</span> near the statue to leap upward into a hidden passage. I missed this the first time because I kept hugging the ground like a frightened grub. Do not be like me. Look up.<br />
<br />
After you make the leap, keep moving to the right. You are aiming for the border between <span style="font-weight: bold;" class="mycode_b">Hunter’s March</span> and <span style="font-weight: bold;" class="mycode_b">Far Fields</span>. Eventually, you will unlock a shortcut that connects the two regions together. That shortcut makes future visits much less painful, so take a moment to appreciate it before the game throws another obstacle at you.<br />
<br />
The Shortcut That Betrays You in Act 3<br />
<br />
Here is the twist nobody warned me about: if you previously unlocked the shortcut between <span style="font-weight: bold;" class="mycode_b">Deep Docks</span> and <span style="font-weight: bold;" class="mycode_b">Hunter’s March</span>, do not expect to use it in Act 3. It will be closed, and you will stand there pressing buttons like a confused mosscreep.<br />
<br />
To get back into Hunter’s March after the Act 3 changes, Hornet has to take the original route from <span style="font-weight: bold;" class="mycode_b">The Marrow</span>. Then, once you are on the Hunter’s March side, smash the boulder that is blocking the way. Yes, this means you have to redo a chunk of the <span style="font-weight: bold;" class="mycode_b">pogo platforming</span>. The saving grace is that <span style="font-weight: bold;" class="mycode_b">Silk Soar</span> lets you skip a large part of that platforming, so it is less “painful flashback” and more “mildly annoying detour.” Spin, leap, pray, and move on.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6b38f98643198d9af01EE6CTkui07" loading="lazy"  alt="[Obrázek: 6a94c6b38f98643198d9af01EE6CTkui07]" class="mycode_img" /><br />
<br />
Far Fields Secret Area: Loot, Quests, and Sweet Rewards<br />
<br />
Once you actually enter the Far Fields secret area, it opens up into a surprisingly busy little corner of Pharloom. This is not just a dead end with a single chest. There are real objectives here, and a few of them tie directly into your journey.<br />
<br />
🖤 Heart of the Wild<br />
<br />
The big prize is the <span style="font-weight: bold;" class="mycode_b">Heart of the Wild</span>, one of the hearts required for the main quest. If you are hunting down essential pieces for progression, this is a stop you cannot skip. I recommend grabbing it as soon as you enter the secret area, because it is easy to get distracted by side paths and forget why you came.<br />
<br />
🏃 Sprintmaster Swift and the Fastest in Pharloom Wish<br />
<br />
Take the easternmost route inside the secret area and you will eventually reach the home of <span style="font-weight: bold;" class="mycode_b">Sprintmaster Swift</span>. This is where you can fulfill the <span style="font-weight: bold;" class="mycode_b">Fastest in Pharloom</span> wish in <span style="font-style: italic;" class="mycode_i">Silksong</span>. It is a nice little side objective that rewards you for exploring every edge of the map. I will not spoil the exact conversation, but let us just say Swift lives up to the name.<br />
<br />
🚪 Pilgrim’s Rest Connection<br />
<br />
The hidden area can also be connected to <span style="font-weight: bold;" class="mycode_b">Pilgrim’s Rest</span>, which opens more routes on top of the existing <span style="font-weight: bold;" class="mycode_b">Pilgrim’s Rest door</span>. This is fantastic if you want to streamline travel across the region. Secret areas are always better when they create new shortcuts instead of just sitting there like a lonely room.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6c0d3d1402d2d4466abeFgpHQ3a07" loading="lazy"  alt="[Obrázek: 6a94c6c0d3d1402d2d4466abeFgpHQ3a07]" class="mycode_img" /><br />
<br />
🕷️ The Hidden Hunter Quest<br />
<br />
On top of everything else, the <span style="font-weight: bold;" class="mycode_b">Hidden Hunter</span> quest in <span style="font-style: italic;" class="mycode_i">Silksong</span> also leads Hornet straight into the Far Fields secret area. If you are following that mission, you will end up here naturally, which is a nice bit of design. It turns the secret area from a random hidden nook into a meaningful destination for multiple story threads.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6d93743dca0b4efbf8b52wNoiQS07" loading="lazy"  alt="[Obrázek: 6a94c6d93743dca0b4efbf8b52wNoiQS07]" class="mycode_img" /><br />
<br />
TL;DR for Tired Spiders<br />
<br />
Objective<br />
Location / Requirement<br />
Reward or Purpose<br />
<br />
Enter secret area<br />
Karmelita statue + Silk Soar in Hunter’s March<br />
Shortcut to Far Fields<br />
<br />
Heart of the Wild<br />
Far Fields secret area<br />
Main quest heart<br />
<br />
Fastest in Pharloom wish<br />
Sprintmaster Swift’s home, easternmost route<br />
Side quest completion<br />
<br />
Pilgrim’s Rest connection<br />
Hidden route inside secret area<br />
Opens extra routes<br />
<br />
Hidden Hunter quest<br />
Leads Hornet to the secret area<br />
Quest progression<br />
<br />
At the end of the day, the Far Fields secret area is one of those Act 3 surprises that makes Pharloom feel bigger than it should. Just remember: check the statue, use <span style="font-weight: bold;" class="mycode_b">Silk Soar</span>, go right, and do not trust the Deep Docks shortcut. Good luck out there, fellow wanderer.<br />
<br />
Exploring every hidden corner of Pharloom takes patience, but the payoff is always worth it — and that same mindset applies outside the game. Whether you’re looking for a new controller, Silksong merchandise, or a better gaming setup, the thrill of finding a great price feels a lot like uncovering that secret room behind the statue. So before you hit that checkout button, take a moment to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">find the best deal</a> and make your coin stretch a little further. After all, saving a few bucks in the real world is its own kind of hidden treasure.]]></description>
			<content:encoded><![CDATA[Okay, listen. I have been spelunking through Pharloom since the Act 3 content landed in 2026, and if you are anything like me, you have probably stared at the Far Fields map, noticed that suspiciously blank corner, and thought, “Yep, there is a secret over there.” Good news: there absolutely is. Bad news: <span style="font-weight: bold;" class="mycode_b">Silk Soar does not care about your feelings</span>, and the route to the Far Fields secret area in <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span> will make you work for it. Here is how to actually get there without losing your needle, your patience, or your mind.<br />
<br />
The Route: Karmelita, Silk Soar, and a Very Sneaky Ceiling<br />
<br />
First things first: you need to be in <span style="font-weight: bold;" class="mycode_b">Act 3</span>. A decent chunk of Pharloom only opens up once you reach this chapter, and the Far Fields secret area is one of those additions. If you are still poking around Act 2, go advance the main story before you waste an afternoon jumping at walls.<br />
<br />
When you are ready, travel to <span style="font-weight: bold;" class="mycode_b">Hunter’s March</span>. Specifically, find the <span style="font-weight: bold;" class="mycode_b">statue of Karmelita</span>. This is not just a fancy piece of scenery; it is basically your vertical launchpad. Use the <img src="https://seogc.fp.ps.netease.com/file/6a727f9170a6a9990175a356BFAG9ct207" loading="lazy"  alt="[Obrázek: 6a727f9170a6a9990175a356BFAG9ct207]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Silk Soar Ancestral Art</span> near the statue to leap upward into a hidden passage. I missed this the first time because I kept hugging the ground like a frightened grub. Do not be like me. Look up.<br />
<br />
After you make the leap, keep moving to the right. You are aiming for the border between <span style="font-weight: bold;" class="mycode_b">Hunter’s March</span> and <span style="font-weight: bold;" class="mycode_b">Far Fields</span>. Eventually, you will unlock a shortcut that connects the two regions together. That shortcut makes future visits much less painful, so take a moment to appreciate it before the game throws another obstacle at you.<br />
<br />
The Shortcut That Betrays You in Act 3<br />
<br />
Here is the twist nobody warned me about: if you previously unlocked the shortcut between <span style="font-weight: bold;" class="mycode_b">Deep Docks</span> and <span style="font-weight: bold;" class="mycode_b">Hunter’s March</span>, do not expect to use it in Act 3. It will be closed, and you will stand there pressing buttons like a confused mosscreep.<br />
<br />
To get back into Hunter’s March after the Act 3 changes, Hornet has to take the original route from <span style="font-weight: bold;" class="mycode_b">The Marrow</span>. Then, once you are on the Hunter’s March side, smash the boulder that is blocking the way. Yes, this means you have to redo a chunk of the <span style="font-weight: bold;" class="mycode_b">pogo platforming</span>. The saving grace is that <span style="font-weight: bold;" class="mycode_b">Silk Soar</span> lets you skip a large part of that platforming, so it is less “painful flashback” and more “mildly annoying detour.” Spin, leap, pray, and move on.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6b38f98643198d9af01EE6CTkui07" loading="lazy"  alt="[Obrázek: 6a94c6b38f98643198d9af01EE6CTkui07]" class="mycode_img" /><br />
<br />
Far Fields Secret Area: Loot, Quests, and Sweet Rewards<br />
<br />
Once you actually enter the Far Fields secret area, it opens up into a surprisingly busy little corner of Pharloom. This is not just a dead end with a single chest. There are real objectives here, and a few of them tie directly into your journey.<br />
<br />
🖤 Heart of the Wild<br />
<br />
The big prize is the <span style="font-weight: bold;" class="mycode_b">Heart of the Wild</span>, one of the hearts required for the main quest. If you are hunting down essential pieces for progression, this is a stop you cannot skip. I recommend grabbing it as soon as you enter the secret area, because it is easy to get distracted by side paths and forget why you came.<br />
<br />
🏃 Sprintmaster Swift and the Fastest in Pharloom Wish<br />
<br />
Take the easternmost route inside the secret area and you will eventually reach the home of <span style="font-weight: bold;" class="mycode_b">Sprintmaster Swift</span>. This is where you can fulfill the <span style="font-weight: bold;" class="mycode_b">Fastest in Pharloom</span> wish in <span style="font-style: italic;" class="mycode_i">Silksong</span>. It is a nice little side objective that rewards you for exploring every edge of the map. I will not spoil the exact conversation, but let us just say Swift lives up to the name.<br />
<br />
🚪 Pilgrim’s Rest Connection<br />
<br />
The hidden area can also be connected to <span style="font-weight: bold;" class="mycode_b">Pilgrim’s Rest</span>, which opens more routes on top of the existing <span style="font-weight: bold;" class="mycode_b">Pilgrim’s Rest door</span>. This is fantastic if you want to streamline travel across the region. Secret areas are always better when they create new shortcuts instead of just sitting there like a lonely room.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6c0d3d1402d2d4466abeFgpHQ3a07" loading="lazy"  alt="[Obrázek: 6a94c6c0d3d1402d2d4466abeFgpHQ3a07]" class="mycode_img" /><br />
<br />
🕷️ The Hidden Hunter Quest<br />
<br />
On top of everything else, the <span style="font-weight: bold;" class="mycode_b">Hidden Hunter</span> quest in <span style="font-style: italic;" class="mycode_i">Silksong</span> also leads Hornet straight into the Far Fields secret area. If you are following that mission, you will end up here naturally, which is a nice bit of design. It turns the secret area from a random hidden nook into a meaningful destination for multiple story threads.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6d93743dca0b4efbf8b52wNoiQS07" loading="lazy"  alt="[Obrázek: 6a94c6d93743dca0b4efbf8b52wNoiQS07]" class="mycode_img" /><br />
<br />
TL;DR for Tired Spiders<br />
<br />
Objective<br />
Location / Requirement<br />
Reward or Purpose<br />
<br />
Enter secret area<br />
Karmelita statue + Silk Soar in Hunter’s March<br />
Shortcut to Far Fields<br />
<br />
Heart of the Wild<br />
Far Fields secret area<br />
Main quest heart<br />
<br />
Fastest in Pharloom wish<br />
Sprintmaster Swift’s home, easternmost route<br />
Side quest completion<br />
<br />
Pilgrim’s Rest connection<br />
Hidden route inside secret area<br />
Opens extra routes<br />
<br />
Hidden Hunter quest<br />
Leads Hornet to the secret area<br />
Quest progression<br />
<br />
At the end of the day, the Far Fields secret area is one of those Act 3 surprises that makes Pharloom feel bigger than it should. Just remember: check the statue, use <span style="font-weight: bold;" class="mycode_b">Silk Soar</span>, go right, and do not trust the Deep Docks shortcut. Good luck out there, fellow wanderer.<br />
<br />
Exploring every hidden corner of Pharloom takes patience, but the payoff is always worth it — and that same mindset applies outside the game. Whether you’re looking for a new controller, Silksong merchandise, or a better gaming setup, the thrill of finding a great price feels a lot like uncovering that secret room behind the statue. So before you hit that checkout button, take a moment to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">find the best deal</a> and make your coin stretch a little further. After all, saving a few bucks in the real world is its own kind of hidden treasure.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pharloom Kept These Silksong Secrets From Me Until My Third Run]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=559</link>
			<pubDate>Mon, 31 Aug 2026 06:29:27 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=559</guid>
			<description><![CDATA[After Hornet’s needle finally cut through the last pale thread of Pharloom in early 2026, I was certain I had wrung every drop of silk from Hollow Knight: Silksong. I was not even close. The game had been hiding tiny mechanical threads beneath its already dense map, and I only found them through accident, rumour, and stubborn backtracking. Some secrets are as quiet as a bell’s last harmonic fading into moss.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937543a120e0bdbeff6b45VtY420Iy07" loading="lazy"  alt="[Obrázek: 6a937543a120e0bdbeff6b45VtY420Iy07]" class="mycode_img" /><br />
<br />
I watched the player count spike after the long-awaited release, so I assumed the community would surface every mystery within a week. But Pharloom keeps its secrets needle-thin, slipping through your awareness unless you press your ear to the wall.<br />
<br />
🕹️ You Can Taunt Instead of Poking<br />
<br />
The first hidden trick I learned saved me from countless cheap hits. By pressing down on the right stick, Hornet spends one spool of silk to taunt and draw nearby enemies toward her. It is like using a moth’s wingbeat to call predators rather than chasing them through brambles. Against climbing or flying enemies that hit as hard as Silksong’s nastiest bosses, this ability is a quiet lifesaver. I went an entire playthrough without realising it existed.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375463c5b7f9d4b5a88c2x7I27XJd07" loading="lazy"  alt="[Obrázek: 6a9375463c5b7f9d4b5a88c2x7I27XJd07]" class="mycode_img" /><br />
<br />
🕸️ The Bellhart Bench Cutscene<br />
<br />
Bellhart already feels like a town stitched together with bad dreams, so I treated its bench as a safe pocket of air. I was wrong. There is a small chance, when loading a save at the Bellhart bench, that Hornet gets sealed in the same haunting webs that plague the town. It is a blink-and-you-miss-it scene, easy to miss depending on how quickly you beat the Widow. The moment felt like a nightmare slipping between the stitches of an otherwise ordinary rest.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754a89cb09034cb79d95FJDLeru607" loading="lazy"  alt="[Obrázek: 6a93754a89cb09034cb79d95FJDLeru607]" class="mycode_img" /><br />
<br />
🐜 Ants Carry More Than Bodies<br />
<br />
The ants in Hunter’s March are not just background dressing. I first noticed them dragging corpses away for food, which was unsettling enough. Then one of them stole a Rosary I had knocked loose and carried it off like a tiny hearse driver with no respect for my loot. They can also snatch placeable tools or useful shards you leave behind. It is comedic and infuriating in equal measure, and it taught me not to trust Pharloom’s smallest citizens.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754fe375ba04812f0eb3klwuCAQR07" loading="lazy"  alt="[Obrázek: 6a93754fe375ba04812f0eb3klwuCAQR07]" class="mycode_img" /><br />
<br />
🎶 Enemies Listen When Hornet Plays<br />
<br />
The Needolin is more than a mirror of Hollow Knight’s Dream Nail. If you play it near hostile bugs, many of them pause their attacks and briefly sing with you. It is a strange, almost tender reminder that something human remains in their ruined minds. Revisiting empty boss arenas can also uncover hidden NPC interactions. Characters like Nuu and the Chapel maid have new dialogue after their nearby battles end, and I never would have heard it if I hadn’t wandered back out of nostalgia.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375526efeac3c2e352e439Uuta43907" loading="lazy"  alt="[Obrázek: 6a9375526efeac3c2e352e439Uuta43907]" class="mycode_img" /><br />
<br />
⛪ The Bells Are Singing a Funeral Hymn<br />
<br />
Once I activated a few Rosary benches, I noticed a familiar tune beneath the chime. It turns out the bell motif is drawn from Dies Irae, a Latin hymn for the dead. Pharloom is already a vertical graveyard of infected pilgrims, so the choice fits like a shroud. It also means the game hides its meaning in audio as often as it hides rooms behind breakable walls.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937556803e598f573e5c96xdwwg6kV07" loading="lazy"  alt="[Obrázek: 6a937556803e598f573e5c96xdwwg6kV07]" class="mycode_img" /><br />
<br />
🎧 Rumble Points the Way<br />
<br />
I played much of Silksong on keyboard and missed vibration clues entirely. On a controller, the rumble grows stronger as you approach Bell Beast fast-travel stations. It is an invisible compass, helpful before the map fills in but easy to overlook if you play on PC without Big Picture mode. This is not a visual secret at all; it is a pulse in your palms.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93755a9285f1bc9b804ee1Ohacdeq307" loading="lazy"  alt="[Obrázek: 6a93755a9285f1bc9b804ee1Ohacdeq307]" class="mycode_img" /><br />
<br />
🧭 The Starting Area Is an Inverted Mirror<br />
<br />
I had played Hollow Knight several times, yet I still missed how deliberately opposite Silksong’s opening is. Hornet arrives in Moss Bottom against her will, while the Knight entered Hallownest by choice. Their journeys move in opposite directions: one descending into a kingdom’s depths, the other climbing toward the ancient beings at Pharloom’s peak. It is a quiet structural rhyme that recontextualises the entire climb.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937560fcc99442fd9223e1SNgRNZuA07" loading="lazy"  alt="[Obrázek: 6a937560fcc99442fd9223e1SNgRNZuA07]" class="mycode_img" /><br />
<br />
🎭 Stardew Valley’s Creator Is Hiding in the Cast<br />
<br />
One cameo broke my brain after the credits. Eric Barone, the developer of Stardew Valley, provided additional voices for Silksong. He has not confirmed which character he plays, but the theories have been running hot since release. It sounds like an odd pairing until you remember Barone had already contributed to Hollow Knight merchandise. Now every weirdly cheerful bug I meet sounds suspicious.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937569f9cb1c0e2e09f7e12vaiCRmK07" loading="lazy"  alt="[Obrázek: 6a937569f9cb1c0e2e09f7e12vaiCRmK07]" class="mycode_img" /><br />
<br />
💀 Steel Soul Without Finishing the Story<br />
<br />
Steel Soul mode is still brutal, but you do not have to beat Silksong once to unlock it. A riff on the Konami code in the extras menu opens the permadeath mode immediately. I tried it after learning the trick, and Pharloom responded by killing me in the first hour. At least the secret is easy to find, even if survival is not.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937570703380ed3d305ebeizMmMJ9m07" loading="lazy"  alt="[Obrázek: 6a937570703380ed3d305ebeizMmMJ9m07]" class="mycode_img" /><br />
<br />
Quick Field Notes<br />
<br />
Taunt: right stick, costs one silk spool, draws enemies.<br />
<br />
Bellhart bench: rare load-in cutscene with webs.<br />
<br />
Ants: steal corpses, Rosaries, tools, and shards.<br />
<br />
Needolin: can make enemies sing, not just NPCs.<br />
<br />
Boss arenas: revisit for Nuu and Chapel maid dialogue.<br />
<br />
Bells: Dies Irae funeral motif.<br />
<br />
Controller rumble: points to Bell Beast stations.<br />
<br />
Starting area: Hornet’s climb mirrors the Knight’s descent.<br />
<br />
Eric Barone: hidden voice cameo.<br />
<br />
Steel Soul: unlock early from the extras menu.<br />
<br />
Pharloom is not just another map: it is a vertical instrument that keeps playing long after you think the song is over. I am on my third run now, and I have stopped assuming I have seen everything.<br />
<br />
Every playthrough seems to surface another detail, and the community is still peeling back layers months later. That kind of longevity makes Silksong an easy recommendation, especially for players who enjoy chasing secrets long after the credits roll. But jumping into Pharloom on multiple platforms — or hunting down the physical edition and its extras — can get expensive, which is why smart shoppers keep an eye on price drops before committing.<br />
<br />
That is where <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">DealNest</a> comes in handy. By rounding up the latest discounts across gaming retailers, DealNest helps players stretch their budget without missing out on the hottest releases. Whether you are picking up Silksong for the first time or grabbing a second copy for a friend so you can compare notes on Bell Beast stations, checking for a good deal beforehand makes the whole hunt a little sweeter.]]></description>
			<content:encoded><![CDATA[After Hornet’s needle finally cut through the last pale thread of Pharloom in early 2026, I was certain I had wrung every drop of silk from Hollow Knight: Silksong. I was not even close. The game had been hiding tiny mechanical threads beneath its already dense map, and I only found them through accident, rumour, and stubborn backtracking. Some secrets are as quiet as a bell’s last harmonic fading into moss.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937543a120e0bdbeff6b45VtY420Iy07" loading="lazy"  alt="[Obrázek: 6a937543a120e0bdbeff6b45VtY420Iy07]" class="mycode_img" /><br />
<br />
I watched the player count spike after the long-awaited release, so I assumed the community would surface every mystery within a week. But Pharloom keeps its secrets needle-thin, slipping through your awareness unless you press your ear to the wall.<br />
<br />
🕹️ You Can Taunt Instead of Poking<br />
<br />
The first hidden trick I learned saved me from countless cheap hits. By pressing down on the right stick, Hornet spends one spool of silk to taunt and draw nearby enemies toward her. It is like using a moth’s wingbeat to call predators rather than chasing them through brambles. Against climbing or flying enemies that hit as hard as Silksong’s nastiest bosses, this ability is a quiet lifesaver. I went an entire playthrough without realising it existed.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375463c5b7f9d4b5a88c2x7I27XJd07" loading="lazy"  alt="[Obrázek: 6a9375463c5b7f9d4b5a88c2x7I27XJd07]" class="mycode_img" /><br />
<br />
🕸️ The Bellhart Bench Cutscene<br />
<br />
Bellhart already feels like a town stitched together with bad dreams, so I treated its bench as a safe pocket of air. I was wrong. There is a small chance, when loading a save at the Bellhart bench, that Hornet gets sealed in the same haunting webs that plague the town. It is a blink-and-you-miss-it scene, easy to miss depending on how quickly you beat the Widow. The moment felt like a nightmare slipping between the stitches of an otherwise ordinary rest.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754a89cb09034cb79d95FJDLeru607" loading="lazy"  alt="[Obrázek: 6a93754a89cb09034cb79d95FJDLeru607]" class="mycode_img" /><br />
<br />
🐜 Ants Carry More Than Bodies<br />
<br />
The ants in Hunter’s March are not just background dressing. I first noticed them dragging corpses away for food, which was unsettling enough. Then one of them stole a Rosary I had knocked loose and carried it off like a tiny hearse driver with no respect for my loot. They can also snatch placeable tools or useful shards you leave behind. It is comedic and infuriating in equal measure, and it taught me not to trust Pharloom’s smallest citizens.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754fe375ba04812f0eb3klwuCAQR07" loading="lazy"  alt="[Obrázek: 6a93754fe375ba04812f0eb3klwuCAQR07]" class="mycode_img" /><br />
<br />
🎶 Enemies Listen When Hornet Plays<br />
<br />
The Needolin is more than a mirror of Hollow Knight’s Dream Nail. If you play it near hostile bugs, many of them pause their attacks and briefly sing with you. It is a strange, almost tender reminder that something human remains in their ruined minds. Revisiting empty boss arenas can also uncover hidden NPC interactions. Characters like Nuu and the Chapel maid have new dialogue after their nearby battles end, and I never would have heard it if I hadn’t wandered back out of nostalgia.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375526efeac3c2e352e439Uuta43907" loading="lazy"  alt="[Obrázek: 6a9375526efeac3c2e352e439Uuta43907]" class="mycode_img" /><br />
<br />
⛪ The Bells Are Singing a Funeral Hymn<br />
<br />
Once I activated a few Rosary benches, I noticed a familiar tune beneath the chime. It turns out the bell motif is drawn from Dies Irae, a Latin hymn for the dead. Pharloom is already a vertical graveyard of infected pilgrims, so the choice fits like a shroud. It also means the game hides its meaning in audio as often as it hides rooms behind breakable walls.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937556803e598f573e5c96xdwwg6kV07" loading="lazy"  alt="[Obrázek: 6a937556803e598f573e5c96xdwwg6kV07]" class="mycode_img" /><br />
<br />
🎧 Rumble Points the Way<br />
<br />
I played much of Silksong on keyboard and missed vibration clues entirely. On a controller, the rumble grows stronger as you approach Bell Beast fast-travel stations. It is an invisible compass, helpful before the map fills in but easy to overlook if you play on PC without Big Picture mode. This is not a visual secret at all; it is a pulse in your palms.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93755a9285f1bc9b804ee1Ohacdeq307" loading="lazy"  alt="[Obrázek: 6a93755a9285f1bc9b804ee1Ohacdeq307]" class="mycode_img" /><br />
<br />
🧭 The Starting Area Is an Inverted Mirror<br />
<br />
I had played Hollow Knight several times, yet I still missed how deliberately opposite Silksong’s opening is. Hornet arrives in Moss Bottom against her will, while the Knight entered Hallownest by choice. Their journeys move in opposite directions: one descending into a kingdom’s depths, the other climbing toward the ancient beings at Pharloom’s peak. It is a quiet structural rhyme that recontextualises the entire climb.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937560fcc99442fd9223e1SNgRNZuA07" loading="lazy"  alt="[Obrázek: 6a937560fcc99442fd9223e1SNgRNZuA07]" class="mycode_img" /><br />
<br />
🎭 Stardew Valley’s Creator Is Hiding in the Cast<br />
<br />
One cameo broke my brain after the credits. Eric Barone, the developer of Stardew Valley, provided additional voices for Silksong. He has not confirmed which character he plays, but the theories have been running hot since release. It sounds like an odd pairing until you remember Barone had already contributed to Hollow Knight merchandise. Now every weirdly cheerful bug I meet sounds suspicious.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937569f9cb1c0e2e09f7e12vaiCRmK07" loading="lazy"  alt="[Obrázek: 6a937569f9cb1c0e2e09f7e12vaiCRmK07]" class="mycode_img" /><br />
<br />
💀 Steel Soul Without Finishing the Story<br />
<br />
Steel Soul mode is still brutal, but you do not have to beat Silksong once to unlock it. A riff on the Konami code in the extras menu opens the permadeath mode immediately. I tried it after learning the trick, and Pharloom responded by killing me in the first hour. At least the secret is easy to find, even if survival is not.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937570703380ed3d305ebeizMmMJ9m07" loading="lazy"  alt="[Obrázek: 6a937570703380ed3d305ebeizMmMJ9m07]" class="mycode_img" /><br />
<br />
Quick Field Notes<br />
<br />
Taunt: right stick, costs one silk spool, draws enemies.<br />
<br />
Bellhart bench: rare load-in cutscene with webs.<br />
<br />
Ants: steal corpses, Rosaries, tools, and shards.<br />
<br />
Needolin: can make enemies sing, not just NPCs.<br />
<br />
Boss arenas: revisit for Nuu and Chapel maid dialogue.<br />
<br />
Bells: Dies Irae funeral motif.<br />
<br />
Controller rumble: points to Bell Beast stations.<br />
<br />
Starting area: Hornet’s climb mirrors the Knight’s descent.<br />
<br />
Eric Barone: hidden voice cameo.<br />
<br />
Steel Soul: unlock early from the extras menu.<br />
<br />
Pharloom is not just another map: it is a vertical instrument that keeps playing long after you think the song is over. I am on my third run now, and I have stopped assuming I have seen everything.<br />
<br />
Every playthrough seems to surface another detail, and the community is still peeling back layers months later. That kind of longevity makes Silksong an easy recommendation, especially for players who enjoy chasing secrets long after the credits roll. But jumping into Pharloom on multiple platforms — or hunting down the physical edition and its extras — can get expensive, which is why smart shoppers keep an eye on price drops before committing.<br />
<br />
That is where <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">DealNest</a> comes in handy. By rounding up the latest discounts across gaming retailers, DealNest helps players stretch their budget without missing out on the hottest releases. Whether you are picking up Silksong for the first time or grabbing a second copy for a friend so you can compare notes on Bell Beast stations, checking for a good deal beforehand makes the whole hunt a little sweeter.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong’s PlayStation Trophy List Drops Steel Soul and Steel Heart]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=558</link>
			<pubDate>Mon, 31 Aug 2026 05:44:22 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=558</guid>
			<description><![CDATA[In the sprawling kingdom of Pharloom, a PlayStation 5 owner named Mara finally reached the final challenge after thirty hours of careful platforming and brutal combat. Like many players, she had been drawn to Hollow Knight: Silksong when it launched on September 4, 2025. The game immediately earned a reputation for punishing early areas. Yet Mara also noticed something strange while scrolling through the trophy list. The PlayStation version felt shorter than what she had seen in online guides. The reason was not a glitch. It was a deliberate absence.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93751cbae5e63f2f9cc7b7Oik3aH3207" loading="lazy"  alt="[Obrázek: 6a93751cbae5e63f2f9cc7b7Oik3aH3207]" class="mycode_img" /><br />
<br />
Hollow Knight: Silksong contains a semi-secret permadeath mode called Steel Soul. When a player dies in this mode, the save file is deleted. It is one of the most demanding features Team Cherry has ever created. On Steam and Xbox, the game asks players to overcome that fear. On PlayStation, however, the associated trophies are nowhere to be found.<br />
<br />
The Missing Permadeath Trophies<br />
<br />
The omissions were first highlighted by TheGamer. Two achievements tied to Steel Soul are absent from the PlayStation Network trophy list. The first is <span style="font-weight: bold;" class="mycode_b">Steel Soul</span>, which requires finishing the game in Steel Soul mode. The second is <span style="font-weight: bold;" class="mycode_b">Steel Heart</span>, which demands 100% game completion and a finish in Steel Soul mode. Additionally, PlayStation does not include <span style="font-weight: bold;" class="mycode_b">Speed Completion</span>, a trophy that asks players to achieve 100% completion and finish the game in under 30 hours.<br />
<br />
That last exclusion is particularly interesting because PlayStation still features <span style="font-weight: bold;" class="mycode_b">Speedrunner</span>, a far more extreme trophy requiring a five-hour run. So the platform does not shy away from intense challenges entirely. It simply omits the permadeath and moderate speed goals.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937525f469d158c60104a9gVltpFC107" loading="lazy"  alt="[Obrázek: 6a937525f469d158c60104a9gVltpFC107]" class="mycode_img" /><br />
<br />
As a result, PS4 and PS5 owners have a significantly easier time platinuming Silksong compared to their peers on other platforms. The mode itself remains available on both PlayStation consoles. But the risk no longer carries a trophy reward.<br />
<br />
A Comparison Across Platforms<br />
<br />
The difference in trophy totals is stark. Steam and Xbox each list 52 achievements for Hollow Knight: Silksong. PlayStation offers only 34. Most of the absent trophies are smaller challenges, but the Steel Soul omissions stand out.<br />
<br />
Trophy / Achievement<br />
Requirement<br />
PS4 / PS5<br />
Steam / Xbox<br />
<br />
Steel Soul<br />
Finish the game in Steel Soul mode<br />
❌<br />
✅<br />
<br />
Steel Heart<br />
Achieve 100% completion and finish in Steel Soul mode<br />
❌<br />
✅<br />
<br />
Speed Completion<br />
Achieve 100% completion and finish in under 30 hours<br />
❌<br />
✅<br />
<br />
Speedrunner<br />
Finish the game in under 5 hours<br />
✅<br />
✅<br />
<br />
This table reveals a strange balance. PlayStation players are spared the permadeath grind, but they still face one of the most demanding speedrun trophies in the game. The Platinum trophy remains a serious challenge, yet its path is shorter and less psychologically punishing.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375283553b4dd67f5a9cfQGhgiOfj07" loading="lazy"  alt="[Obrázek: 6a9375283553b4dd67f5a9cfQGhgiOfj07]" class="mycode_img" /><br />
<br />
Why the Lists Differ<br />
<br />
Team Cherry has not commented on the missing trophies. The pattern is not unprecedented. The original Hollow Knight also had fewer trophies on PlayStation. It offered 35 trophies compared to 63 on other platforms.<br />
<br />
Once upon a time, Sony imposed strict achievement restrictions on non-full-priced games. Those games were not even allowed to include Platinum trophies. The policy was so rigid that it affected high-profile developers. Hideo Kojima once explained that this was why Metal Gear Solid V: Ground Zeroes had a smaller PlayStation trophy list than other versions.<br />
<br />
That policy, however, belonged to an earlier era. As of 2026, shorter PlayStation trophy lists are more likely explained by design philosophy than by old platform rules. Silksong's PlayStation achievement list emphasizes major progression milestones. Each trophy may therefore feel more meaningful, even if the total number is lower.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93752b2d6e219f119c4914Ii3fzJxh07" loading="lazy"  alt="[Obrázek: 6a93752b2d6e219f119c4914Ii3fzJxh07]" class="mycode_img" /><br />
<br />
An Easier Platinum, Not an Easy Game<br />
<br />
Make no mistake: Hollow Knight: Silksong is still exceptionally difficult. Players must master precise movement, learn aggressive boss patterns, and survive long stretches without rest. The PlayStation trophy list simply removes some of the most brutal optional peaks.<br />
<br />
Some community members are relieved. Others argue that a Platinum should represent the complete experience, including Steel Soul. For now, trophy hunters on PlayStation can celebrate a slightly softer climb. The Pharloom kingdom remains dangerous, but at least the save file will not erase itself on the road to Platinum.<br />
<br />
For players weighing which version to buy based on the trophy list they prefer, the decision often comes down to more than just achievement counts. Console releases and Steam keys frequently launch at different prices, and seasonal sales can shift the value equation dramatically. Checking where the game is cheapest before committing to a platform is a smart way to make the choice easier.<br />
<br />
A reliable <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> like DealNest can help you monitor price drops, compare offers across major stores, and get notified when Hollow Knight: Silksong falls within your budget. That way, you can focus on the challenge ahead — whether you pursue the Platinum or chase every achievement on PC.]]></description>
			<content:encoded><![CDATA[In the sprawling kingdom of Pharloom, a PlayStation 5 owner named Mara finally reached the final challenge after thirty hours of careful platforming and brutal combat. Like many players, she had been drawn to Hollow Knight: Silksong when it launched on September 4, 2025. The game immediately earned a reputation for punishing early areas. Yet Mara also noticed something strange while scrolling through the trophy list. The PlayStation version felt shorter than what she had seen in online guides. The reason was not a glitch. It was a deliberate absence.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93751cbae5e63f2f9cc7b7Oik3aH3207" loading="lazy"  alt="[Obrázek: 6a93751cbae5e63f2f9cc7b7Oik3aH3207]" class="mycode_img" /><br />
<br />
Hollow Knight: Silksong contains a semi-secret permadeath mode called Steel Soul. When a player dies in this mode, the save file is deleted. It is one of the most demanding features Team Cherry has ever created. On Steam and Xbox, the game asks players to overcome that fear. On PlayStation, however, the associated trophies are nowhere to be found.<br />
<br />
The Missing Permadeath Trophies<br />
<br />
The omissions were first highlighted by TheGamer. Two achievements tied to Steel Soul are absent from the PlayStation Network trophy list. The first is <span style="font-weight: bold;" class="mycode_b">Steel Soul</span>, which requires finishing the game in Steel Soul mode. The second is <span style="font-weight: bold;" class="mycode_b">Steel Heart</span>, which demands 100% game completion and a finish in Steel Soul mode. Additionally, PlayStation does not include <span style="font-weight: bold;" class="mycode_b">Speed Completion</span>, a trophy that asks players to achieve 100% completion and finish the game in under 30 hours.<br />
<br />
That last exclusion is particularly interesting because PlayStation still features <span style="font-weight: bold;" class="mycode_b">Speedrunner</span>, a far more extreme trophy requiring a five-hour run. So the platform does not shy away from intense challenges entirely. It simply omits the permadeath and moderate speed goals.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937525f469d158c60104a9gVltpFC107" loading="lazy"  alt="[Obrázek: 6a937525f469d158c60104a9gVltpFC107]" class="mycode_img" /><br />
<br />
As a result, PS4 and PS5 owners have a significantly easier time platinuming Silksong compared to their peers on other platforms. The mode itself remains available on both PlayStation consoles. But the risk no longer carries a trophy reward.<br />
<br />
A Comparison Across Platforms<br />
<br />
The difference in trophy totals is stark. Steam and Xbox each list 52 achievements for Hollow Knight: Silksong. PlayStation offers only 34. Most of the absent trophies are smaller challenges, but the Steel Soul omissions stand out.<br />
<br />
Trophy / Achievement<br />
Requirement<br />
PS4 / PS5<br />
Steam / Xbox<br />
<br />
Steel Soul<br />
Finish the game in Steel Soul mode<br />
❌<br />
✅<br />
<br />
Steel Heart<br />
Achieve 100% completion and finish in Steel Soul mode<br />
❌<br />
✅<br />
<br />
Speed Completion<br />
Achieve 100% completion and finish in under 30 hours<br />
❌<br />
✅<br />
<br />
Speedrunner<br />
Finish the game in under 5 hours<br />
✅<br />
✅<br />
<br />
This table reveals a strange balance. PlayStation players are spared the permadeath grind, but they still face one of the most demanding speedrun trophies in the game. The Platinum trophy remains a serious challenge, yet its path is shorter and less psychologically punishing.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375283553b4dd67f5a9cfQGhgiOfj07" loading="lazy"  alt="[Obrázek: 6a9375283553b4dd67f5a9cfQGhgiOfj07]" class="mycode_img" /><br />
<br />
Why the Lists Differ<br />
<br />
Team Cherry has not commented on the missing trophies. The pattern is not unprecedented. The original Hollow Knight also had fewer trophies on PlayStation. It offered 35 trophies compared to 63 on other platforms.<br />
<br />
Once upon a time, Sony imposed strict achievement restrictions on non-full-priced games. Those games were not even allowed to include Platinum trophies. The policy was so rigid that it affected high-profile developers. Hideo Kojima once explained that this was why Metal Gear Solid V: Ground Zeroes had a smaller PlayStation trophy list than other versions.<br />
<br />
That policy, however, belonged to an earlier era. As of 2026, shorter PlayStation trophy lists are more likely explained by design philosophy than by old platform rules. Silksong's PlayStation achievement list emphasizes major progression milestones. Each trophy may therefore feel more meaningful, even if the total number is lower.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93752b2d6e219f119c4914Ii3fzJxh07" loading="lazy"  alt="[Obrázek: 6a93752b2d6e219f119c4914Ii3fzJxh07]" class="mycode_img" /><br />
<br />
An Easier Platinum, Not an Easy Game<br />
<br />
Make no mistake: Hollow Knight: Silksong is still exceptionally difficult. Players must master precise movement, learn aggressive boss patterns, and survive long stretches without rest. The PlayStation trophy list simply removes some of the most brutal optional peaks.<br />
<br />
Some community members are relieved. Others argue that a Platinum should represent the complete experience, including Steel Soul. For now, trophy hunters on PlayStation can celebrate a slightly softer climb. The Pharloom kingdom remains dangerous, but at least the save file will not erase itself on the road to Platinum.<br />
<br />
For players weighing which version to buy based on the trophy list they prefer, the decision often comes down to more than just achievement counts. Console releases and Steam keys frequently launch at different prices, and seasonal sales can shift the value equation dramatically. Checking where the game is cheapest before committing to a platform is a smart way to make the choice easier.<br />
<br />
A reliable <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> like DealNest can help you monitor price drops, compare offers across major stores, and get notified when Hollow Knight: Silksong falls within your budget. That way, you can focus on the challenge ahead — whether you pursue the Platinum or chase every achievement on PC.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Trigger Fatal Resolve in Silksong and Find the Pinstress]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=557</link>
			<pubDate>Mon, 31 Aug 2026 03:33:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=557</guid>
			<description><![CDATA[I'm going to walk you through exactly how I triggered and finished Fatal Resolve in Hollow Knight: Silksong. When I reached Act 3 in the current 2026 build, I made a beeline to Bellhart and checked the Wishing Board. The Fatal Resolve wish was sitting there like a needle left in a pincushion, just waiting for me to pull it. I accepted it, and Hornet was told to find the Pinstress twice, then beat her in a final duel. The reward is the Pin Badge, which decreases the charge time of Needle Strike.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6cff1300556a552e4d4iSyX08OH07" loading="lazy"  alt="[Obrázek: 6a94c6cff1300556a552e4d4iSyX08OH07]" class="mycode_img" /><br />
<br />
Quest at a Glance<br />
<br />
Detail<br />
Info<br />
<br />
Quest name<br />
Fatal Resolve<br />
<br />
Quest type<br />
Wayfarer<br />
<br />
Act<br />
3<br />
<br />
Starting point<br />
Bellhart Wishing Board<br />
<br />
Pinstress stops<br />
Blasted Steps, Mount Fay<br />
<br />
Reward<br />
Pin Badge<br />
<br />
Blasted Steps: The Pinstress's Empty House<br />
<br />
After taking the wish, my first job was to find the Pinstress's house in Blasted Steps. It sits at the west-most edge of Blasted Steps, near the Sands of Karak entrance. I started from the Blasted Steps Bellway and moved right. I glided down past the hanging cages until a blue flag with pins appeared on my left. From there, I used the platforms to continue in the same direction until I reached an area with a heavy storm. The balloons are key here: I rode them upward to reach the Pinstress house. Inside, I found a bench and a note explaining that she had moved to Mount Fay.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6d83743dca0b4efbf80svmBdqGF07" loading="lazy"  alt="[Obrázek: 6a94c6d83743dca0b4efbf80svmBdqGF07]" class="mycode_img" /><br />
<br />
Mount Fay: Tracking a Trail of Pins<br />
<br />
The route up to her perch felt like threading a needle through a sandstorm, every platform a thread that wanted to snap. The Pinstress waits on a cliff near the top of Mount Fay's first vertical area. To track her, I interacted with bodies impaled by pins along the way. They are grisly but effective markers.<br />
<br />
Here is the path I used:<br />
<br />
From the bottom, double jump to the left wall and climb the platform.<br />
<br />
Hop right and quickly use the temporary platforms to go higher.<br />
<br />
Harpoon the enemy to reach the ring, then cling to the left wall and climb to the upper platform with silk flowers.<br />
<br />
Jump to the left wall as leverage to reach the ring on the right.<br />
<br />
Hop onto the temporary vertical platform and turn to the left wall, using it to climb to the platform with a warming light.<br />
<br />
Look left and cling to the wall while climbing up.<br />
<br />
In the next area, stay on the wall and avoid spikes to reach the other side.<br />
<br />
Glide down to a warming light and hop to the right side.<br />
<br />
Go up the vertical platform carefully to avoid spikes, then use Clawline on the enemy to gain height.<br />
<br />
Repeat for the next enemy and land on a metal platform with a pin.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6e17ee0166acc7c80e2ebeia9A907" loading="lazy"  alt="[Obrázek: 6a94c6e17ee0166acc7c80e2ebeia9A907]" class="mycode_img" /><br />
<br />
Use the upper enemy to reach the left wall and climb to the top.<br />
<br />
Proceed forward and jump onto the upper platform.<br />
<br />
Harpoon the enemy to the right to reach the ring.<br />
<br />
Double jump to the higher ring, then use the enemies to grab the upper ring.<br />
<br />
Follow the path that leads up and inspect the body to continue tracking her.<br />
<br />
Go left and rest at the bench if needed.<br />
<br />
Jump high and use Clawline into the ring, then use the left wall to reach the nearby enemy.<br />
<br />
Use the wall again to reach the ring and go left.<br />
<br />
Climb carefully to the warming light, then harpoon the needle to the spikes on the right to land on top of the platform. If that timing feels too tricky, glide down instead and use enemies and temporary platforms to go higher.<br />
<br />
Double jump left to find a blue body covered in snow. Hit it a few times to find out it is the Pinstress taking a nap.<br />
<br />
The Duel and the Pin Badge<br />
<br />
Speak with her, accept the challenge, and the fight begins. The Pinstress jumps around a lot and uses ranged attacks, so her fight cadence is less like a duel and more like a sewing machine in a hurricane. I stayed mobile, used Clawline to close distance, and punished her after ranged volleys. Once the fight is over, Fatal Resolve completes and Hornet receives the Pin Badge tool, which decreases the charge time of Needle Strike.<br />
<br />
That is the whole quest. If you have already cleared Act 3 and are hunting for Wayfarer tasks, this one is absolutely worth the climb.<br />
<br />
Completing this quest is a true test of traversal mastery, and the Pin Badge reward makes every subsequent needle throw feel snappier, which pays off in the harder gauntlets ahead. If you are playing on PC and found yourself coming back to this guide after finally grabbing the game, you likely already know how valuable a good deal can be on release week.<br />
<br />
For those still waiting to jump into Hornet's adventure, checking for the <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> before launch can save a few dollars that are better spent on a nice new controller for all that wall-jumping. After all, the climb to Pinstress is tough with a keyboard, but it is far less painful when you know your key did not break the bank.]]></description>
			<content:encoded><![CDATA[I'm going to walk you through exactly how I triggered and finished Fatal Resolve in Hollow Knight: Silksong. When I reached Act 3 in the current 2026 build, I made a beeline to Bellhart and checked the Wishing Board. The Fatal Resolve wish was sitting there like a needle left in a pincushion, just waiting for me to pull it. I accepted it, and Hornet was told to find the Pinstress twice, then beat her in a final duel. The reward is the Pin Badge, which decreases the charge time of Needle Strike.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6cff1300556a552e4d4iSyX08OH07" loading="lazy"  alt="[Obrázek: 6a94c6cff1300556a552e4d4iSyX08OH07]" class="mycode_img" /><br />
<br />
Quest at a Glance<br />
<br />
Detail<br />
Info<br />
<br />
Quest name<br />
Fatal Resolve<br />
<br />
Quest type<br />
Wayfarer<br />
<br />
Act<br />
3<br />
<br />
Starting point<br />
Bellhart Wishing Board<br />
<br />
Pinstress stops<br />
Blasted Steps, Mount Fay<br />
<br />
Reward<br />
Pin Badge<br />
<br />
Blasted Steps: The Pinstress's Empty House<br />
<br />
After taking the wish, my first job was to find the Pinstress's house in Blasted Steps. It sits at the west-most edge of Blasted Steps, near the Sands of Karak entrance. I started from the Blasted Steps Bellway and moved right. I glided down past the hanging cages until a blue flag with pins appeared on my left. From there, I used the platforms to continue in the same direction until I reached an area with a heavy storm. The balloons are key here: I rode them upward to reach the Pinstress house. Inside, I found a bench and a note explaining that she had moved to Mount Fay.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6d83743dca0b4efbf80svmBdqGF07" loading="lazy"  alt="[Obrázek: 6a94c6d83743dca0b4efbf80svmBdqGF07]" class="mycode_img" /><br />
<br />
Mount Fay: Tracking a Trail of Pins<br />
<br />
The route up to her perch felt like threading a needle through a sandstorm, every platform a thread that wanted to snap. The Pinstress waits on a cliff near the top of Mount Fay's first vertical area. To track her, I interacted with bodies impaled by pins along the way. They are grisly but effective markers.<br />
<br />
Here is the path I used:<br />
<br />
From the bottom, double jump to the left wall and climb the platform.<br />
<br />
Hop right and quickly use the temporary platforms to go higher.<br />
<br />
Harpoon the enemy to reach the ring, then cling to the left wall and climb to the upper platform with silk flowers.<br />
<br />
Jump to the left wall as leverage to reach the ring on the right.<br />
<br />
Hop onto the temporary vertical platform and turn to the left wall, using it to climb to the platform with a warming light.<br />
<br />
Look left and cling to the wall while climbing up.<br />
<br />
In the next area, stay on the wall and avoid spikes to reach the other side.<br />
<br />
Glide down to a warming light and hop to the right side.<br />
<br />
Go up the vertical platform carefully to avoid spikes, then use Clawline on the enemy to gain height.<br />
<br />
Repeat for the next enemy and land on a metal platform with a pin.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a94c6e17ee0166acc7c80e2ebeia9A907" loading="lazy"  alt="[Obrázek: 6a94c6e17ee0166acc7c80e2ebeia9A907]" class="mycode_img" /><br />
<br />
Use the upper enemy to reach the left wall and climb to the top.<br />
<br />
Proceed forward and jump onto the upper platform.<br />
<br />
Harpoon the enemy to the right to reach the ring.<br />
<br />
Double jump to the higher ring, then use the enemies to grab the upper ring.<br />
<br />
Follow the path that leads up and inspect the body to continue tracking her.<br />
<br />
Go left and rest at the bench if needed.<br />
<br />
Jump high and use Clawline into the ring, then use the left wall to reach the nearby enemy.<br />
<br />
Use the wall again to reach the ring and go left.<br />
<br />
Climb carefully to the warming light, then harpoon the needle to the spikes on the right to land on top of the platform. If that timing feels too tricky, glide down instead and use enemies and temporary platforms to go higher.<br />
<br />
Double jump left to find a blue body covered in snow. Hit it a few times to find out it is the Pinstress taking a nap.<br />
<br />
The Duel and the Pin Badge<br />
<br />
Speak with her, accept the challenge, and the fight begins. The Pinstress jumps around a lot and uses ranged attacks, so her fight cadence is less like a duel and more like a sewing machine in a hurricane. I stayed mobile, used Clawline to close distance, and punished her after ranged volleys. Once the fight is over, Fatal Resolve completes and Hornet receives the Pin Badge tool, which decreases the charge time of Needle Strike.<br />
<br />
That is the whole quest. If you have already cleared Act 3 and are hunting for Wayfarer tasks, this one is absolutely worth the climb.<br />
<br />
Completing this quest is a true test of traversal mastery, and the Pin Badge reward makes every subsequent needle throw feel snappier, which pays off in the harder gauntlets ahead. If you are playing on PC and found yourself coming back to this guide after finally grabbing the game, you likely already know how valuable a good deal can be on release week.<br />
<br />
For those still waiting to jump into Hornet's adventure, checking for the <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> before launch can save a few dollars that are better spent on a nice new controller for all that wall-jumping. After all, the climb to Pinstress is tough with a keyboard, but it is far less painful when you know your key did not break the bank.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong's Creepy Bellhart Easter Egg Is Easy to Miss]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=556</link>
			<pubDate>Mon, 31 Aug 2026 03:21:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=556</guid>
			<description><![CDATA[When Hollow Knight: Silksong finally launched, longtime fans expected the same brand of melancholy and hidden weirdness that made the original Hollow Knight such a cult hit. In 2026, the game has been out long enough for players to compile maps, boss guides, and speedrun routes, yet some secrets still slip through the cracks. One of the creepiest and most missable easter eggs in Silksong is tucked inside Bellhart, and it is the kind of moment that can genuinely rattle a player who thought they had seen everything Pharloom had to offer.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937519be5753d98307ecdfaBkJ83wA07" loading="lazy"  alt="[Obrázek: 6a937519be5753d98307ecdfaBkJ83wA07]" class="mycode_img" /><br />
<br />
Team Cherry built a reputation on secrets. The original Hollow Knight had players chasing thief Millibelle after she bolted with a hefty pile of Geo, and the game kept dropping lore bombs years after release. Silksong follows the same playbook. Even though the game has only been widely available for a little while, enthusiasts have already uncovered tucked-away rooms, hidden interactions, and strange dialogue flags. But Bellhart's unnerving surprise seems tailor-made for players who grind through the opening hours and call it quits at just the wrong moment.<br />
<br />
A town frozen in silk<br />
<br />
Bellhart stands out early in Silksong because it is one of the first places where the game's tone shifts from difficult platforming to quiet horror. When Hornet first reaches the settlement, a cutscene shows her reacting to a grim sight: the town's inhabitants are all hanging limply, wrapped in silk. It is a genuinely unsettling image, and it lingers even after the cutscene ends.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a75229dba62191048e4db34OoZFNwbv07" loading="lazy"  alt="[Obrázek: 6a75229dba62191048e4db34OoZFNwbv07]" class="mycode_img" /><br />
<br />
That alone would be enough to get under a player's skin. But if they decide to rest at the bench in Bellhart and then quit the game, the next launch is a different kind of nightmare.<br />
<br />
The secret scene that catches players off guard<br />
<br />
Instead of loading into a normal resting state, players are greeted by a hidden scene in which Hornet herself is strung up, just like the villagers she found moments earlier. The first instinct is usually to panic, but the way out is simple in theory: mash buttons until she tears free of the silk. In practice, it is disorienting enough to feel much worse than any boss fight.<br />
<br />
The scene is not a game over, a trap, or a punishment. It is a pure easter egg, designed to make players squirm before letting them back into the game. For a series that loves to blur the line between player and character, it works a little too well.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937528b39f6dbec63deb99QKcBHVtz07" loading="lazy"  alt="[Obrázek: 6a937528b39f6dbec63deb99QKcBHVtz07]" class="mycode_img" /><br />
<br />
Why so many players miss it<br />
<br />
The requirements are narrow enough that most first-time players will never see the moment. Here is exactly what has to happen:<br />
<br />
The player must reach Bellhart before saving the town.<br />
<br />
They must rest at the specific bench inside Bellhart.<br />
<br />
They must quit the game while resting there.<br />
<br />
They must load the save again during that same window of progression.<br />
<br />
If any of those steps are skipped, the secret scene simply does not trigger. Once Bellhart has been saved, the chance is gone for that playthrough. That time limit is what makes the easter egg so elusive. In typical Hollow Knight tradition, the game does not advertise the moment, and there is no tutorial hint nudging players to try it.<br />
<br />
Condition<br />
Result<br />
<br />
Reach Bellhart before saving it<br />
Cutscene shows villagers wrapped in silk<br />
<br />
Rest at Bellhart bench and quit<br />
Hidden scene on next load<br />
<br />
Save Bellhart first<br />
Easter egg window closes<br />
<br />
Load save after triggering<br />
Hornet is strung up; mash buttons to escape<br />
<br />
A small scare with a big impact<br />
<br />
What makes the Bellhart secret stand out is how personal it feels. Hornet is not witnessing someone else in danger; she is the one trapped, and the player is the one forced to free her. It is a quiet, clever piece of environmental storytelling that echoes the original game's best hidden moments. Plenty of players will finish Silksong without ever seeing it, and that is almost certainly the point.<br />
<br />
For completionists, speedrunners, and lore hunters, this is one easter egg worth chasing before Bellhart's story resolves. It is a quick scare, a strange reload, and a reminder that Pharloom is watching — even when the game is not running.<br />
<br />
😱🕸️✨<br />
<br />
Hidden moments like this one are a big part of why Hollow Knight fans keep returning to the series. They reward curiosity, patience, and a willingness to poke at every corner of the map. The same mindset that drives players to discover the Bellhart easter egg often carries over to how they hunt for new games in the first place — waiting for the right moment, keeping an eye on prices, and jumping when the timing finally lines up.<br />
<br />
For anyone still waiting to dive into Silksong or planning to revisit Pharloom on a fresh save, keeping track of the best offers can make the experience even sweeter. That is where <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">DealNest game deals</a> come in handy, helping players spot price drops and discounts without scouring the web all day. Much like the secret bench scene, catching the right deal at the right moment takes a little patience — but the payoff is worth it.]]></description>
			<content:encoded><![CDATA[When Hollow Knight: Silksong finally launched, longtime fans expected the same brand of melancholy and hidden weirdness that made the original Hollow Knight such a cult hit. In 2026, the game has been out long enough for players to compile maps, boss guides, and speedrun routes, yet some secrets still slip through the cracks. One of the creepiest and most missable easter eggs in Silksong is tucked inside Bellhart, and it is the kind of moment that can genuinely rattle a player who thought they had seen everything Pharloom had to offer.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937519be5753d98307ecdfaBkJ83wA07" loading="lazy"  alt="[Obrázek: 6a937519be5753d98307ecdfaBkJ83wA07]" class="mycode_img" /><br />
<br />
Team Cherry built a reputation on secrets. The original Hollow Knight had players chasing thief Millibelle after she bolted with a hefty pile of Geo, and the game kept dropping lore bombs years after release. Silksong follows the same playbook. Even though the game has only been widely available for a little while, enthusiasts have already uncovered tucked-away rooms, hidden interactions, and strange dialogue flags. But Bellhart's unnerving surprise seems tailor-made for players who grind through the opening hours and call it quits at just the wrong moment.<br />
<br />
A town frozen in silk<br />
<br />
Bellhart stands out early in Silksong because it is one of the first places where the game's tone shifts from difficult platforming to quiet horror. When Hornet first reaches the settlement, a cutscene shows her reacting to a grim sight: the town's inhabitants are all hanging limply, wrapped in silk. It is a genuinely unsettling image, and it lingers even after the cutscene ends.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a75229dba62191048e4db34OoZFNwbv07" loading="lazy"  alt="[Obrázek: 6a75229dba62191048e4db34OoZFNwbv07]" class="mycode_img" /><br />
<br />
That alone would be enough to get under a player's skin. But if they decide to rest at the bench in Bellhart and then quit the game, the next launch is a different kind of nightmare.<br />
<br />
The secret scene that catches players off guard<br />
<br />
Instead of loading into a normal resting state, players are greeted by a hidden scene in which Hornet herself is strung up, just like the villagers she found moments earlier. The first instinct is usually to panic, but the way out is simple in theory: mash buttons until she tears free of the silk. In practice, it is disorienting enough to feel much worse than any boss fight.<br />
<br />
The scene is not a game over, a trap, or a punishment. It is a pure easter egg, designed to make players squirm before letting them back into the game. For a series that loves to blur the line between player and character, it works a little too well.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937528b39f6dbec63deb99QKcBHVtz07" loading="lazy"  alt="[Obrázek: 6a937528b39f6dbec63deb99QKcBHVtz07]" class="mycode_img" /><br />
<br />
Why so many players miss it<br />
<br />
The requirements are narrow enough that most first-time players will never see the moment. Here is exactly what has to happen:<br />
<br />
The player must reach Bellhart before saving the town.<br />
<br />
They must rest at the specific bench inside Bellhart.<br />
<br />
They must quit the game while resting there.<br />
<br />
They must load the save again during that same window of progression.<br />
<br />
If any of those steps are skipped, the secret scene simply does not trigger. Once Bellhart has been saved, the chance is gone for that playthrough. That time limit is what makes the easter egg so elusive. In typical Hollow Knight tradition, the game does not advertise the moment, and there is no tutorial hint nudging players to try it.<br />
<br />
Condition<br />
Result<br />
<br />
Reach Bellhart before saving it<br />
Cutscene shows villagers wrapped in silk<br />
<br />
Rest at Bellhart bench and quit<br />
Hidden scene on next load<br />
<br />
Save Bellhart first<br />
Easter egg window closes<br />
<br />
Load save after triggering<br />
Hornet is strung up; mash buttons to escape<br />
<br />
A small scare with a big impact<br />
<br />
What makes the Bellhart secret stand out is how personal it feels. Hornet is not witnessing someone else in danger; she is the one trapped, and the player is the one forced to free her. It is a quiet, clever piece of environmental storytelling that echoes the original game's best hidden moments. Plenty of players will finish Silksong without ever seeing it, and that is almost certainly the point.<br />
<br />
For completionists, speedrunners, and lore hunters, this is one easter egg worth chasing before Bellhart's story resolves. It is a quick scare, a strange reload, and a reminder that Pharloom is watching — even when the game is not running.<br />
<br />
😱🕸️✨<br />
<br />
Hidden moments like this one are a big part of why Hollow Knight fans keep returning to the series. They reward curiosity, patience, and a willingness to poke at every corner of the map. The same mindset that drives players to discover the Bellhart easter egg often carries over to how they hunt for new games in the first place — waiting for the right moment, keeping an eye on prices, and jumping when the timing finally lines up.<br />
<br />
For anyone still waiting to dive into Silksong or planning to revisit Pharloom on a fresh save, keeping track of the best offers can make the experience even sweeter. That is where <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">DealNest game deals</a> come in handy, helping players spot price drops and discounts without scouring the web all day. Much like the secret bench scene, catching the right deal at the right moment takes a little patience — but the payoff is worth it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hollow Knight: Silksong - Every Simple Key Location and Locked Door Guide]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=555</link>
			<pubDate>Sun, 30 Aug 2026 17:43:38 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=555</guid>
			<description><![CDATA[I still remember the first time I saw the Simple Key in Bone Bottom. Five hundred rosaries for a key felt like a scam. After dozens of hours in Hollow Knight: Silksong, I can tell you it is not. These keys unlock some of the most valuable rooms in Pharloom, from powerful tools to story moments you do not want to miss. There are four Simple Keys in the game. Each one is tied to a specific area, and each one opens a specific door. I will walk you through every location and every lock.<br />
<br />
Quick Reference<br />
<br />
🗝️ Simple Key<br />
📍 Area<br />
💰 Cost / Requirement<br />
<br />
#1<br />
Bone Bottom<br />
500 Rosaries from merchant<br />
<br />
#2<br />
Songclave<br />
650 Rosaries after Wandering Merchant quest<br />
<br />
#3<br />
Sinner's Road<br />
Defeat chain-wielding enemy, need Cling Grip<br />
<br />
#4<br />
Sands of Karak<br />
Need Clawline, reach far east bench<br />
<br />
🚪 Door<br />
📍 Area<br />
🎁 Main Reward / Note<br />
<br />
#1<br />
Wormways<br />
Sharpdart, Plasmium Phials<br />
<br />
#2<br />
Sinner's Road<br />
Green Prince story<br />
<br />
#3<br />
Deep Docks<br />
Flintslate, Act 3 path<br />
<br />
#4<br />
High Halls<br />
Rosary Cannon, many Rosaries<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93753a634c0da90089ba5b2B5iAygj07" loading="lazy"  alt="[Obrázek: 6a93753a634c0da90089ba5b2B5iAygj07]" class="mycode_img" /><br />
<br />
Simple Key #1: Bone Bottom<br />
<br />
The first Simple Key is sold by the merchant in Bone Bottom. It costs 500 rosaries. That price is brutal when you first arrive. I tried to grind early and quickly realized it was not worth it. My advice is to continue the adventure and return later. By the time you clear a few areas, 500 rosaries feels much more manageable. The key is always there waiting.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754253f1f34c174732b5MOj8glJm07" loading="lazy"  alt="[Obrázek: 6a93754253f1f34c174732b5MOj8glJm07]" class="mycode_img" /><br />
<br />
This key pairs perfectly with the Wormways door above Bone Bottom. I used my first key there and immediately got a good return.<br />
<br />
Simple Key #2: Songclave<br />
<br />
The second key is also sold by a merchant, but she is not available immediately. You need to complete the Wandering Merchant quest. Grab the quest from the Wishboard. Once Jubilana returns to Songclave, she will sell you the key for 650 rosaries.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754b84f2a06017fe3744DRGgMhLu07" loading="lazy"  alt="[Obrázek: 6a93754b84f2a06017fe3744DRGgMhLu07]" class="mycode_img" /><br />
<br />
This price is higher than the first key. Luckily, Songclave is next to the long Citadel corridor. I used that spot to farm rosaries quickly. After a short loop, I had enough cash without too much pain.<br />
<br />
Simple Key #3: Sinner's Road<br />
<br />
The third key is different. It is not bought. It is dropped by a large chain-wielding enemy in Sinner's Road. Before you try this, make sure you have the Cling Grip from Shellwood. Without it, you cannot reach the arena.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375540c51e193cf05d497mf6McLwu07" loading="lazy"  alt="[Obrázek: 6a9375540c51e193cf05d497mf6McLwu07]" class="mycode_img" /><br />
<br />
I climbed a massive shaft full of spikes. At the top, the enemy dropped from above. The fight was tough but fair. Take him out and he drops the key. This one felt earned.<br />
<br />
Simple Key #4: Sands of Karak<br />
<br />
The fourth and final Simple Key is in the Sands of Karak. You can only reach this area once you have the Clawline ability from the Underworks in Act 2. The area is harsh. I died several times to environmental hazards.<br />
<br />
You need to platform across vine puzzles from the left side all the way to the right. It does not take too long to find the key. At the far east, there is a bench. Rest there and grab the key. It is a quiet reward after a stressful trip.<br />
<br />
Door Location #1: Wormways<br />
<br />
This is probably the first locked door you will find. It sits just below the Wormways entrance, above Bone Bottom. I headed west from Mosshome, crossed the gap, and went through the cave with the acid spitter. The door is right there.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93755c9f1cee765ace8a27fCTxNx8407" loading="lazy"  alt="[Obrázek: 6a93755c9f1cee765ace8a27fCTxNx8407]" class="mycode_img" /><br />
<br />
Opening it reveals more of the Wormways area. You can find the Sharpdart and the Plasmium Phials inside. For me, this was the best early use of a Simple Key.<br />
<br />
Door Location #2: Sinner's Road<br />
<br />
While exploring Sinner's Road, I noticed the Green Prince sitting in a cell. He does not beg you to open the door. I opened it anyway. It is absolutely worth it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937565f48fcd075cdc5110YoYVxOCg07" loading="lazy"  alt="[Obrázek: 6a937565f48fcd075cdc5110YoYVxOCg07]" class="mycode_img" /><br />
<br />
Later, the Green Prince appears in the Citadel. You learn much more about his story there. This door is not about loot. It is about lore. I still think it is one of the most memorable unlocks in the game.<br />
<br />
Door Location #3: Deep Docks<br />
<br />
This door is familiar from the Deep Docks. But do not be fooled. This is not an early game area. The enemies will shred you without proper tools and preparation.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93756e07d0f07117ec1b81akeg3XGo07" loading="lazy"  alt="[Obrázek: 6a93756e07d0f07117ec1b81akeg3XGo07]" class="mycode_img" /><br />
<br />
If you are prepared, the area offers great tools like the Flintslate. The area is necessary for Act 3 progression. However, you can also reach it through the Far Fields once you have the Clawline. So this Simple Key door ends up being a little redundant. I would not prioritize this key unless you want a shortcut or extra challenge.<br />
<br />
Door Location #4: High Halls<br />
<br />
The final locked door is easy to find in the High Halls area. It is just left of the bench and before the dreaded Forum fight. I remember the panic of that fight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93757757d2da790c66d1c5M8kqOiII07" loading="lazy"  alt="[Obrázek: 6a93757757d2da790c66d1c5M8kqOiII07]" class="mycode_img" /><br />
<br />
Inside the room, you can find a huge number of rosaries and the Rosary Cannon tool. This tool is fantastic. If you can grab it before the Forum fight, it can make a noticeable difference.<br />
<br />
My Recommended Order<br />
<br />
Not every Simple Key has the same value at every stage of the game. This is the order I would follow in 2026:<br />
<br />
🥇 Simple Key #1 from Bone Bottom — buy it after you have a comfortable rosary supply.<br />
<br />
🥈 Open the Wormways door for Sharpdart and Plasmium Phials.<br />
<br />
🥉 Complete the Wandering Merchant quest and buy Simple Key #2.<br />
<br />
🏆 Grab Simple Key #3 from Sinner's Road and free the Green Prince.<br />
<br />
🎯 Save Simple Key #4 for later, then decide between Deep Docks and High Halls.<br />
<br />
Simple Keys may look like a money sink at first. But every single one opens something worthwhile. I learned the hard way that ignoring them only made backtracking more painful. If you are still exploring Pharloom, keep an eye out for these keys. They are small. They are expensive. They are worth it.<br />
<br />
Finding the right path in Pharloom often comes down to knowing where to spend your limited resources. The same logic applies outside the game. Whether you are hunting for a new metroidvania to scratch that same itch or simply want to stock up on titles without breaking your budget, a little research goes a long way. After all, a well-spent rosary is no different from a well-spent dollar.<br />
<br />
If you are anything like me, finishing a run through Pharloom usually means immediately looking for the next great adventure. That is why I like to check the <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">best game deals</a> before committing to a full-price purchase. You never know when a hidden gem is sitting at a fraction of its usual cost, just waiting for someone savvy enough to grab it.]]></description>
			<content:encoded><![CDATA[I still remember the first time I saw the Simple Key in Bone Bottom. Five hundred rosaries for a key felt like a scam. After dozens of hours in Hollow Knight: Silksong, I can tell you it is not. These keys unlock some of the most valuable rooms in Pharloom, from powerful tools to story moments you do not want to miss. There are four Simple Keys in the game. Each one is tied to a specific area, and each one opens a specific door. I will walk you through every location and every lock.<br />
<br />
Quick Reference<br />
<br />
🗝️ Simple Key<br />
📍 Area<br />
💰 Cost / Requirement<br />
<br />
#1<br />
Bone Bottom<br />
500 Rosaries from merchant<br />
<br />
#2<br />
Songclave<br />
650 Rosaries after Wandering Merchant quest<br />
<br />
#3<br />
Sinner's Road<br />
Defeat chain-wielding enemy, need Cling Grip<br />
<br />
#4<br />
Sands of Karak<br />
Need Clawline, reach far east bench<br />
<br />
🚪 Door<br />
📍 Area<br />
🎁 Main Reward / Note<br />
<br />
#1<br />
Wormways<br />
Sharpdart, Plasmium Phials<br />
<br />
#2<br />
Sinner's Road<br />
Green Prince story<br />
<br />
#3<br />
Deep Docks<br />
Flintslate, Act 3 path<br />
<br />
#4<br />
High Halls<br />
Rosary Cannon, many Rosaries<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93753a634c0da90089ba5b2B5iAygj07" loading="lazy"  alt="[Obrázek: 6a93753a634c0da90089ba5b2B5iAygj07]" class="mycode_img" /><br />
<br />
Simple Key #1: Bone Bottom<br />
<br />
The first Simple Key is sold by the merchant in Bone Bottom. It costs 500 rosaries. That price is brutal when you first arrive. I tried to grind early and quickly realized it was not worth it. My advice is to continue the adventure and return later. By the time you clear a few areas, 500 rosaries feels much more manageable. The key is always there waiting.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754253f1f34c174732b5MOj8glJm07" loading="lazy"  alt="[Obrázek: 6a93754253f1f34c174732b5MOj8glJm07]" class="mycode_img" /><br />
<br />
This key pairs perfectly with the Wormways door above Bone Bottom. I used my first key there and immediately got a good return.<br />
<br />
Simple Key #2: Songclave<br />
<br />
The second key is also sold by a merchant, but she is not available immediately. You need to complete the Wandering Merchant quest. Grab the quest from the Wishboard. Once Jubilana returns to Songclave, she will sell you the key for 650 rosaries.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93754b84f2a06017fe3744DRGgMhLu07" loading="lazy"  alt="[Obrázek: 6a93754b84f2a06017fe3744DRGgMhLu07]" class="mycode_img" /><br />
<br />
This price is higher than the first key. Luckily, Songclave is next to the long Citadel corridor. I used that spot to farm rosaries quickly. After a short loop, I had enough cash without too much pain.<br />
<br />
Simple Key #3: Sinner's Road<br />
<br />
The third key is different. It is not bought. It is dropped by a large chain-wielding enemy in Sinner's Road. Before you try this, make sure you have the Cling Grip from Shellwood. Without it, you cannot reach the arena.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9375540c51e193cf05d497mf6McLwu07" loading="lazy"  alt="[Obrázek: 6a9375540c51e193cf05d497mf6McLwu07]" class="mycode_img" /><br />
<br />
I climbed a massive shaft full of spikes. At the top, the enemy dropped from above. The fight was tough but fair. Take him out and he drops the key. This one felt earned.<br />
<br />
Simple Key #4: Sands of Karak<br />
<br />
The fourth and final Simple Key is in the Sands of Karak. You can only reach this area once you have the Clawline ability from the Underworks in Act 2. The area is harsh. I died several times to environmental hazards.<br />
<br />
You need to platform across vine puzzles from the left side all the way to the right. It does not take too long to find the key. At the far east, there is a bench. Rest there and grab the key. It is a quiet reward after a stressful trip.<br />
<br />
Door Location #1: Wormways<br />
<br />
This is probably the first locked door you will find. It sits just below the Wormways entrance, above Bone Bottom. I headed west from Mosshome, crossed the gap, and went through the cave with the acid spitter. The door is right there.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93755c9f1cee765ace8a27fCTxNx8407" loading="lazy"  alt="[Obrázek: 6a93755c9f1cee765ace8a27fCTxNx8407]" class="mycode_img" /><br />
<br />
Opening it reveals more of the Wormways area. You can find the Sharpdart and the Plasmium Phials inside. For me, this was the best early use of a Simple Key.<br />
<br />
Door Location #2: Sinner's Road<br />
<br />
While exploring Sinner's Road, I noticed the Green Prince sitting in a cell. He does not beg you to open the door. I opened it anyway. It is absolutely worth it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a937565f48fcd075cdc5110YoYVxOCg07" loading="lazy"  alt="[Obrázek: 6a937565f48fcd075cdc5110YoYVxOCg07]" class="mycode_img" /><br />
<br />
Later, the Green Prince appears in the Citadel. You learn much more about his story there. This door is not about loot. It is about lore. I still think it is one of the most memorable unlocks in the game.<br />
<br />
Door Location #3: Deep Docks<br />
<br />
This door is familiar from the Deep Docks. But do not be fooled. This is not an early game area. The enemies will shred you without proper tools and preparation.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93756e07d0f07117ec1b81akeg3XGo07" loading="lazy"  alt="[Obrázek: 6a93756e07d0f07117ec1b81akeg3XGo07]" class="mycode_img" /><br />
<br />
If you are prepared, the area offers great tools like the Flintslate. The area is necessary for Act 3 progression. However, you can also reach it through the Far Fields once you have the Clawline. So this Simple Key door ends up being a little redundant. I would not prioritize this key unless you want a shortcut or extra challenge.<br />
<br />
Door Location #4: High Halls<br />
<br />
The final locked door is easy to find in the High Halls area. It is just left of the bench and before the dreaded Forum fight. I remember the panic of that fight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93757757d2da790c66d1c5M8kqOiII07" loading="lazy"  alt="[Obrázek: 6a93757757d2da790c66d1c5M8kqOiII07]" class="mycode_img" /><br />
<br />
Inside the room, you can find a huge number of rosaries and the Rosary Cannon tool. This tool is fantastic. If you can grab it before the Forum fight, it can make a noticeable difference.<br />
<br />
My Recommended Order<br />
<br />
Not every Simple Key has the same value at every stage of the game. This is the order I would follow in 2026:<br />
<br />
🥇 Simple Key #1 from Bone Bottom — buy it after you have a comfortable rosary supply.<br />
<br />
🥈 Open the Wormways door for Sharpdart and Plasmium Phials.<br />
<br />
🥉 Complete the Wandering Merchant quest and buy Simple Key #2.<br />
<br />
🏆 Grab Simple Key #3 from Sinner's Road and free the Green Prince.<br />
<br />
🎯 Save Simple Key #4 for later, then decide between Deep Docks and High Halls.<br />
<br />
Simple Keys may look like a money sink at first. But every single one opens something worthwhile. I learned the hard way that ignoring them only made backtracking more painful. If you are still exploring Pharloom, keep an eye out for these keys. They are small. They are expensive. They are worth it.<br />
<br />
Finding the right path in Pharloom often comes down to knowing where to spend your limited resources. The same logic applies outside the game. Whether you are hunting for a new metroidvania to scratch that same itch or simply want to stock up on titles without breaking your budget, a little research goes a long way. After all, a well-spent rosary is no different from a well-spent dollar.<br />
<br />
If you are anything like me, finishing a run through Pharloom usually means immediately looking for the next great adventure. That is why I like to check the <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">best game deals</a> before committing to a full-price purchase. You never know when a hidden gem is sitting at a fraction of its usual cost, just waiting for someone savvy enough to grab it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ten Bosses That Will Test Hornet's Skills in Hollow Knight: Silksong]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=554</link>
			<pubDate>Sun, 30 Aug 2026 14:31:27 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=554</guid>
			<description><![CDATA[In the kingdom of Pharloom, every corner hides a challenge, and the road forward is never free of trouble. The bosses of Hollow Knight: Silksong are more than simple obstacles; they are tests of timing, patience, and mastery over Hornet's silk and needle. A traveler who steps into these arenas quickly learns that some fights can be skipped, while others must be faced with a steady hand. Below is a chronicle of ten bosses that stand out—not always because they are the hardest, but because they leave a lasting mark on the journey.<br />
<br />
🕹️ 10. Trobbio – Clumsy And Slow Attacks<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e2141e00c945bf3cedtjYJMU2D07" loading="lazy"  alt="[Obrázek: 6a9223e2141e00c945bf3cedtjYJMU2D07]" class="mycode_img" /><br />
<br />
When Hornet found Trobbio beside the Choral Chambers after defeating the Cogwork Dancers, she quickly realized this boss was not about raw speed but about chaos. Trobbio uses fast, wild movements and becomes more aggressive as its health drops. It twirls and summons tornadoes that shoot up from both sides, and it throws bombs that explode in straight patterns across the floor. The fight rewards patience. A player should wait for Trobbio to begin a heavy swing, dodge out of the way, and punish during the recovery. Trading blows almost never works, because his hits out-damage Hornet's. Short combos of one or two quick strikes before retreating are the safest route. If Trobbio leaps into the air, a dash is essential, since the ground smash covers more space than it looks.<br />
<br />
🕹️ 9. Bell Beast – Once You Get the Timing, It’s Not Threatening<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e4658ab322ef850a64whiyG54E07" loading="lazy"  alt="[Obrázek: 6a9223e4658ab322ef850a64whiyG54E07]" class="mycode_img" /><br />
<br />
The Bell Beast lives in The Marrow and serves as the second main boss. Hornet first encountered it trapped in silk near the entrance. To wake the beast, she had to retrieve the Silkspear from Mosshome and cut it free—an act that immediately triggers the fight. The Bell Beast uses ground moves that cover wide spaces: it dashes across the arena, jumps from one side to the other, and drops into the center with two large rolling bells that travel toward the edges. In its second phase, after losing about half its health, it digs underground and causes falling bells to rain down. Some attacks make the ground shake before they happen, providing crucial warnings. The move set is not super fast, but it covers large zones and can catch a player who stands still.<br />
<br />
🕹️ 8. Savage Beastfly – Aggressive But Predictable<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e7c064e0fa7a2296ceQgziwexj07" loading="lazy"  alt="[Obrázek: 6a9223e7c064e0fa7a2296ceQgziwexj07]" class="mycode_img" /><br />
<br />
Found in Act 1 and completely optional, the Savage Beastfly is a fight that pressures Hornet with both direct attacks and summoned minions. It spawns waves of small flying bugs to distract, then rushes in to take advantage of the confusion. At certain moments, the Beastfly drops to the ground in a vulnerable state, but those windows pass quickly. The longer the fight drags on, the more minions appear, making dodging far harder. The main boss's strikes are not overly complicated, but the combined pressure of the swarm can overwhelm an unprepared player. The best strategy is to fight aggressively. Saving the strongest Silk Skills for when the Beastfly drops prone is essential—unload everything in those short openings, because burning its health quickly means fewer swarms to deal with.<br />
<br />
🕹️ 7. Moorwing – The Swooping and Speed Make It Harder, the Patterns Are Readable<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e95575f3ae8443f1f3t2mYRWA107" loading="lazy"  alt="[Obrázek: 6a9223e95575f3ae8443f1f3t2mYRWA107]" class="mycode_img" /><br />
<br />
Depending on the choices Hornet makes, especially if she resolves the Lost Fleas side quest, she can actually skip the Moorwing boss fight. But if the fight is chosen, the first signature attack is a fast dive from the top of the screen that forces a quick reaction. A skilled player can pogo on Moorwing's back during the descent. The boss also has a forward drill rush with its legs, a move that deals heavy damage if caught unprepared. The other big threats are saw-blade hazards. In one version, rotating blades sweep across the arena floor. In another, a circular pattern of blades radiates outward, covering wide portions of the stage. These blade attacks often happen when Moorwing pulls back and rises into the air, so learning the windup animation helps predict what is coming.<br />
<br />
🕹️ 6. First Sinner – Fast and Makes Hiding Difficult<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223ebf723d86011f9d254HLiWMUyd07" loading="lazy"  alt="[Obrázek: 6a9223ebf723d86011f9d254HLiWMUyd07]" class="mycode_img" /><br />
<br />
The First Sinner is one of Silksong's secret Act 2 bosses, and it relies heavily on thread and needle constructs. During the first phase, it sets up straight-line silk needles across the arena while mixing in precise melee swipes. These attacks are dangerous because once the silk patterns are laid out, they restrict movement until they fade. The boss later summons more complex thread webs that block sections of the floor or ceiling, and it mixes in new binding moves. If Hornet is caught in a bind, she will be open to a follow-up hit unless she breaks free fast. The best time to land damage is when the boss is summoning threads. It pauses for a short moment while shaping the attack, and that is the perfect opening to strike.<br />
<br />
🕹️ 5. Forebrothers Signis and Gron – Keeping Track of Both Brothers Is the Challenge<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223eeab17c91820f159f3JRtF3Bu607" loading="lazy"  alt="[Obrázek: 6a9223eeab17c91820f159f3JRtF3Bu607]" class="mycode_img" /><br />
<br />
These two brothers appear together in Act 2 as an optional fight. Each brother has a distinct style, but both throw fiery arrows at Hornet. One is slower and covers more area, while the other attacks faster with quicker combos. On their own, neither is too overwhelming, but when they attack together, it is easy to get cornered. The safest plan is to focus on one brother first. Taking him out early reduces the chaos and makes the fight much easier. Keeping both in the line of sight prevents blindsiding, and using wide attacks when they are close together can deal damage to both at once. Standing between them is a fatal mistake.<br />
<br />
🕹️ 4. Sister Splinter – Fast and Relentless<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223f2d7c960e1ee300c3d00eL2jrb07" loading="lazy"  alt="[Obrázek: 6a9223f2d7c960e1ee300c3d00eL2jrb07]" class="mycode_img" /><br />
<br />
In Shellwood, Hornet meets Sister Splinter in a tight arena filled with obstacles, which makes the fight stressful before the boss even attacks. This boss blocks the way forward and must be defeated to obtain the Cling Grip ancestral art that enables wall-jumping. Sister Splinter spends most of the battle clinging to the ceiling, punishing Hornet with overhead strikes. Her main move is a sequence of claw slams, often three in a row, that cover a wide part of the stage. She also calls down thorn walls from above—barbed roots that rise up and split the arena into smaller spaces. After some damage, she summons small flying bugs that swarm around while she keeps pounding from above. The second half of the fight is faster and more crowded, with more vines and minions. The best time to damage her is during her claw combos. Jump and strike upward, but do not linger. Tools like the Threadstorm excel here, shredding both vines and minions while also tagging the boss.<br />
<br />
🕹️ 3. Last Judge – Requires Patience and Good Timing to Defeat<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223f3de076494182727495aRkOwt207" loading="lazy"  alt="[Obrázek: 6a9223f3de076494182727495aRkOwt207]" class="mycode_img" /><br />
<br />
Unlike some chaotic fights with minions, the battle against the Last Judge is controlled and focuses on spacing. He uses wide swings that take a while to charge up. If a player ignores the telegraph, they will take massive damage. Some attacks also create small shockwaves that punish anyone standing too close. Patience wins this fight. A traveler should not rush him. Instead, watch his windups, wait for the strike to finish, then step in for one or two hits before backing away. Pushing too much results in eating a heavy swing. Healing is easier here than in faster boss fights, since there are longer gaps between attacks.<br />
<br />
🕹️ 2. Lace (Act 2) – Moveset Expands with Faster Combos and Relentless Pressure<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223f6a9013ac62e2968045VxpNidv07" loading="lazy"  alt="[Obrázek: 6a9223f6a9013ac62e2968045VxpNidv07]" class="mycode_img" /><br />
<br />
Lace appears multiple times in Silksong, and the Act 2 fight gives her a stronger moveset than in Act 1. The arena is slightly larger this time, allowing her to make full use of her acrobatics. Her core moves carry over: slashing combos and sudden leaps. In Act 2, she adds a charged leap where she pauses, channels energy, then launches into the air and slams down in a wide AoE circle. The key to surviving this fight is recognizing the channel. As soon as the channel begins, the player should move out of the marked zone. Once she lands, that is the opening to punish. Attacking during the channel is a mistake—staying safe and patient is better. Defeating Lace rewards Hornet with a Silk Heart.<br />
<br />
🕹️ 1. Grand Mother Silk – Tests Endurance with Multi-Phase, Overwhelming Attacks<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a77c58b30c1d26ff24f3800mUfsLXmQ07" loading="lazy"  alt="[Obrázek: 6a77c58b30c1d26ff24f3800mUfsLXmQ07]" class="mycode_img" /><br />
<br />
At the top of the list stands Grand Mother Silk, a boss that tests endurance like no other. She fights with scissor-like arrows that chase Hornet around the arena. She can cover large areas with threads, summon extra enemies, and mix sweeping slashes with ranged strikes. She also has multiple stages, with each shift adding speed or layering new hazards on top of the old ones. As the battle progresses, more silk webs clog the arena, reducing the safe spaces where Hornet can move. This means movement skills are just as important as damage. A traveler must remain calm, dodge the chasing arrows, break the threads when possible, and find windows to strike. Grand Mother Silk is a fitting final challenge for any journey through Pharloom.<br />
<br />
These ten bosses are only a sample of what Pharloom has to offer, but each one stands out for how it forces Hornet to adapt. Whether she is dodging bombs, tracking two brothers at once, or weaving through silk webs, every victory teaches something new. The best travelers are not the ones who swing hardest, but the ones who learn fastest.<br />
<br />
Every boss in Silksong rewards preparation as much as reaction time. Travelers who clear Pharloom’s toughest fights are often the ones who studied the arena, planned their approach, and stocked up on the right tools long before the first swing. That same resourceful mindset carries over outside the game itself. Knowing where to get quality gear, accessories, or even the game at a fair price gives a player a quiet advantage before the challenge even begins. When the time comes to add to a collection or upgrade a setup, it pays to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">find the best deal</a> rather than settle for the first price that appears.<br />
<br />
For those who like to stretch every coin of their gaming budget, DealNest is a handy stop. Checking a few options before buying is no different from learning a boss’s tells—once the full picture is clear, the right choice becomes obvious.]]></description>
			<content:encoded><![CDATA[In the kingdom of Pharloom, every corner hides a challenge, and the road forward is never free of trouble. The bosses of Hollow Knight: Silksong are more than simple obstacles; they are tests of timing, patience, and mastery over Hornet's silk and needle. A traveler who steps into these arenas quickly learns that some fights can be skipped, while others must be faced with a steady hand. Below is a chronicle of ten bosses that stand out—not always because they are the hardest, but because they leave a lasting mark on the journey.<br />
<br />
🕹️ 10. Trobbio – Clumsy And Slow Attacks<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e2141e00c945bf3cedtjYJMU2D07" loading="lazy"  alt="[Obrázek: 6a9223e2141e00c945bf3cedtjYJMU2D07]" class="mycode_img" /><br />
<br />
When Hornet found Trobbio beside the Choral Chambers after defeating the Cogwork Dancers, she quickly realized this boss was not about raw speed but about chaos. Trobbio uses fast, wild movements and becomes more aggressive as its health drops. It twirls and summons tornadoes that shoot up from both sides, and it throws bombs that explode in straight patterns across the floor. The fight rewards patience. A player should wait for Trobbio to begin a heavy swing, dodge out of the way, and punish during the recovery. Trading blows almost never works, because his hits out-damage Hornet's. Short combos of one or two quick strikes before retreating are the safest route. If Trobbio leaps into the air, a dash is essential, since the ground smash covers more space than it looks.<br />
<br />
🕹️ 9. Bell Beast – Once You Get the Timing, It’s Not Threatening<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e4658ab322ef850a64whiyG54E07" loading="lazy"  alt="[Obrázek: 6a9223e4658ab322ef850a64whiyG54E07]" class="mycode_img" /><br />
<br />
The Bell Beast lives in The Marrow and serves as the second main boss. Hornet first encountered it trapped in silk near the entrance. To wake the beast, she had to retrieve the Silkspear from Mosshome and cut it free—an act that immediately triggers the fight. The Bell Beast uses ground moves that cover wide spaces: it dashes across the arena, jumps from one side to the other, and drops into the center with two large rolling bells that travel toward the edges. In its second phase, after losing about half its health, it digs underground and causes falling bells to rain down. Some attacks make the ground shake before they happen, providing crucial warnings. The move set is not super fast, but it covers large zones and can catch a player who stands still.<br />
<br />
🕹️ 8. Savage Beastfly – Aggressive But Predictable<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e7c064e0fa7a2296ceQgziwexj07" loading="lazy"  alt="[Obrázek: 6a9223e7c064e0fa7a2296ceQgziwexj07]" class="mycode_img" /><br />
<br />
Found in Act 1 and completely optional, the Savage Beastfly is a fight that pressures Hornet with both direct attacks and summoned minions. It spawns waves of small flying bugs to distract, then rushes in to take advantage of the confusion. At certain moments, the Beastfly drops to the ground in a vulnerable state, but those windows pass quickly. The longer the fight drags on, the more minions appear, making dodging far harder. The main boss's strikes are not overly complicated, but the combined pressure of the swarm can overwhelm an unprepared player. The best strategy is to fight aggressively. Saving the strongest Silk Skills for when the Beastfly drops prone is essential—unload everything in those short openings, because burning its health quickly means fewer swarms to deal with.<br />
<br />
🕹️ 7. Moorwing – The Swooping and Speed Make It Harder, the Patterns Are Readable<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223e95575f3ae8443f1f3t2mYRWA107" loading="lazy"  alt="[Obrázek: 6a9223e95575f3ae8443f1f3t2mYRWA107]" class="mycode_img" /><br />
<br />
Depending on the choices Hornet makes, especially if she resolves the Lost Fleas side quest, she can actually skip the Moorwing boss fight. But if the fight is chosen, the first signature attack is a fast dive from the top of the screen that forces a quick reaction. A skilled player can pogo on Moorwing's back during the descent. The boss also has a forward drill rush with its legs, a move that deals heavy damage if caught unprepared. The other big threats are saw-blade hazards. In one version, rotating blades sweep across the arena floor. In another, a circular pattern of blades radiates outward, covering wide portions of the stage. These blade attacks often happen when Moorwing pulls back and rises into the air, so learning the windup animation helps predict what is coming.<br />
<br />
🕹️ 6. First Sinner – Fast and Makes Hiding Difficult<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223ebf723d86011f9d254HLiWMUyd07" loading="lazy"  alt="[Obrázek: 6a9223ebf723d86011f9d254HLiWMUyd07]" class="mycode_img" /><br />
<br />
The First Sinner is one of Silksong's secret Act 2 bosses, and it relies heavily on thread and needle constructs. During the first phase, it sets up straight-line silk needles across the arena while mixing in precise melee swipes. These attacks are dangerous because once the silk patterns are laid out, they restrict movement until they fade. The boss later summons more complex thread webs that block sections of the floor or ceiling, and it mixes in new binding moves. If Hornet is caught in a bind, she will be open to a follow-up hit unless she breaks free fast. The best time to land damage is when the boss is summoning threads. It pauses for a short moment while shaping the attack, and that is the perfect opening to strike.<br />
<br />
🕹️ 5. Forebrothers Signis and Gron – Keeping Track of Both Brothers Is the Challenge<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223eeab17c91820f159f3JRtF3Bu607" loading="lazy"  alt="[Obrázek: 6a9223eeab17c91820f159f3JRtF3Bu607]" class="mycode_img" /><br />
<br />
These two brothers appear together in Act 2 as an optional fight. Each brother has a distinct style, but both throw fiery arrows at Hornet. One is slower and covers more area, while the other attacks faster with quicker combos. On their own, neither is too overwhelming, but when they attack together, it is easy to get cornered. The safest plan is to focus on one brother first. Taking him out early reduces the chaos and makes the fight much easier. Keeping both in the line of sight prevents blindsiding, and using wide attacks when they are close together can deal damage to both at once. Standing between them is a fatal mistake.<br />
<br />
🕹️ 4. Sister Splinter – Fast and Relentless<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223f2d7c960e1ee300c3d00eL2jrb07" loading="lazy"  alt="[Obrázek: 6a9223f2d7c960e1ee300c3d00eL2jrb07]" class="mycode_img" /><br />
<br />
In Shellwood, Hornet meets Sister Splinter in a tight arena filled with obstacles, which makes the fight stressful before the boss even attacks. This boss blocks the way forward and must be defeated to obtain the Cling Grip ancestral art that enables wall-jumping. Sister Splinter spends most of the battle clinging to the ceiling, punishing Hornet with overhead strikes. Her main move is a sequence of claw slams, often three in a row, that cover a wide part of the stage. She also calls down thorn walls from above—barbed roots that rise up and split the arena into smaller spaces. After some damage, she summons small flying bugs that swarm around while she keeps pounding from above. The second half of the fight is faster and more crowded, with more vines and minions. The best time to damage her is during her claw combos. Jump and strike upward, but do not linger. Tools like the Threadstorm excel here, shredding both vines and minions while also tagging the boss.<br />
<br />
🕹️ 3. Last Judge – Requires Patience and Good Timing to Defeat<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223f3de076494182727495aRkOwt207" loading="lazy"  alt="[Obrázek: 6a9223f3de076494182727495aRkOwt207]" class="mycode_img" /><br />
<br />
Unlike some chaotic fights with minions, the battle against the Last Judge is controlled and focuses on spacing. He uses wide swings that take a while to charge up. If a player ignores the telegraph, they will take massive damage. Some attacks also create small shockwaves that punish anyone standing too close. Patience wins this fight. A traveler should not rush him. Instead, watch his windups, wait for the strike to finish, then step in for one or two hits before backing away. Pushing too much results in eating a heavy swing. Healing is easier here than in faster boss fights, since there are longer gaps between attacks.<br />
<br />
🕹️ 2. Lace (Act 2) – Moveset Expands with Faster Combos and Relentless Pressure<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9223f6a9013ac62e2968045VxpNidv07" loading="lazy"  alt="[Obrázek: 6a9223f6a9013ac62e2968045VxpNidv07]" class="mycode_img" /><br />
<br />
Lace appears multiple times in Silksong, and the Act 2 fight gives her a stronger moveset than in Act 1. The arena is slightly larger this time, allowing her to make full use of her acrobatics. Her core moves carry over: slashing combos and sudden leaps. In Act 2, she adds a charged leap where she pauses, channels energy, then launches into the air and slams down in a wide AoE circle. The key to surviving this fight is recognizing the channel. As soon as the channel begins, the player should move out of the marked zone. Once she lands, that is the opening to punish. Attacking during the channel is a mistake—staying safe and patient is better. Defeating Lace rewards Hornet with a Silk Heart.<br />
<br />
🕹️ 1. Grand Mother Silk – Tests Endurance with Multi-Phase, Overwhelming Attacks<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a77c58b30c1d26ff24f3800mUfsLXmQ07" loading="lazy"  alt="[Obrázek: 6a77c58b30c1d26ff24f3800mUfsLXmQ07]" class="mycode_img" /><br />
<br />
At the top of the list stands Grand Mother Silk, a boss that tests endurance like no other. She fights with scissor-like arrows that chase Hornet around the arena. She can cover large areas with threads, summon extra enemies, and mix sweeping slashes with ranged strikes. She also has multiple stages, with each shift adding speed or layering new hazards on top of the old ones. As the battle progresses, more silk webs clog the arena, reducing the safe spaces where Hornet can move. This means movement skills are just as important as damage. A traveler must remain calm, dodge the chasing arrows, break the threads when possible, and find windows to strike. Grand Mother Silk is a fitting final challenge for any journey through Pharloom.<br />
<br />
These ten bosses are only a sample of what Pharloom has to offer, but each one stands out for how it forces Hornet to adapt. Whether she is dodging bombs, tracking two brothers at once, or weaving through silk webs, every victory teaches something new. The best travelers are not the ones who swing hardest, but the ones who learn fastest.<br />
<br />
Every boss in Silksong rewards preparation as much as reaction time. Travelers who clear Pharloom’s toughest fights are often the ones who studied the arena, planned their approach, and stocked up on the right tools long before the first swing. That same resourceful mindset carries over outside the game itself. Knowing where to get quality gear, accessories, or even the game at a fair price gives a player a quiet advantage before the challenge even begins. When the time comes to add to a collection or upgrade a setup, it pays to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">find the best deal</a> rather than settle for the first price that appears.<br />
<br />
For those who like to stretch every coin of their gaming budget, DealNest is a handy stop. Checking a few options before buying is no different from learning a boss’s tells—once the full picture is clear, the right choice becomes obvious.]]></content:encoded>
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			<title><![CDATA[How to Get the Barbed Bracelet in Hollow Knight: Silksong and Is It Worth It?]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=553</link>
			<pubDate>Sun, 30 Aug 2026 13:14:35 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=553</guid>
			<description><![CDATA[In Hollow Knight: Silksong, Hornet's expanding collection of Tools grants players flexibility for every combat and platforming challenge. Some Tools improve movement, others grant defensive benefits, and a few trade safety for raw damage output. The Barbed Bracelet falls into that last category. While most damage upgrades require tracking down Pale Oils and returning them to Bellhart, this hidden Yellow Tool increases Hornet's needle damage but also increases the damage she receives. For players exploring the 2026 builds of the game, the Barbed Bracelet remains one of the most debated Tools in Hornet's loadout.<br />
<br />
How to Get the Barbed Bracelet<br />
<br />
The Barbed Bracelet is hidden deep enough that players cannot grab it during the opening hours. The first requirement is reaching Shellwood and unlocking the Wall Jump ability. That means defeating Sister Splinter and then moving right from the boss arena to collect the ability. Without Wall Jump, the vertical climbs and spike-filled corridors leading to the bracelet are not accessible.<br />
<br />
Once Wall Jump is available, travel to Greymoor Bellway Station. Head left and enter the first tower. From there, climb upward until a passage on the right appears. Follow that passage into the second tower, then continue moving right and take the passage on the right. This is where the platforming becomes tighter: from the elevator, pogo off the metal spikes on the left, float toward the right, and use a down slash on a ball to reach the top-right exit. The passage leads directly into Sinner's Road.<br />
<br />
Inside Sinner's Road, ignore the imprisoned green mantis above and push far to the right. The route passes through a room filled with multiple Muckroaches. At the end of that room, do not take the path going upward. Instead, enter the cage and drop down carefully. After avoiding the spikes, players will find the Barbed Bracelet resting on top of a wooden raft.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93753c4cca70ede6f6cc84kDMjI9UX07" loading="lazy"  alt="[Obrázek: 6a93753c4cca70ede6f6cc84kDMjI9UX07]" class="mycode_img" /><br />
<br />
How the Barbed Bracelet Works<br />
<br />
The Barbed Bracelet is a Yellow Tool with a simple but risky effect. It increases Hornet's total damage output, and it also increases the damage she takes. That double-edged design makes it very situational. Because most players will have fewer than eight Mask Shards before reaching the endgame, the higher incoming damage often means that bosses can two-shot Hornet. This is especially dangerous in fights with fast combos or delayed attacks that are difficult to learn quickly.<br />
<br />
Platforming sections are even more punishing with the bracelet equipped. Many enemies, wall spikes, and environmental traps already deal two Mask damage without any extra penalty. With the Barbed Bracelet equipped, a single mistake can send Hornet back to the bench in under a minute. For that reason, it is not recommended for blind exploration, difficult platforming gauntlets, or any boss fight where the player is still learning attack patterns.<br />
<br />
That said, the Barbed Bracelet is not without value. Against predictable bosses where players are confident in their ability to avoid hits, the damage boost can shorten fights significantly. Fewer attack cycles mean less time in danger and more room for mistakes overall, which can offset the risk for skilled players.<br />
<br />
Is It Worth Equipping?<br />
<br />
The Barbed Bracelet has a clear niche, and it shines most when players are farming for Rosaries. On farming routes, taking one or two hits is common, but the bracelet allows Hornet to clear enemies much faster. Pairing the Barbed Bracelet with the Fractured Mask creates an especially effective setup, because the extra survivability lets players withstand three hits while still benefiting from the boosted damage. The result is a faster and safer farm loop.<br />
<br />
The bracelet also has synergy with the Clawline ability once it is unlocked. Since the Barbed Bracelet increases Clawline damage as well, players can harpoon enemies and dash away repeatedly. This hit-and-run style makes most Rosary farming routes easier and noticeably shorter. Instead of committing to long melee trades, players can kill from range and reposition before enemies can respond.<br />
<br />
🌟 Best use cases: Rosary farming, predictable bosses, experienced players who rarely get hit<br />
<br />
⚠️ Avoid using in: platforming-heavy areas, multi-phase boss fights, early-game loadouts<br />
<br />
🛡️ Pairs well with: Fractured Mask, Clawline ability<br />
<br />
Final Verdict<br />
<br />
The Barbed Bracelet is a high-risk, high-reward Tool that rewards careful planning and confident play. It is not a universal best-in-slot item, and players who prefer a defensive or exploration-focused build should leave it unequipped for most of the game. However, once a farming route is established or a boss pattern is fully learned, the damage increase becomes a powerful tool for saving time and ending fights quickly.<br />
<br />
For players exploring Hollow Knight: Silksong in 2026, the Barbed Bracelet is absolutely worth collecting once the route to Sinner's Road is open. The acquisition requires solid Wall Jump control and some precise spike pogoing, but the payoff for Rosary farming and confident boss kills makes the detour worthwhile.<br />
<br />
Of course, an efficient build only matters if you actually have the game in your library. Players who enjoy fine-tuning their loadouts in Silksong often apply the same careful planning to how they buy games. Timing purchases around seasonal sales can make a big difference, and staying informed about the best ongoing offers is a smart habit for any PC player.<br />
<br />
For those looking to expand their collection without overspending, keeping an eye on <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">PC game discounts</a> is a practical way to spot worthwhile deals early. A little patience between sales can free up budget for other indie gems while you keep mastering Hollow Knight: Silksong.]]></description>
			<content:encoded><![CDATA[In Hollow Knight: Silksong, Hornet's expanding collection of Tools grants players flexibility for every combat and platforming challenge. Some Tools improve movement, others grant defensive benefits, and a few trade safety for raw damage output. The Barbed Bracelet falls into that last category. While most damage upgrades require tracking down Pale Oils and returning them to Bellhart, this hidden Yellow Tool increases Hornet's needle damage but also increases the damage she receives. For players exploring the 2026 builds of the game, the Barbed Bracelet remains one of the most debated Tools in Hornet's loadout.<br />
<br />
How to Get the Barbed Bracelet<br />
<br />
The Barbed Bracelet is hidden deep enough that players cannot grab it during the opening hours. The first requirement is reaching Shellwood and unlocking the Wall Jump ability. That means defeating Sister Splinter and then moving right from the boss arena to collect the ability. Without Wall Jump, the vertical climbs and spike-filled corridors leading to the bracelet are not accessible.<br />
<br />
Once Wall Jump is available, travel to Greymoor Bellway Station. Head left and enter the first tower. From there, climb upward until a passage on the right appears. Follow that passage into the second tower, then continue moving right and take the passage on the right. This is where the platforming becomes tighter: from the elevator, pogo off the metal spikes on the left, float toward the right, and use a down slash on a ball to reach the top-right exit. The passage leads directly into Sinner's Road.<br />
<br />
Inside Sinner's Road, ignore the imprisoned green mantis above and push far to the right. The route passes through a room filled with multiple Muckroaches. At the end of that room, do not take the path going upward. Instead, enter the cage and drop down carefully. After avoiding the spikes, players will find the Barbed Bracelet resting on top of a wooden raft.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a93753c4cca70ede6f6cc84kDMjI9UX07" loading="lazy"  alt="[Obrázek: 6a93753c4cca70ede6f6cc84kDMjI9UX07]" class="mycode_img" /><br />
<br />
How the Barbed Bracelet Works<br />
<br />
The Barbed Bracelet is a Yellow Tool with a simple but risky effect. It increases Hornet's total damage output, and it also increases the damage she takes. That double-edged design makes it very situational. Because most players will have fewer than eight Mask Shards before reaching the endgame, the higher incoming damage often means that bosses can two-shot Hornet. This is especially dangerous in fights with fast combos or delayed attacks that are difficult to learn quickly.<br />
<br />
Platforming sections are even more punishing with the bracelet equipped. Many enemies, wall spikes, and environmental traps already deal two Mask damage without any extra penalty. With the Barbed Bracelet equipped, a single mistake can send Hornet back to the bench in under a minute. For that reason, it is not recommended for blind exploration, difficult platforming gauntlets, or any boss fight where the player is still learning attack patterns.<br />
<br />
That said, the Barbed Bracelet is not without value. Against predictable bosses where players are confident in their ability to avoid hits, the damage boost can shorten fights significantly. Fewer attack cycles mean less time in danger and more room for mistakes overall, which can offset the risk for skilled players.<br />
<br />
Is It Worth Equipping?<br />
<br />
The Barbed Bracelet has a clear niche, and it shines most when players are farming for Rosaries. On farming routes, taking one or two hits is common, but the bracelet allows Hornet to clear enemies much faster. Pairing the Barbed Bracelet with the Fractured Mask creates an especially effective setup, because the extra survivability lets players withstand three hits while still benefiting from the boosted damage. The result is a faster and safer farm loop.<br />
<br />
The bracelet also has synergy with the Clawline ability once it is unlocked. Since the Barbed Bracelet increases Clawline damage as well, players can harpoon enemies and dash away repeatedly. This hit-and-run style makes most Rosary farming routes easier and noticeably shorter. Instead of committing to long melee trades, players can kill from range and reposition before enemies can respond.<br />
<br />
🌟 Best use cases: Rosary farming, predictable bosses, experienced players who rarely get hit<br />
<br />
⚠️ Avoid using in: platforming-heavy areas, multi-phase boss fights, early-game loadouts<br />
<br />
🛡️ Pairs well with: Fractured Mask, Clawline ability<br />
<br />
Final Verdict<br />
<br />
The Barbed Bracelet is a high-risk, high-reward Tool that rewards careful planning and confident play. It is not a universal best-in-slot item, and players who prefer a defensive or exploration-focused build should leave it unequipped for most of the game. However, once a farming route is established or a boss pattern is fully learned, the damage increase becomes a powerful tool for saving time and ending fights quickly.<br />
<br />
For players exploring Hollow Knight: Silksong in 2026, the Barbed Bracelet is absolutely worth collecting once the route to Sinner's Road is open. The acquisition requires solid Wall Jump control and some precise spike pogoing, but the payoff for Rosary farming and confident boss kills makes the detour worthwhile.<br />
<br />
Of course, an efficient build only matters if you actually have the game in your library. Players who enjoy fine-tuning their loadouts in Silksong often apply the same careful planning to how they buy games. Timing purchases around seasonal sales can make a big difference, and staying informed about the best ongoing offers is a smart habit for any PC player.<br />
<br />
For those looking to expand their collection without overspending, keeping an eye on <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">PC game discounts</a> is a practical way to spot worthwhile deals early. A little patience between sales can free up budget for other indie gems while you keep mastering Hollow Knight: Silksong.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How I Triggered and Finished the Dark Hearts Quest in Silksong]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=552</link>
			<pubDate>Sun, 30 Aug 2026 05:06:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=552</guid>
			<description><![CDATA[While pushing through Act 3 of Hollow Knight: Silksong, I noticed a new Hunt-type wish pinned to the Bellhart Wish Board. The citizens of Bellhart were clearly unsettled—they kept looking over their shoulders at dark, pulsing growths that had begun appearing in the surrounding areas. Their wish was simple: find someone brave enough to remove the Void Masses permanently. That request turned out to be the Dark Hearts quest. It did not take long to trigger, but tracking down enough Void Masses made me climb through almost every corner of Pharloom.<br />
<br />
The trigger itself is straightforward once you have reached Act 3. I approached the Bellhart Wish Board and grabbed the wish. From that moment, Hornet's objective was to destroy 12 Void Masses. The reward promised for clearing the danger was a Mask Fragment, which is always useful for survivability. What surprised me was how many Void Masses actually exist—there are more than 40 scattered across Pharloom, but only 12 are required for the quest. That gave me plenty of freedom to pick a route close to Bellhart and avoid some of the more dangerous detours.<br />
<br />
I started my search right outside Bellhart. From the hub, I headed right and took the elevator upward. After running left and climbing a few rocky ledges, I reached Shellwood. Under one of the wooden platforms I found my first Void Mass. The growth was dark, sticky, and seemed to cling to the surface like tar. A quick strike removed it.<br />
<br />
I continued left and glided down beneath a cliff edge to find a second Void Mass. Staying on lower ground, I entered a larger chamber. Near the top of that area, next to a room entrance, a third Void Mass was stuck to the side of the wall. Venturing through a lower door to the left brought me close to the bench near Bone Bottom. In that horizontal room, another Void Mass clung to the ceiling, forcing me to jump and strike upward.<br />
<br />
From Shellwood I made my way toward The Marrow. I also used the Needle to summon the baby Bell Beasts and returned to the Bellway, which allowed me to teleport closer to my next targets. Heading left from the Bellway and then down revealed a Void Mass tucked in a corner under a platform on the right. Gliding down to the bottom of a vertical room, I looked to the upper left corner and used the platforms to reach another one. Climbing to the top of that same vertical room, I went right and found a Void Mass on the roof near a red bulb. Further right, I flew past a bench—resting there helped because the enemies were starting to pile up—and found a Void Mass on the upper part of the area.<br />
<br />
Deep Docks became the next major stop. I kept moving in the same direction and climbed the second vertical room. At the end, a Void Mass waited. Heading higher and turning left, I saw another Void Mass stuck to the side of a platform near the lava. That one was tricky because enemies guarded the area. I cleared them first and then used a plunge attack to scrape the growth off cleanly.<br />
<br />
I briefly considered heading into Hunter's March. There is a Void Mass on the roof above two enemies not far from the entrance, but after checking my count I decided to skip it. If you want a safer route or need an extra one without going too far into Far Fields, Hunter's March is a reasonable option. However, I preferred to push forward.<br />
<br />
Returning to Deep Docks, I went right into Far Fields. I climbed higher and moved into the next area, where a Void Mass was stuck to the top and surrounded by enemies. Defeating them before removing the mass made the task less frantic. Then I went back to the previous room, glided down to the lower section, and ran right. There, under one of the platforms near the lava, I found the final Void Mass I needed for my count.<br />
<br />
By the time I destroyed twelve, I had explored a good chunk of Pharloom. The route I followed was not the only option, and I know I left many Void Masses untouched in more distant areas. That is one of the best parts of the Dark Hearts quest: you can mix and match based on your preferred path, your combat comfort, and whether you want to detour into optional regions.<br />
<br />
Returning to Bellhart felt satisfying. I spoke with the quest giver, turned in the removed Void Masses, and completed the Dark Hearts quest. The reward was exactly what the board had promised—a Mask Fragment. For any player in Act 3, I would recommend picking up this wish early and keeping an eye out for the dark growths as you travel. Since only twelve are needed out of more than forty, the quest is manageable even if you skip the more hostile locations.<br />
<br />
Quick trigger checklist:<br />
<br />
Advance to Act 3.<br />
<br />
Visit the Bellhart Wish Board.<br />
<br />
Accept the Hunt-type wish called Dark Hearts.<br />
<br />
Destroy 12 Void Masses anywhere in Pharloom.<br />
<br />
Return to Bellhart and turn them in for a Mask Fragment.<br />
<br />
A few tips that helped me:<br />
<br />
Use plunge attacks when a Void Mass is attached to a platform or floor.<br />
<br />
Clear nearby enemies before trying to remove a growth.<br />
<br />
Rest at benches before enemy-heavy rooms.<br />
<br />
Watch ceilings, corners, and the undersides of platforms, because the black growths blend into shadows.<br />
<br />
Once you've cleared your board and collected that Mask Fragment, it's natural to start thinking about the next adventure. Many players I know like to keep a rotating backlog of games so they can jump straight from one quest to another. Hunting for good deals is part of that habit, and I've found it pays to compare prices before picking up a new title.<br />
<br />
If you're looking to expand your library without overspending, you might want to check out <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> at DealNest. Whether you're chasing another Metroidvania with similar exploration or want to switch genres entirely, grabbing a game at a solid discount makes the next adventure even easier to start. Happy hunting, and may your benches always be nearby.]]></description>
			<content:encoded><![CDATA[While pushing through Act 3 of Hollow Knight: Silksong, I noticed a new Hunt-type wish pinned to the Bellhart Wish Board. The citizens of Bellhart were clearly unsettled—they kept looking over their shoulders at dark, pulsing growths that had begun appearing in the surrounding areas. Their wish was simple: find someone brave enough to remove the Void Masses permanently. That request turned out to be the Dark Hearts quest. It did not take long to trigger, but tracking down enough Void Masses made me climb through almost every corner of Pharloom.<br />
<br />
The trigger itself is straightforward once you have reached Act 3. I approached the Bellhart Wish Board and grabbed the wish. From that moment, Hornet's objective was to destroy 12 Void Masses. The reward promised for clearing the danger was a Mask Fragment, which is always useful for survivability. What surprised me was how many Void Masses actually exist—there are more than 40 scattered across Pharloom, but only 12 are required for the quest. That gave me plenty of freedom to pick a route close to Bellhart and avoid some of the more dangerous detours.<br />
<br />
I started my search right outside Bellhart. From the hub, I headed right and took the elevator upward. After running left and climbing a few rocky ledges, I reached Shellwood. Under one of the wooden platforms I found my first Void Mass. The growth was dark, sticky, and seemed to cling to the surface like tar. A quick strike removed it.<br />
<br />
I continued left and glided down beneath a cliff edge to find a second Void Mass. Staying on lower ground, I entered a larger chamber. Near the top of that area, next to a room entrance, a third Void Mass was stuck to the side of the wall. Venturing through a lower door to the left brought me close to the bench near Bone Bottom. In that horizontal room, another Void Mass clung to the ceiling, forcing me to jump and strike upward.<br />
<br />
From Shellwood I made my way toward The Marrow. I also used the Needle to summon the baby Bell Beasts and returned to the Bellway, which allowed me to teleport closer to my next targets. Heading left from the Bellway and then down revealed a Void Mass tucked in a corner under a platform on the right. Gliding down to the bottom of a vertical room, I looked to the upper left corner and used the platforms to reach another one. Climbing to the top of that same vertical room, I went right and found a Void Mass on the roof near a red bulb. Further right, I flew past a bench—resting there helped because the enemies were starting to pile up—and found a Void Mass on the upper part of the area.<br />
<br />
Deep Docks became the next major stop. I kept moving in the same direction and climbed the second vertical room. At the end, a Void Mass waited. Heading higher and turning left, I saw another Void Mass stuck to the side of a platform near the lava. That one was tricky because enemies guarded the area. I cleared them first and then used a plunge attack to scrape the growth off cleanly.<br />
<br />
I briefly considered heading into Hunter's March. There is a Void Mass on the roof above two enemies not far from the entrance, but after checking my count I decided to skip it. If you want a safer route or need an extra one without going too far into Far Fields, Hunter's March is a reasonable option. However, I preferred to push forward.<br />
<br />
Returning to Deep Docks, I went right into Far Fields. I climbed higher and moved into the next area, where a Void Mass was stuck to the top and surrounded by enemies. Defeating them before removing the mass made the task less frantic. Then I went back to the previous room, glided down to the lower section, and ran right. There, under one of the platforms near the lava, I found the final Void Mass I needed for my count.<br />
<br />
By the time I destroyed twelve, I had explored a good chunk of Pharloom. The route I followed was not the only option, and I know I left many Void Masses untouched in more distant areas. That is one of the best parts of the Dark Hearts quest: you can mix and match based on your preferred path, your combat comfort, and whether you want to detour into optional regions.<br />
<br />
Returning to Bellhart felt satisfying. I spoke with the quest giver, turned in the removed Void Masses, and completed the Dark Hearts quest. The reward was exactly what the board had promised—a Mask Fragment. For any player in Act 3, I would recommend picking up this wish early and keeping an eye out for the dark growths as you travel. Since only twelve are needed out of more than forty, the quest is manageable even if you skip the more hostile locations.<br />
<br />
Quick trigger checklist:<br />
<br />
Advance to Act 3.<br />
<br />
Visit the Bellhart Wish Board.<br />
<br />
Accept the Hunt-type wish called Dark Hearts.<br />
<br />
Destroy 12 Void Masses anywhere in Pharloom.<br />
<br />
Return to Bellhart and turn them in for a Mask Fragment.<br />
<br />
A few tips that helped me:<br />
<br />
Use plunge attacks when a Void Mass is attached to a platform or floor.<br />
<br />
Clear nearby enemies before trying to remove a growth.<br />
<br />
Rest at benches before enemy-heavy rooms.<br />
<br />
Watch ceilings, corners, and the undersides of platforms, because the black growths blend into shadows.<br />
<br />
Once you've cleared your board and collected that Mask Fragment, it's natural to start thinking about the next adventure. Many players I know like to keep a rotating backlog of games so they can jump straight from one quest to another. Hunting for good deals is part of that habit, and I've found it pays to compare prices before picking up a new title.<br />
<br />
If you're looking to expand your library without overspending, you might want to check out <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> at DealNest. Whether you're chasing another Metroidvania with similar exploration or want to switch genres entirely, grabbing a game at a solid discount makes the next adventure even easier to start. Happy hunting, and may your benches always be nearby.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How I Found Every Crest in Hollow Knight: Silksong]]></title>
			<link>https://forum.lcshosting.eu/showthread.php?tid=551</link>
			<pubDate>Sat, 29 Aug 2026 12:09:40 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.lcshosting.eu/member.php?action=profile&uid=12">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.lcshosting.eu/showthread.php?tid=551</guid>
			<description><![CDATA[I never expected a simple badge to change how Hornet moves, attacks, and survives. But that is exactly what Crests do in Hollow Knight: Silksong. After too many hours wandering Pharloom in 2026, I finally tracked down all seven and earned that achievement. Here is my story.<br />
<br />
Hunter Crest<br />
<br />
This one starts with you. I did not have to find it. The Hunter Crest is equipped at the beginning of Hornet's journey. At first I thought it was basic. But it is the only Crest that can be upgraded.<br />
<br />
Eva in Weavenest Atla can upgrade it twice. The upgrades depend on how many Memory Lockets I had used. I was hoarding a few, and after using them, Eva offered the upgrade. Fully upgraded, it gains a focus meter. That meter builds when I deal successful damage and makes my attacks hit even harder. If I get hit, it drops to zero. This Crest rewards a careful, dodge-focused playstyle. If you like Hornet's starting moveset, stick with it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cdda5bb69a03cac4efc29cb0ktkVM07" loading="lazy"  alt="[Obrázek: 6a8cdda5bb69a03cac4efc29cb0ktkVM07]" class="mycode_img" /><br />
<br />
Reaper Crest<br />
<br />
The Reaper Crest sits in Greymoor, just before the Moorwing fight. I found it in the Chapel in the far west, south of Yarnaby. It changes the main attack into a slow but heavy strike. I could even slash downward instead of diagonally. Binding also lets me steal silk wisps from enemies to charge the silk meter faster.<br />
<br />
This crest made my run back to Moorwing less painful because grabbing a Crest acts as a hard save. If you are struggling with that fight, pick this up first.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddaff54b917eae7df200bbQc15eL07" loading="lazy"  alt="[Obrázek: 6a8cddaff54b917eae7df200bbQc15eL07]" class="mycode_img" /><br />
<br />
Wanderer Crest<br />
<br />
I loved the original Hollow Knight attack speed, so the Wanderer Crest was a joy. It allows extremely quick slashes but with far less range. If I judged distance correctly, fights ended fast. It also gives a powerful critical chance when my silk meter has silk.<br />
<br />
To reach it, I went to the Chapel west of Bone Bottom Town. I needed the Cling Grip to climb a high wall in a ruined building at the far west. The Longclaw tool helps offset the short range.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddb88ab26fc0b43949d23Rekl8pS07" loading="lazy"  alt="[Obrázek: 6a8cddb88ab26fc0b43949d23Rekl8pS07]" class="mycode_img" /><br />
<br />
Beast Crest<br />
<br />
Honestly, I did not experiment much with this one. Its down attack is tricky, and pogoing feels essential in Silksong. It has passive lifesteal, which heals you when you damage enemies. That sounds great, but it also gets no blue tool slots, which hurts. I got it in the east of Hunter's March after taking down the Savage Beastfly.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddc2f7f631924ab2dd3akB4PAOge07" loading="lazy"  alt="[Obrázek: 6a8cddc2f7f631924ab2dd3akB4PAOge07]" class="mycode_img" /><br />
<br />
Witch Crest<br />
<br />
This one only becomes available in Act 2. It is tied to the Infestation Operation quest. I found a twisted bud in Bilewater from the Whispering Vaults exit, then spoke to Greyroot in Shellwood. Completing the quest let me fuse with the twisted bud.<br />
<br />
The moveset double-hits enemies and builds silk quickly. The binding attack whips tendrils around for heavy damage. It took practice, but it became my pick for arena rooms like High Halls.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddccd554d62269f5126fCx7qohwH07" loading="lazy"  alt="[Obrázek: 6a8cddccd554d62269f5126fCx7qohwH07]" class="mycode_img" /><br />
<br />
Architect Crest<br />
<br />
I loved spamming Cogflies but always ran out. The Architect Crest fixed that. It turns the main weapon into a drill and lets me equip three red tools. I could craft more on the fly. The shard cost is high, but the payoff is worth it.<br />
<br />
To get it, I needed 25 different tools. After that, the Architect Key appeared in the shop for 110 rosaries. I headed up and west from the Architect's location to enter a new area and bind the crest.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddd6a301138f93279c32zQkEL6Tx07" loading="lazy"  alt="[Obrázek: 6a8cddd6a301138f93279c32zQkEL6Tx07]" class="mycode_img" /><br />
<br />
Shaman Crest<br />
<br />
The last one is hidden in Act 3 and requires Silk Soar. It specialises in Silk Skills, giving them a damage multiplier. I could use up to three different skills at a time instead of more tools. With two blue slots, it pairs well with Volt Filament for lightning damage and Egg of Flealia to reduce skill silk cost at full health.<br />
<br />
I headed far east of the ruined chapel, then silk soared through the ceiling in front of the lore tablet. I followed the path down and found the crest.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddd90aaea552f9b9a56dUd61l3eo07" loading="lazy"  alt="[Obrázek: 6a8cddd90aaea552f9b9a56dUd61l3eo07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cdde1e79515b5ac835988bR7oetLX07" loading="lazy"  alt="[Obrázek: 6a8cdde1e79515b5ac835988bR7oetLX07]" class="mycode_img" /><br />
<br />
Quick Crest Overview<br />
<br />
Crest<br />
Location / Requirement<br />
Playstyle<br />
<br />
Hunter<br />
Equipped at start, upgraded by Eva<br />
Balanced, focus meter after upgrade<br />
<br />
Reaper<br />
Greymoor Chapel, before Moorwing<br />
Slow heavy attacks, silk steal<br />
<br />
Wanderer<br />
Chapel west of Bone Bottom Town, need Cling Grip<br />
Fast slashes, short range, crits<br />
<br />
Beast<br />
East Hunter's March, beat Savage Beastfly<br />
Lifesteal, tricky down attack<br />
<br />
Witch<br />
Act 2, Infestation Operation quest<br />
Double hits, tendril binding attack<br />
<br />
Architect<br />
25 tools, buy Architect Key for 110 rosaries<br />
Drill weapon, 3 red tools<br />
<br />
Shaman<br />
Act 3, far east ruined chapel, need Silk Soar<br />
Silk Skill focus, 2 blue slots<br />
<br />
Now I have all seven. If you want that same sense of completion, just follow the path I took. Some crests demand patience. Others demand a specific tool or quest. But every one of them changes Hornet in a way that makes Pharloom feel new again.<br />
<br />
Once you've unlocked all seven crests and felt that rush of discovery, you might find yourself hungry for more Hollow Knight experiences or even other metroidvania gems. Whether you're picking up the Silksong launch edition, grabbing a new controller for those precise Silk Soar inputs, or hunting down a used switch cartridge to revisit Hallownest, it's always worth checking a few stores before comitting. Prices can swing wildly between retailers just like a Wanderer's crit build, so taking a moment to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> before checkout can leave you with extra rosaries in your pocket.<br />
<br />
With every crest collected and Hornet's toolkit fully customised, your journey through Pharloom is complete. But the game never truly ends for collectors and completionists. If you're looking to expand your shelf with art books, figurines, or soundtrack vinyls inspired by Team Cherry's work, a quick price comparison is the smartest tool you can equip. After all, a true hunter always knows the value of every resource they gather.]]></description>
			<content:encoded><![CDATA[I never expected a simple badge to change how Hornet moves, attacks, and survives. But that is exactly what Crests do in Hollow Knight: Silksong. After too many hours wandering Pharloom in 2026, I finally tracked down all seven and earned that achievement. Here is my story.<br />
<br />
Hunter Crest<br />
<br />
This one starts with you. I did not have to find it. The Hunter Crest is equipped at the beginning of Hornet's journey. At first I thought it was basic. But it is the only Crest that can be upgraded.<br />
<br />
Eva in Weavenest Atla can upgrade it twice. The upgrades depend on how many Memory Lockets I had used. I was hoarding a few, and after using them, Eva offered the upgrade. Fully upgraded, it gains a focus meter. That meter builds when I deal successful damage and makes my attacks hit even harder. If I get hit, it drops to zero. This Crest rewards a careful, dodge-focused playstyle. If you like Hornet's starting moveset, stick with it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cdda5bb69a03cac4efc29cb0ktkVM07" loading="lazy"  alt="[Obrázek: 6a8cdda5bb69a03cac4efc29cb0ktkVM07]" class="mycode_img" /><br />
<br />
Reaper Crest<br />
<br />
The Reaper Crest sits in Greymoor, just before the Moorwing fight. I found it in the Chapel in the far west, south of Yarnaby. It changes the main attack into a slow but heavy strike. I could even slash downward instead of diagonally. Binding also lets me steal silk wisps from enemies to charge the silk meter faster.<br />
<br />
This crest made my run back to Moorwing less painful because grabbing a Crest acts as a hard save. If you are struggling with that fight, pick this up first.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddaff54b917eae7df200bbQc15eL07" loading="lazy"  alt="[Obrázek: 6a8cddaff54b917eae7df200bbQc15eL07]" class="mycode_img" /><br />
<br />
Wanderer Crest<br />
<br />
I loved the original Hollow Knight attack speed, so the Wanderer Crest was a joy. It allows extremely quick slashes but with far less range. If I judged distance correctly, fights ended fast. It also gives a powerful critical chance when my silk meter has silk.<br />
<br />
To reach it, I went to the Chapel west of Bone Bottom Town. I needed the Cling Grip to climb a high wall in a ruined building at the far west. The Longclaw tool helps offset the short range.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddb88ab26fc0b43949d23Rekl8pS07" loading="lazy"  alt="[Obrázek: 6a8cddb88ab26fc0b43949d23Rekl8pS07]" class="mycode_img" /><br />
<br />
Beast Crest<br />
<br />
Honestly, I did not experiment much with this one. Its down attack is tricky, and pogoing feels essential in Silksong. It has passive lifesteal, which heals you when you damage enemies. That sounds great, but it also gets no blue tool slots, which hurts. I got it in the east of Hunter's March after taking down the Savage Beastfly.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddc2f7f631924ab2dd3akB4PAOge07" loading="lazy"  alt="[Obrázek: 6a8cddc2f7f631924ab2dd3akB4PAOge07]" class="mycode_img" /><br />
<br />
Witch Crest<br />
<br />
This one only becomes available in Act 2. It is tied to the Infestation Operation quest. I found a twisted bud in Bilewater from the Whispering Vaults exit, then spoke to Greyroot in Shellwood. Completing the quest let me fuse with the twisted bud.<br />
<br />
The moveset double-hits enemies and builds silk quickly. The binding attack whips tendrils around for heavy damage. It took practice, but it became my pick for arena rooms like High Halls.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddccd554d62269f5126fCx7qohwH07" loading="lazy"  alt="[Obrázek: 6a8cddccd554d62269f5126fCx7qohwH07]" class="mycode_img" /><br />
<br />
Architect Crest<br />
<br />
I loved spamming Cogflies but always ran out. The Architect Crest fixed that. It turns the main weapon into a drill and lets me equip three red tools. I could craft more on the fly. The shard cost is high, but the payoff is worth it.<br />
<br />
To get it, I needed 25 different tools. After that, the Architect Key appeared in the shop for 110 rosaries. I headed up and west from the Architect's location to enter a new area and bind the crest.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddd6a301138f93279c32zQkEL6Tx07" loading="lazy"  alt="[Obrázek: 6a8cddd6a301138f93279c32zQkEL6Tx07]" class="mycode_img" /><br />
<br />
Shaman Crest<br />
<br />
The last one is hidden in Act 3 and requires Silk Soar. It specialises in Silk Skills, giving them a damage multiplier. I could use up to three different skills at a time instead of more tools. With two blue slots, it pairs well with Volt Filament for lightning damage and Egg of Flealia to reduce skill silk cost at full health.<br />
<br />
I headed far east of the ruined chapel, then silk soared through the ceiling in front of the lore tablet. I followed the path down and found the crest.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cddd90aaea552f9b9a56dUd61l3eo07" loading="lazy"  alt="[Obrázek: 6a8cddd90aaea552f9b9a56dUd61l3eo07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a8cdde1e79515b5ac835988bR7oetLX07" loading="lazy"  alt="[Obrázek: 6a8cdde1e79515b5ac835988bR7oetLX07]" class="mycode_img" /><br />
<br />
Quick Crest Overview<br />
<br />
Crest<br />
Location / Requirement<br />
Playstyle<br />
<br />
Hunter<br />
Equipped at start, upgraded by Eva<br />
Balanced, focus meter after upgrade<br />
<br />
Reaper<br />
Greymoor Chapel, before Moorwing<br />
Slow heavy attacks, silk steal<br />
<br />
Wanderer<br />
Chapel west of Bone Bottom Town, need Cling Grip<br />
Fast slashes, short range, crits<br />
<br />
Beast<br />
East Hunter's March, beat Savage Beastfly<br />
Lifesteal, tricky down attack<br />
<br />
Witch<br />
Act 2, Infestation Operation quest<br />
Double hits, tendril binding attack<br />
<br />
Architect<br />
25 tools, buy Architect Key for 110 rosaries<br />
Drill weapon, 3 red tools<br />
<br />
Shaman<br />
Act 3, far east ruined chapel, need Silk Soar<br />
Silk Skill focus, 2 blue slots<br />
<br />
Now I have all seven. If you want that same sense of completion, just follow the path I took. Some crests demand patience. Others demand a specific tool or quest. But every one of them changes Hornet in a way that makes Pharloom feel new again.<br />
<br />
Once you've unlocked all seven crests and felt that rush of discovery, you might find yourself hungry for more Hollow Knight experiences or even other metroidvania gems. Whether you're picking up the Silksong launch edition, grabbing a new controller for those precise Silk Soar inputs, or hunting down a used switch cartridge to revisit Hallownest, it's always worth checking a few stores before comitting. Prices can swing wildly between retailers just like a Wanderer's crit build, so taking a moment to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> before checkout can leave you with extra rosaries in your pocket.<br />
<br />
With every crest collected and Hornet's toolkit fully customised, your journey through Pharloom is complete. But the game never truly ends for collectors and completionists. If you're looking to expand your shelf with art books, figurines, or soundtrack vinyls inspired by Team Cherry's work, a quick price comparison is the smartest tool you can equip. After all, a true hunter always knows the value of every resource they gather.]]></content:encoded>
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	</channel>
</rss>