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Silksong Courier's Ration Delivery: My No-Hit Route Through Pharloom
#1
Deliveries in Hollow Knight: Silksong are absolutely brutal, and the Courier's Ration run is the one that made me want to throw my controller across the room. You are not just fighting bosses or arena battles; you are racing a timer while trying to keep fragile cargo from getting smashed to bits. After you finish the My Missing Brother quest and the earlier My Missing Courier questline in Bellhart, deliveries open up. The Courier's Ration is a tough but necessary delivery if you want to sharpen your pin, and it is part of the Great Taste of Pharloom quest. Even in 2026, after all the patches and hotfixes, this route still demands respect. So here is my first-person, no-nonsense guide to getting from A to B in one piece.

[Obrázek: 6ab5bbfdf887e421268705b9K8mISOyk07]

Before You Even Think About Running

You will get access to this delivery relatively early on, especially if you have been diligently doing side quests. But trust me, you are never going to make it without some key components in your moveset. Here is my must-have checklist:

Requirement
Why You Need It

Complete My Missing Courier, then My Missing Brother in Bellhart
This unlocks deliveries in the first place. No quest completion, no courier work.

Clawline
Without it, you cannot avoid enemies as easily. Grappling is your best friend.

Faydown Cloak
You need this to bypass the Grand Gate. No cloak, no delivery.

Silkspeed Anklets
Go to Far Fields and use your Needolin ability to get these. They make you lightning quick through each section.

At least two Silk Hearts
Otherwise you cannot charge up enough to run and grapple consistently.

Crest of the Reaper
Optional but recommended. It makes pogoing much easier and more consistent throughout the run.

If you are missing any of these, stop reading and go get them. I am serious. This delivery will chew you up and spit you out otherwise.

The Optimal Route: Shellwood to Choral Chambers

There are probably a dozen ways to reach the Choral Chamber's ruined restaurant, but this is the most consistent and easy-to-master route I have found. Follow it step by step, and you will get there with your cargo intact.

Shellwood bottom halls – Head through the lower halls of Shellwood. Avoid the floating and flying enemies with well-timed dashes and grapples. Run along here until you are in the area directly below the Bell Station.

White flower climb – Double jump and pogo up this area with the white flowers. Be careful not to get caught in the yellow mist of the flower bug enemies. If you do, use a quick grapple to get out of the smog.

Blasted Steps link – Head out past the Bell Station and up through the link to Blasted Steps. Avoid the sneaky spikes along the way. Once in Blasted Steps, your goal is the top right of the screen, but you actually need to go left first to eventually go right. Use double jumps and grapples to get up the initial sections.

Shield enemies – Watch out for the shield enemies that animate. The key is to wait for them to animate, then use a harpoon or pogo to get over them safely. You will encounter a few other enemies that animate soon after as you head right again. You can zoom past them before they animate. Once past them, head out to the right.

The drill fly ascent – This takes you into a larger area. Your goal is to get to the top as fast as possible. Move swiftly at the start, because hanging around will aggro the drill fly and they will follow you up. Use the walls and cages to ascend fast. There is a small portion in the middle where you need to glide left and land on a platform. Watch out for the enemy here, but they usually cower when they see you, allowing you to hop over them. Wall jump up and work back right. Avoid a few spike patches, rise to the top, then head right.

Last Judge runback – This begins the Last Judge boss runback you probably loathe but also know like the back of your hand. Do one dash jump followed by another to avoid the drill fly entirely. Use your grapple to double jump and skip a few sections in the middle. For the second section, jump and glide all the way to the second bell before pogoing and rising up. Then make the most of your double jump and grapple to make light work of this platforming section. Head out right toward The Grand Gate.

Grand Gate sprint – Keep sprinting until you are past the Last Judge room. After another screen at full sprint, look up and double jump to reach some see-saw platforms. Up top is a Spool Fragment, but you want to work your way to the highest platform on the right wall. There, reveal a hidden breakable wall that grants you access to Choral Chambers.

Hidden path into Choral Chambers – Through this hidden path, be careful not to unintentionally sprint into the spinning apparatus that immediately follows. Jump upwards to head into the Chambers. From here, you have two paths. The Citadel Spa path is arguably better because it is a lot safer, but the path to the right is a little bit faster. Gauge it by how good your item's condition is.

The faster right path – Assuming you take the quicker path, sprint right and avoid the trio of enemies up ahead with a well-timed grapple. Ascend upwards until you reach a sign pointing to the Ventrica Station. Head right again.

Lever and dark area – On the next screen, avoid another enemy trio and hit the lever to drop into a dark area. Avoid the enemy that pops up from the ground by not breaking your stride. Hop up on the higher platform and hit the lever to make it back out. Then do another grapple to avoid one more trio of enemies.

Vertical climb – Rise up this vertical screen, avoiding the various animating enemies on different platforms, to get to the highest exit on the left-hand side. Be swift, because if they animate and swarm, you are toast.

Last dangerous screen – This is your final danger zone. Avoid the pinhead bug as you rise. Ignore the two enemies on higher platforms as you rise through the shortcut previously triggered by a lever, and into the area on the right.

Finish line – To finish off, immediately hop through the hidden pathway directly above your head and sprint through the restaurant to talk to the NPC. Deliver the Courier's Ration, and this troublesome portion of the Great Taste of Pharloom quest is finally over.

Extra Tips to Keep Your Cargo in One Piece

[Obrázek: 6ab5bbffa28ef1f8449551077T0qyBto07]

If you are still struggling to make it to your destination without the cargo getting banged up beyond recognition, try these extra tips:

🛡️ Use ranged tools or Thread Storm when you are in close quarters with multiple enemies. They help you find space to harpoon through.

❤️ One hit is fine. You can still quite comfortably make the delivery. No need to restart. But if you take two hits, it is quicker to kill yourself and restart from the Bellhart Bench.

🔁 Practice individual sections. If a particular part is giving you trouble, just navigate that portion over and over until it is muscle memory.

🗡️ Use the Crest of the Reaper to make pogoing much easier and more consistent throughout the run.

🗺️ Open up all areas of the map. Specifically, the hidden pathway at the Grand Gate and the various lever-activated shortcuts in Choral Chambers. These make your life so much easier.

Deliveries in Silksong are no joke, but with the right setup and a bit of practice, the Courier's Ration becomes a satisfying sprint instead of a rage-inducing nightmare. Stay fast, stay calm, and for the love of Pharloom, do not get hit twice. Good luck out there.

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That is where DealNest comes in. The site gathers discounted offers in one place so you can compare before you commit, making it a handy stop for anyone hunting down the cheapest steam keys available. Whether you are stocking up on indie gems or grabbing a long-awaited sequel on release, a quick check there before checkout is a habit worth building.
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