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| Hollow Knight: Silksong – Crawbug Clearing Wish Quest and Ragpelt Farming Guide |
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Příspěvek od: xtameembb - 08-17-2026, 07:34 AM - Fórum: Everything
- Žádné odpovědi
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When players step back into the sprawling kingdom of Pharloom in 2026, the Crawbug Clearing Wish quest remains one of those sneaky tasks that is easy to overlook. Hornet's journey through Hollow Knight: Silksong is packed with optional content, but this particular side quest acts as a quiet gate: completing every Wish in the first two Acts is required to unlock the hidden Act 3 through the Silk and Soul Wish. That makes the hunt for Ragpelts far more valuable than a simple checklist chore. The good news is that once players understand where to pick up the mission and how to cycle one simple farming spot, collecting 25 Ragpelts becomes a quick detour rather than a frustrating grind.
![[Obrázek: 6a82519cb205ce8b7bbf901aBGMG8iih07]](https://seogc.fp.ps.netease.com/file/6a82519cb205ce8b7bbf901aBGMG8iih07)
📜 How to Unlock the Crawbug Clearing Wish
The first step is finding the right board. The Crawbug Clearing Wish is accepted from the Wishwell bulletin board in Bellhart, a small stop that sits naturally along the route between Shellwood in the west and Greymoor to the east. Players who are moving through the story will likely pass this spot, but it can still be missed if they avoid reading the board. Inspecting the Wishwall lets Hornet accept the objective immediately, which asks for at least 25 Ragpelts.
![[Obrázek: 6a82519da15c3dd9da1e2713UapATQmr07]](https://seogc.fp.ps.netease.com/file/6a82519da15c3dd9da1e2713UapATQmr07)
Once the quest is active, players should visit Creige, the NPC in the Halfway Home located near the center of Greymoor. Creige is the actual quest giver and offers useful context about the Craws, the flying creatures tied to the Wish. Talking to this character before farming the Ragpelts is worth the time because it clarifies why these enemies are causing trouble in the area.
🪲 Where to Find and Farm Ragpelts
Ragpelts are dropped by Crawbugs, the flying enemies that appear in various rooms around Greymoor. The tricky part is that Ragpelt drops are not guaranteed. Players could hunt these creatures across multiple screens and still come up short, which makes the quest feel tedious without a plan. Fortunately, there is a much better method.
The easiest farming spot is directly above the Halfway Home, exactly where Creige can be found. From the right exit of the Halfway Home, players can climb the nearby platforms to reach the roof of the building. On that rooftop, two Crawbugs always appear. This creates a tight, repeatable loop:
Leave the Halfway Home through the right exit.
Climb the platforms to the roof.
Defeat the two Crawbugs.
Collect any Ragpelts they drop.
Return inside the Halfway Home.
Go back to the roof to respawn the enemies.
By repeating this cycle, players can accumulate the required 25 Ragpelts much faster than wandering around Greymoor. The key is patience and a quick attack pattern, because even with the convenient rooftop farm, Ragpelt drops still rely on some luck.
![[Obrázek: 6a82519ee2694c8244abe60eZmUaWCOt07]](https://seogc.fp.ps.netease.com/file/6a82519ee2694c8244abe60eZmUaWCOt07)
🎁 Rewards and the Aftermath of Crawbug Clearing
When Hornet has gathered enough Ragpelts, returning to Creige completes the Crawbug Clearing Wish. The reward is a Spare Crafting Kit, which upgrades the existing Crafting Kit. This is a meaningful boost because crafted tools deal increased damage, improving ranged attacks, traps, and other equipment that Hornet can use during the rest of the journey through Pharloom.
Quest Detail
Information
Quest Name
Crawbug Clearing
Accepted From
Wishwell bulletin board in Bellhart
Key NPC
Creige in the Halfway Home
Objective
Collect 25 Ragpelts
Enemy Source
Crawbugs in Greymoor
Best Farming Spot
Roof above the Halfway Home
Reward
Spare Crafting Kit
There is also a satisfying world-state change after the quest is finished. If players leave the area and return later, Creige will have used the Ragpelts to build a massive scarecrow. That creation drives off the Crawbugs entirely, turning the Halfway Home area into a safe, relaxed spot. It is a small but welcome effect, especially for anyone who wants to catch their breath before moving toward the hidden Act 3 content.
For completionists and story hunters alike, the Crawbug Clearing Wish is a prime example of how Hollow Knight: Silksong rewards close attention to optional objectives. The mission starts as a simple request for Ragpelts, but it connects to the larger mystery of Act 3 and offers one of the more useful crafting upgrades in the game. With the rooftop farming loop near Creige, players can knock out this side quest in no time and return to the wider adventure.
Just as the Spare Crafting Kit makes Hornet’s journey through Pharloom easier without requiring a huge investment of time, smart players often look for similar value in their own gaming setups. A great tool, platform, or title at a bargain price can completely change how a game feels, and the same logic that drives an efficient Crawbug farm can guide someone toward more affordable ways to expand their collection.
For anyone who wants to keep their adventures going without burning through their wallet, knowing where to buy cheap games is a useful edge. DealNest gathers the best deals across platforms, so players can spend less time hunting for discounts and more time hunting for Ragpelts—or whatever the next challenge happens to be.
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| Hollow Knight Silksong Advanced Alchemy Quest Walkthrough and Secret Boss |
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Příspěvek od: xtameembb - 08-17-2026, 06:20 AM - Fórum: Everything
- Žádné odpovědi
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The kingdom of Pharloom is full of dangerous detours and quiet requests, and few side tasks in Hollow Knight: Silksong capture that balance as well as the Advanced Alchemy quest. This mission begins deep in the third act, after Hornet has already begun to understand the strange, shifting politics of the Citadel and the tunnels beneath it. Players who venture into the Wormways will find a claustrophobic region filled with scraping claws, spitting creatures, and a secret chamber that tests their preparation. The walkthrough below describes the entire quest from the initial key hunt to the final hidden encounter.
🗝️ Gaining Access to the Wormways
The Wormways are not an area that Hornet can simply stumble into. A Simple Key is required to open the way, and these keys are hidden in several locations across Pharloom and the Citadel. Explorers who have been thorough in the early and middle acts will often have one on hand, but those who do not may need to retrace their steps through previously cleared districts. Before setting out, it is wise to stock up on healing items and to check the current tool loadout, because the enemies inside are aggressive and the secret boss at the end can punish careless movement.
Once inside the Wormways, the atmosphere shifts immediately. The tunnels twist downward, damp stone gives way to organic-looking walls, and the sounds of hidden creatures echo from above and below. This is the setting for one of the more unusual alchemy-related tasks in the game.
🔬 Revisiting Alchemist Zylotol
Players who completed the Alchemist’s Assistance quest in Act 1 or Act 2 will already be familiar with Alchemist Zylotol. When Hornet returns to him during the Advanced Alchemy quest, however, he is almost unrecognizable. The alchemist has been experimenting on himself in a desperate attempt to become a direct source of Plasmium. His altered appearance is unsettling, but his request is straightforward enough. He offers to refill Hornet’s Plasmium reserve, which is useful for those who rely on Rosaries, and then hands over a special tool.
![[Obrázek: 6a82519e66d18781abb801b8ZBqP8xuP07]](https://seogc.fp.ps.netease.com/file/6a82519e66d18781abb801b8ZBqP8xuP07)
The Needle Phial is a small extraction device used to draw Plasmified Blood from living creatures. It functions less like a container and more like a charged weapon. Hornet must equip it, approach an enemy, and hold the input until a distinct click is heard. Releasing at that moment rips the Plasmified Blood out of the target and kills it in the process.
🩸 Collecting Plasmified Blood in the Depths
Descending from Zylotol’s location leads to two main types of hostile creatures. One is a burrowing enemy that can spit projectiles and charge across the floor with little warning. The other clings to the ceiling and attacks from a distance, making it difficult to reach with ordinary melee strikes. Both are dangerous, but both are also viable targets for the Needle Phial.
The extraction process requires patience. A player cannot simply tap the button and expect success. Instead, the phial must be charged while near an enemy, and the charge can be interrupted if Hornet takes a hit. This raises a practical question: how should a player handle two enemy types at once? The safer approach is to eliminate the ceiling spitter first, since its ranged attacks can interrupt the charging sequence. The burrowing enemy can then be baited into a charge, dodged, and struck during its recovery.
This extraction must be completed ten times. It is not necessary to collect all ten samples in one trip, although the enemies do respawn if Hornet leaves and returns. Players who struggle with the timing may want to clear a small room, extract from one creature, and retreat to a safer ledge before repeating the process. The click sound is the most important cue; once it is heard, release the input immediately.
💠 The Reward: Plasmium Gland
After ten successful extractions, Hornet can return to Alchemist Zylotol and hand over the gathered Plasmified Blood. His wish is fulfilled, and in return he grants the Plasmium Gland. This permanent reward is far more useful than a simple trinket. It allows the crafting of new Plasmium Phials without the need to spend existing reserves.
![[Obrázek: 6a8251a4676a014e11bb1589hiG8YbbC07]](https://seogc.fp.ps.netease.com/file/6a8251a4676a014e11bb1589hiG8YbbC07)
For any player who combines Rosaries with Plasmium tools, the Plasmium Gland represents a significant shift in resource management. Instead of scrounging for refills or rationing every last drop, Hornet can craft Plasmium Phials more freely, opening up more aggressive or more experimental playstyles in the back half of Silksong.
⚔️ The Hidden Encounter Beneath the Wormways
Before leaving the Wormways, curious explorers should head to the bottom left of the area. There, a breakable wall sits on the left side of a lower chamber. Breaking through reveals a hidden passage that leads to a secret boss encounter. The fight itself is not mandatory, and its difficulty depends heavily on which tools the player has equipped at that point. Those with upgraded needles, strong Plasmium phials, and a full supply of healing items will likely find it manageable, while underprepared players may be caught off guard by the enclosed arena.
Is the hidden boss worth the extra risk? For completionists and players who enjoy uncovering Silksong’s many buried secrets, the answer is almost certainly yes. The Wormways hold more than Plasmified Blood; they hold a quiet piece of Pharloom’s stranger history, tucked behind cracked stone and guarded by something that does not want to be found.
The Advanced Alchemy quest is a compact but memorable part of Hollow Knight: Silksong’s third act. It combines a disturbing NPC arc, a timing-based extraction mechanic, and an optional hidden fight into a single underground excursion. With a Simple Key, a steady hand, and a willingness to listen for the click of the Needle Phial, Hornet can complete the task and leave the Wormways with a rare reward and a new understanding of the alchemist’s obsession.
Completing the Advanced Alchemy quest is a satisfying milestone, but it is just one of many secrets baked into Silksong’s sprawling map. Between the lore, the boss fights, and the steady gear progression, Hornet’s journey offers far more content than a single trip through the Wormways can reveal, which is part of why the game holds up so well across dozens of hours of exploration.
Players who are still on the fence about adding Hollow Knight: Silksong to their collection may want to check the game deals today at DealNest to see if the price has dropped to a more tempting range. Finding the game at a discount makes the investment in Pharloom’s many mysteries easier to justify, and the hours spent hunting down Plasmified Blood will feel all the sweeter when the price tag is a little lighter.
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| My Hunt for Silver Bells in Bellhart's Tunnels |
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Příspěvek od: xtameembb - 08-17-2026, 02:23 AM - Fórum: Everything
- Žádné odpovědi
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Last week, in my 2026 run of Hollow Knight: Silksong, I stood before Bellhart's Wishwall and accepted a Gather wish that sounded simple enough: find Silver Bells. The prompt mentioned tunnels above and below Bellhart, so I slid through one route, climbed out the far side, and found nothing. That first empty-handed trip felt like combing a spiderweb for dew at noon—everything looked right, but the thing I wanted had already evaporated.
![[Obrázek: 6a810040a9594cb36916e9f5lViJJxRC07]](https://seogc.fp.ps.netease.com/file/6a810040a9594cb36916e9f5lViJJxRC07)
What makes this Gather quest different is that Silver Bells do not sit in one reliable spot. They spawn somewhat randomly, most often in hall areas where Hornet can scoop them up. The Wishwall's instruction is more of a compass heading than a map, so knowing the two tunnel entries is the real key.
Area
Access
Notes
Upper tunnels
Elevator to the right of Bellhart, then upward from Widow's arena; or enter from Shellwood
Bells often appear in open hall spaces
Lower tunnels
Right of the Bellway; go to the station's far end and attack the wall
Floors may collapse, spikes, Bell Hermit nearby
Upper Tunnels: The Bronchial Path
The upper tunnels coiled above Bellhart like the bronchial branches of a sleeping beast. I took the elevator to the right of town first, then climbed upward from the arena where I had fought Widow. That route folded back into the tunnels I already knew, and I could also slip in from Shellwood. Each pass through those arteries felt different because bell spawns are not guaranteed. I would attack a few enemies, check the wide hall sections, exit into Shellwood, then immediately turn around and run the same route again. On a second pass, the Silver Bells would sometimes appear exactly where the first pass had been empty, as if the tunnels only offered their chimes after I had looked away.
Lower Tunnels: A Cat's Cradle of Brittle Floors
The lower tunnels beneath Bellhart were a cat's cradle strung with brittle floor panels. Accessing them meant heading to the right of the Bellway, entering the station, walking to the far end, and striking the wall until it opened. The passage eventually yawned toward The Marrow. Down there, I had to move with more care because some floor sections dropped out under Hornet's feet, and spikes waited below like punctuation marks at the end of a bad sentence.
I broke every wall and ceiling I could reach to open shortcuts, which made return navigation faster. It also revealed the Bell Hermit tucked just under the Bellway. He is not the warmest NPC in Silksong, but he is at least worth visiting if you are already down there.
![[Obrázek: 6a8100482be2e5198fa540b84PeugOeq07]](https://seogc.fp.ps.netease.com/file/6a8100482be2e5198fa540b84PeugOeq07)
After collecting eight Silver Bells across both levels, I made my way back to Bellhart and granted the wish at the Wishwall. The reward was a Rosary Necklace loaded with 120 Rosaries.
Before granting the wish, I settled into a rhythm: upper loop twice, lower dig once, then back to the Wishwall. On my third attempt I had all eight bells. The randomness never fully vanished, but the layout stopped feeling like a maze and started feeling like a loose script. If you miss a bell, don't panic; treat it as an invitation to break another wall or take another pass.
Was It Worth It?
Honestly, if all you want is Rosaries, farming enemies can fill that same purse faster. But if you are determined to clear every Wish in Hollow Knight: Silksong, this one is manageable once you understand the trick. The upper tunnels are best treated as a loop: run, exit, re-enter. The lower tunnels are best treated as a careful dig: break walls, test floors, and keep an eye on the ceiling. With a little patience, the Silver Bells stop feeling like a phantom and start sounding like a very small, very stubborn chorus. For a completionist, that small chorus is enough.
That same quiet patience carries over when building a library outside Hallownest. Between long farming sessions, many players keep a mental wishlist and wait for the right moment to strike on a new title. Instead of paying full price on a whim, I like to set up a careful watch on product pages and catch a drop the instant it comes. That is exactly why I started using this price tracking tool while I hunted for the Silver Bells. It does the repetitive checking for me, so I can spend my time breaking walls and testing floors rather than refreshing store pages all evening.
The best finds always reward a bit of patience. If you are the kind of player who enjoys a well-earned outcome, tracking prices alongside your play sessions keeps the hunt satisfying long after the Wish is complete.
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| Deep Docks Duo: How to Find and Flatten Forebrothers Signis & Gron in Silksong |
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Příspěvek od: xtameembb - 08-16-2026, 05:26 PM - Fórum: Everything
- Žádné odpovědi
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The Deep Docks of Hollow Knight: Silksong have never exactly been a wellness retreat, but by 2026 the Forebrothers Signis & Gron have become the area's fiery mic drop. The fight is a gorgeous two-boss ballet full of spears, lava falls, and the occasional flying rock with a grudge. The cruel part is that reaching the Forebrothers requires a surprise treasure hunt before the first hit even lands. A player must hand over a rare Simple Key, crawl through a hidden lower passage, and remember to equip the Magma Bell. The reward, aside from a very sweaty victory, is access to a whole new slice of the map. So yes, the hassle is worth it—just maybe do some breathing exercises first.
![[Obrázek: 6a81002e31d68d635e106601PKO9yEqW07]](https://seogc.fp.ps.netease.com/file/6a81002e31d68d635e106601PKO9yEqW07)
🛒 Before the Brawl: Three Items That Save Your Shell
Before any stabbing begins, Hornet should assemble a small but critical shopping list.
Magma Bell: bought from the Forge Daughter.
Clawline: acquired in the Underworks.
Simple Key: the one truly mandatory item for opening the lower Deep Docks door.
The Simple Key is the real gatekeeper. The locked door in question sits under the Forge Daughter, just east of the Deep Docks main bench. Without it, the Forebrothers might as well be two angry legends on a postcard.
![[Obrázek: 6a810036088ff15b4340c4a8srIoGkAP07]](https://seogc.fp.ps.netease.com/file/6a810036088ff15b4340c4a8srIoGkAP07)
🗺️ How to Actually Find the Fire Boys
Once the door is open, a player must navigate the entire lower area until reaching the Far Fields connection. In the bottom right corner of that room, a ring waits for the Clawline. Using it opens a secret door to an even deeper level. From there, the path continues west into a tall chamber with a cooling lava floor and a bucket of cooling flintstone. Before pressing onward, climb up to unlock a shortcut back to the Deep Docks bench. Future attempts will thank you for this.
![[Obrázek: 6a81003fd95b27a57bc229efOjR3eykL07]](https://seogc.fp.ps.netease.com/file/6a81003fd95b27a57bc229efOjR3eykL07)
Once the shortcut is open and the Magma Bell is equipped, continue west past the flintstone bucket. Signis will be hanging out with some lesser enemies. At first they scatter, leaving Hornet to fight Signis alone. It is almost polite. It will not last.
⚔️ Phase One: Signis, the Annoying Twin
Two lava falls dominate the sides of the arena. If the Magma Bell is not active, those pillars deal two masks of damage. That is less of a warning and more of a personality test. The same pillars can instantly kill reinforcements and deflect Gron's spear throws, so they are both hazard and very angry helper.
![[Obrázek: 6a8100415f5dbe03114b907dBkWCcd7i07]](https://seogc.fp.ps.netease.com/file/6a8100415f5dbe03114b907dBkWCcd7i07)
The first phase is all about learning Signis's moveset. His Twinflint Toss is the standout because it gives Hornet time to land hits or heal midair. Reinforcements like Smokerock Sifters and Flintstone Fliers will eventually crash the party, and they should be killed first. Pushing them into the lava falls is not just efficient—it is deeply satisfying. The Magma Bell also reduces damage from the brothers' weapons, as long as Hornet does not eat every single hit. If healing becomes necessary, jumping high into the air is usually the safest bet, though flying enemies can make that risky.
![[Obrázek: 6a810043dffb42a8353630ef9HX4Sp1o07]](https://seogc.fp.ps.netease.com/file/6a810043dffb42a8353630ef9HX4Sp1o07)
🔥 Phase Two: Gron Joins the Party
After Signis is staggered twice, he calls in Gron, and the duel becomes a 2v1 family reunion. Gron is direct: jump attacks, big cues, and plenty of opportunities to dash out of the way. The real problem is the projectile crossfire. Gron threatens the vertical axis while Signis threatens the horizontal axis. A smart player notes where Hornet was standing when Signis jumped. That position tells them where the spear will fly, which gives just enough time to plan a dodge.
![[Obrázek: 6a81004ac4af082cc7088b81urfMZWuj07]](https://seogc.fp.ps.netease.com/file/6a81004ac4af082cc7088b81urfMZWuj07)
Focusing attacks on Signis is the cleanest strategy. Dispatch him quickly and the fight shifts into its final stage, where Gron gets no new moves but the arena itself starts misbehaving.
🌋 Final Phase: Floor Is Lava, Emotionally
Lava descends intermittently in the center of the arena. The solution is simple: pick one side of the arena and bully Gron personally. Use an angled diagonal jump to avoid his Spear Plunges instead of dashing. This keeps Hornet out of the center nonsense and turns the finale into a manageable one-on-one beatdown.
![[Obrázek: 6a81004cccd55fc2d3f054c51uzrMSeg07]](https://seogc.fp.ps.netease.com/file/6a81004cccd55fc2d3f054c51uzrMSeg07)
🏆 So What Does a Player Get?
Beating the Forebrothers does not hand over a shiny trinket immediately. Instead, it unlocks a bench near a shortcut door back to the main Deep Docks, a path to a Memory Locket, and a path to the Diving Bell. That last one matters for a special Act Three quest, so the long-term payoff is real. The Forebrothers are a furnace of a fight, but for players willing to do the legwork, they are one of the best reasons to explore every hidden corner of the Deep Docks.
Fights like this one are exactly the kind of challenge that makes players crave more games with deep combat and intricate boss design. Whether it's another action platformer, a punishing roguelike, or a sprawling metroidvania, the hunt for the next memorable duel rarely stops with a single playthrough.
Expanding that library doesn't have to strain a budget, though. Checking DealNest is a practical way to find the cheapest steam keys for the next adventure, leaving more room in the wallet for the DLCs and soundtracks that follow.
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| A Journey Through Silksong's Cogwork Heart and the Second Sentinel's Trial |
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Příspěvek od: xtameembb - 08-16-2026, 03:45 PM - Fórum: Everything
- Žádné odpovědi
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Deep beneath the metallic spires of Pharloom, Hornet's journey turned away from the Citadel's main halls and into the quiet machinery of the Cogwork Core. There, an unmarked questline waited like a half-remembered hymn. It began not with a dramatic call to arms, but with the sound of bells. To uncover the full story of the Second Sentinel, she first had to gather the three scattered pieces of the Cogwork Heart.
The search for the heart was a test of memory rather than pure combat. In the first bell chamber, Hornet faced a ring of bells that rang in a precise sequence. The trick was to repeat the pattern exactly, striking only the bells that sang. A short-range Crest proved invaluable here, since a wider swing could accidentally strike two bells at once and break the pattern. The Sawtooth Circlet was best left unequipped for the same reason. When the final note landed correctly, a large arrow slid fully to the right, a capsule popped open, and the first Cog Piece fell into her hands.
🎵 Cog Piece #1: Short-range Crest recommended; avoid the Sawtooth Circlet.
🎵 Cog Piece #2: Longer melody; write down the pattern to keep track.
🎵 Cog Piece #3: Dark room; move to the shadowed edges to see the bells.
The second bell chamber followed a similar ritual, but the melody grew longer. Patterns stretched further, and the room demanded sharper attention. Keeping mental notes was no longer enough for many travelers; writing down the sequence was the wiser path. Once the extended tune was completed, the second piece emerged from its capsule with a quiet mechanical hiss.
The third and final chamber brought a different kind of tension. Part of the room lay in darkness, and the bells hid in shadow. Hornet had to step into the dark edges on the left and right during the middle and end rounds, just to see which bells were being struck. It was a slow, careful process, but patience completed the third song. The last Cog Piece appeared, and the Cogwork Heart formed automatically in her inventory, whole once more.
![[Obrázek: 6a8100273e21c2c64d5483dfLds11bNW07]](https://seogc.fp.ps.netease.com/file/6a8100273e21c2c64d5483dfLds11bNW07)
With the heart assembled, Hornet followed the map back to the Cogwork Core. There she found the Second Sentinel's powered-down body waiting to be awakened. She inserted the Cogwork Heart into the mechanism, and the ancient guardian stirred. After a brief conversation, the Sentinel flew off to fulfill its duty: protecting the remaining pilgrim bugs from intruders. But the story was far from over.
The first reunion happened in the long hallway just before the First Shrine. The Sentinel was already locked in combat with a wave of pilgrim bugs, and Hornet joined the fight. Together they cleared the corridor, and once the last enemy fell, the Sentinel soared away, leaving only the echo of its wings.
![[Obrázek: 6a81003399cc0a2f118ede37HI6i6VrR07]](https://seogc.fp.ps.netease.com/file/6a81003399cc0a2f118ede37HI6i6VrR07)
The second sighting took place in the long hall linking the left side of the Choral Chambers to the right. This time, the Second Sentinel stood beside Sir Garland, fending off another wave of pilgrim bugs. Hornet once more helped clear the remaining enemies. As before, the Sentinel departed after the battle.
![[Obrázek: 6a81003e8fdb09ffc12ca555I77pm9JC07]](https://seogc.fp.ps.netease.com/file/6a81003e8fdb09ffc12ca555I77pm9JC07)
After the final glimpse of the guardian, Hornet returned to the First Shrine and checked the wish board. A new wish had appeared: Final Audience. Through it, the Second Sentinel asked Hornet to meet in the High Halls for a duel. It was not a fight to the death. The Sentinel wanted to judge whether Hornet was a threat to the pilgrims or a true ally. Moving to the marked spot and speaking to the Sentinel began the trial.
The boss fight unfolded in two phases. Phase 1 introduced the Sentinel's speed: X-shaped cross attacks and sudden parries. Striking the Sentinel while it was parrying triggered an immediate lunge, followed by a rapid multi-attack. The guardian always faced the direction of its next move, and sometimes launched into the air before crashing down at Hornet's last position.
Phase 2 was faster and less forgiving. The Sentinel added extra slashes to its cross attack and began parrying in midair. The safest approach was simple: when the parry came, do not strike. If Hornet did hit the parry, she had to step away quickly before the counterattack landed. The entire duel rewarded speed and endurance. Tools like the Flea Brew and the Silkspeed Anklets made movement far easier during the fight.
Phase
Key Attacks
Tip
Phase 1
X-cross attacks, parries, crashing dive
Do not hit during a parry; dodge the lunge.
Phase 2
Faster slashes, midair parry
Use speed tools like Flea Brew and Silkspeed Anklets.
Despite winning the duel, Hornet chose to spare the Second Sentinel. In return, the guardian handed over the Reserve Bind tool, a useful emergency health bind for moments when silk ran out in the middle of a dangerous fight.
Act 3 changed things again. When the void thread-infested enemies began appearing, the Second Sentinel returned to the same areas, now fighting to protect the remaining pilgrims at the First Shrine. The pilgrims, for their part, spoke with admiration about the guardian's heroism. It was a quiet conclusion to a quest that had begun with bells and ended with an ally standing in the halls of the Citadel.
Even after completing the Second Sentinel's quest, many players find themselves going back for the Reserve Bind in later game modes or hunting for hidden interactions in other regions of the Citadel. If you're the type of explorer who likes to chase down every optional tool and upgrade before an intense confrontation, it helps to have your gaming setup in top shape. From a comfortable controller to the right accessories, small comforts can make those tricky parry windows feel much more manageable.
Of course, gearing up for a long Hollow Knight: Silksong session doesn't have to break your budget. Whether you're looking for a new controller, a headset for those ambient boss fight tracks, or just a cozy setup for extended playthroughs, you can find useful options and savings tips at DealNest. A bit of planning before you head into the High Halls can make all the difference between a frustrated climb and a satisfying victory.
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| Silksong Eva Guide: Hunter Crest Upgrade, Sylphsong, and Entwined Trophy |
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Příspěvek od: xtameembb - 08-16-2026, 03:10 PM - Fórum: Everything
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Hollow Knight: Silksong hides more secrets than a termite's daydream, and as of 2026, Eva remains one of the most frequently missed NPCs in the game. Tucked inside a pod in Weavenest Atla, Eva initially appears as little more than a disembodied voice—easy to ignore if a player is laser-focused on bosses and platforming. Yet this peculiar encounter is a two-course meal: first, an upgrade for the Hunter Crest, and much later, a binding that grants the Sylphsong ability and the Entwined trophy. Think of Eva as an unread fortune cookie left in a silk cocoon, whispering riddles instead of lucky numbers.
Opening the Needolin Door in Moss Grotto
The search begins in Moss Grotto, the starting area that most players sprint through without a second glance. The Needolin door here remains sealed until someone plays the Needolin, and once it swings open, it reveals the path to Weavenest Atla. It is the kind of moment that feels like finding a trapdoor under a welcome mat.
![[Obrázek: 6a81004b6a5c7febf8dfd262yiUNY3CV07]](https://seogc.fp.ps.netease.com/file/6a81004b6a5c7febf8dfd262yiUNY3CV07)
![[Obrázek: 6a81004dc53ae0a280bed58bGJA84siB07]](https://seogc.fp.ps.netease.com/file/6a81004dc53ae0a280bed58bGJA84siB07)
After stepping through, players should keep moving right until they enter a room with two fuses, or power cells, jutting from the ceiling. Hitting both fuses restores power to Weavenest Atla, and the area stops feeling like a blackout basement. On the way back, grabbing the map is strongly recommended—no one wants to explore a silk-strewn labyrinth without a map.
![[Obrázek: 6a81004fb716f5d0b604599fuxTCUrK707]](https://seogc.fp.ps.netease.com/file/6a81004fb716f5d0b604599fuxTCUrK707)
Next, the player should stand on the central platform. This platform teleports Hornet to the lower section of Weavenest Atla. To the right, a path is blocked by wires; clearing that obstruction opens the way into Eva's chamber. It is a short detour, but it separates the thorough explorers from the tourists.
![[Obrázek: 6a810057dffb42a83536315cbXIi568807]](https://seogc.fp.ps.netease.com/file/6a810057dffb42a83536315cbXIi568807)
First Conversation and the Evolved Hunter Crest
Once inside, Eva speaks from the pod and offers Hornet a chance to accept their insight. Saying yes transforms the standard Hunter Crest into the Evolved Hunter Crest. While this Crest is equipped, Hornet can accumulate focus on consistent strikes. When that focus reaches maximum, needle damage rises sharply. In practice, it works like winding a clockwork hornet: every clean hit adds another click of tension, and the next needle thrust can land like a thunderclap.
![[Obrázek: 6a81005e5773615a78fa3769K1uEsUFs07]](https://seogc.fp.ps.netease.com/file/6a81005e5773615a78fa3769K1uEsUFs07)
Eva then asks Hornet to return after she has evolved further. That is not flavor text; it is a roadmap.
Collecting Every Crest and Unlocking Memory Locket Slots
To satisfy Eva's condition, players must gather all the Crests in Silksong and unlock their slots with the Memory Locket. This step is the longest part of the journey, and it can feel like collecting chrome hubcaps from seven different junkyard guardians, each bolted to a different corner of a hostile map.
Crest
Location
Hunter Crest
Default
Wanderer Crest
Bone Grave
Reaper Crest
West Greymoor
Beast Crest
Hunter's March
Witch Crest
Northwest Greymoor
Architect Crest
Underworks
Shaman Crest
Moss Grotto Act Three
![[Obrázek: 6a81006439c06eddef53ce11wJV9g14s07]](https://seogc.fp.ps.netease.com/file/6a81006439c06eddef53ce11wJV9g14s07)
Each Crest must have its slot unlocked through a Memory Locket, so simply finding them is only half the battle. Once everything is slotted, Hornet's growth is undeniable, and Eva is ready for a much closer relationship.
Binding Eva in Act Three
In Act Three, players can return to Eva's chamber in Weavenest Atla. Eva will notice Hornet's growth and ask to bind. Agreeing to the binding is where the side quest pays off in spectacular fashion.
![[Obrázek: 6a81006ca46a7a865e5b19e0LpeUFxFo07]](https://seogc.fp.ps.netease.com/file/6a81006ca46a7a865e5b19e0LpeUFxFo07)
The binding unlocks Sylphsong, one of the most useful skills in the game. With this ability, Hornet regenerates silk while resting on a bench, which makes later stretches far less punishing. It also pops the Entwined trophy or achievement, depending on the platform.
![[Obrázek: 6a810074fc178fafd500e5e30I3tavLi07]](https://seogc.fp.ps.netease.com/file/6a810074fc178fafd500e5e30I3tavLi07)
Why This Side Quest Is Worth It
The Eva detour is the kind of optional content that makes Hollow Knight: Silksong feel alive. It asks for patience, exploration, and a willingness to backtrack, but it hands out a powerful Crest upgrade, a bench-based silk regeneration ability, and a rare trophy. In short, it is like discovering a free dessert counter behind a bakery after everyone else left with only bread. Players should stop sprinting, play the Needolin, and let a silk-wrapped voice change the run.
For players who want to secure a physical copy or collector's edition of Hollow Knight: Silksong, prices tend to fluctuate wildly around major updates and anniversary sales. Rather than refreshing store pages every day, many fans rely on this price tracking tool to catch the best moment to buy, leaving more time free for another run through Pharloom.
Either way, whether the goal is a rare achievement or a better deal, a little preparation goes a long way in and out of the game.
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