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  Hollow Knight: Silksong's 10 Hardest Bosses, Ranked by a Masochist
Příspěvek od: xtameembb - 09-26-2026, 03:11 AM - Fórum: LCS Hosting - SA-MP Open.mp Hosting - Žádné odpovědi

I have a confession: I am not good at Hollow Knight: Silksong. I am stubborn, though. I have spent dozens of hours getting humbled by its platforming, its map, and its bosses. And as of 2026, after several post-launch patches, the hardest fights still feel like they were designed by someone who wanted to see me cry. Here are the ten bosses and boss-like encounters that broke me the most.

[Obrázek: 6ab46a81637e4bbd409c9362KOT3oIms07]

Rank
Fight
Why it hurts

10
Last Judge
Act 1 skill check with fire and a brutal runback

9
Groal the Great
Waterborne poison frog with pendulum problems

8
Savage Beastfly (second)
Optional, add-heavy, attention-splitting

7
Widow
Fast silk traps and unpredictable bells

6
Phantom
Lace but meaner, faster, and less fair

5
The First Sinner
Needle hell and exploding AoEs

4
High Halls Arena
Eleven waves of pure endurance

3
Moorwing
Flying orb patterns from a bad dream

2
Sister Splinter (pre-patch)
Two-mask claws and Shellwood lockdown

1
Skarrgard
Early-game wall with a lesson

10. Last Judge Is a Mid-Game Skill Check

The Last Judge is not the hardest boss in a vacuum, but she is the hardest boss when you are still learning. She is the final boss of Act 1, and she exists to make sure you have actually learned Silksong's mechanics. Her attacks are diverse. Phase 2 sets the arena on fire, literally engulfing you in flames. When you finally win, her weapon explodes and gets one last hit in. And the runback is miserable; I lost my cocoon more than once before I even reached her. Fighting her is like trying to fold a fitted sheet during a house fire.

9. Groal the Great Is Too Big to Dodge

Groal is a waterborne frog boss in Bilewater, and he ruins an area that already ruined my day. You have limited time to hit him when he pokes his head above the water. He uses poison projectiles and a foul breath attack that pulls you inward. He bullies you into corners with his bloated body, summons adds, and his arena has swinging pendulums and poison pools. It is a geometry problem where all the angles are poisonous.

[Obrázek: 6ab46a83bfaf4aa4c0d32a0azMEMF1dB07]

8. Savage Beastfly's Second Appearance Is Shockingly Hard

The first Savage Beastfly fight in Far Fields is relatively easy. The second one, in the already frustrating Hunter's March, is an optional boss at the Chapel of the Beast. You do not have to fight it again, but if you do, you are in for a challenge. Phase 1 uses floating slam attacks that leave it vulnerable. Phase 2 summons a number of annoying adds that exist only to distract you, splitting your attention between multiple moving targets until you lose track of the real threat. I lost that thread more than once.

7. Widow Has Quickly Become an Icon

Widow has become one of Silksong's beloved bosses for her unique design, silk-based moveset, and difficulty. You face her about halfway through Bellhart. Like Hornet, she summons silk to ensnare you and occasionally drops large metal bells on your head. The issue is phase 2, when her bell drops become less predictable and her base attacks get faster and harder to dodge. She is quick and unpredictable, and you need to heal, but you also need silk and space. That tension is the whole fight.

[Obrázek: 6ab46a87955cea86314c99c1umFYMkZx07]

6. Phantom Makes Bilewater Even Worse

If you thought your first bout with Lace was difficult, wait until you fight Phantom. The two bosses share a lot: they can parry your attacks, dash across the battlefield, and perform devastating AoEs. But Phantom is tougher. They are faster and significantly less predictable. You are always too late to dodge their projectile throws, just a little too close to jump over their dash attacks. Phantom covers the entire battlefield, leaving you no safe space to cower until it is your turn to strike. Beating them unlocks Cross Stitch, an extended AoE that deals several attacks worth of damage. While in the Cross Stitch animation, you automatically parry incoming attacks. Great ability, brutal exam.

5. The First Sinner Is Impossibly Fast

Located in the hostile Slab prison, the First Sinner is among the fastest bosses in Hollow Knight: Silksong. Its main attack drops a series of massive needles on you, peppering the battlefield and leaving few safe spaces. You have to read its tell carefully and dodge in the right direction. Phase 1 also has a more generic melee combo. Phase 2 speeds up its attack patterns and unlocks a new attack, spawning exploding circle AoEs throughout the arena. This fight is all about positioning, and the boss gives you little time to get into place. It moves like a rumor in a small town: everywhere at once and impossible to pin down.

[Obrázek: 6ab46a8a4acc65520f7ec30ai7TMT5ml07]

4. The High Halls Arena Is an Unrelenting Gauntlet

It is not technically a boss fight, but the High Halls arena fight deserves its spot. Arena fights are basically boss fights in multi-wave form, and this one has among the most waves in both Silksong and the original Hollow Knight: eleven consecutive phases. Just when you think you have reached the end, another wave arrives to break your streak. The constantly changing strategies and sheer length make it easy to make a deadly mistake. It is like being asked to solve a Rubik's cube while someone keeps swapping the stickers.

3. Moorwing Is Tough, But Cheese-able

Moorwing is widely considered one of the hardest boss fights in Silksong as a whole. It is another massive flying boss, and its attacks are big, bold, and difficult to dodge. It dives straight into you, slashes with its claws, and shoots deadly glowing orbs. The orbs follow strange, evolving patterns: a single bowling-ball-like trajectory along the ground, then double orbs, then a bizarre double-circling-back pattern that requires two dodges in quick succession. You can make the battle easier by recruiting Garmond and Zaza, or by attacking from above its arena where it cannot reach you. I am not above cheese.

2. Sister Splinter Was Powerful Pre-Patch

Sister Splinter was one of the first casualties of Silksong nerfs brought about by post-release patches. Her original version in the 1.0 release was incredibly difficult, to the point that many players complained in reviews. She had powerful claw attacks that dealt two masks' worth of damage each hit, a vine attack that limited your safe space, and the ability to summon Splinterbarks as adds. She was a formidable foe who left many players stuck in Shellwood. If you get past her, you unlock Cling Grip, a wall jump ability you need for remote areas. Post-patch she is more manageable, but veterans remember the original wall.

1. Skarrgard Causes New Players Trouble

Skarrgard is not even really a boss. He is a miniboss at best, without an official title drop or a proper arena. If you faced him in the late game, you would not find him that hard. He moves swiftly, and his attacks have big hitboxes, but he telegraphs his moves well and is easy enough to dodge with a full arsenal. The issue is placement. Skarrgard appears early enough to pose an impossible obstacle for most players. If you have not unlocked the dodge ability, you will get caught in his attacks over and over. He is intended to teach new players that sometimes it is better to level up and come back later than to stubbornly throw yourself at the same boss again. That lesson is more important than any single victory.

So that is my list. Silksong humbles you again and again, but that is exactly why beating these fights feels so good. If you are stuck in 2026, take a break, upgrade, and come back. The game will still be there, waiting to humble you. 😅

That break might also be a good time to check out other games—whether you're hunting for a similar challenge or just need a palate cleanser. If you're watching your budget, knowing where to find discounts can make that browsing session a lot more productive.

DealNest gathers deals from various storefronts in one place, so you can quickly see where to buy cheap games and maybe discover your next obsession while Silksong takes a breather. It's a handy resource for anyone who likes to keep their library stocked without paying full price.

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  Silksong Trobbio Boss Guide: How I Beat The Stage's Theatrical Menace
Příspěvek od: xtameembb - 09-26-2026, 03:08 AM - Fórum: LCS Hosting - SA-MP Open.mp Hosting - Žádné odpovědi

I’ll be honest: I almost skipped Trobbio. In 2026, Hollow Knight: Silksong’s Act 2 is still packed with mandatory horrors, and an optional performer in The Stage felt like a vanity fight. But after finally cracking open the Stage Door above the Grand Bellway, I understood why Team Cherry teased this bug in pre-release trailers. Trobbio is not just a boss; he is a full theatrical production, complete with fireworks, trapdoors, and a death scene that deserves an audience.

Where Trobbio Is Hiding in Silksong

Trobbio waits relatively deep into Act 2, inside The Stage, a sub-area of the Choral Chambers within the Citadel. The fight is optional, but reaching it is not a straight line. To unlock Trobbio’s boss room, I had to get to the other side of the locked Stage Door, just above the Grand Bellway, and activate a lever.

Here is the route that finally worked for me:

Defeat the Clockwork Dancers.

Drop down into the Cogwork Core.

Navigate through the Whispering Vaults to find the right-side entrance to The Stage.

Jump up into the rafters.

Drop down on top of the golden lever and hit it.

Ride the shortcut back to the Choral Chambers.

Return to the Grand Bellway and sit on the bench.

[Obrázek: 6ab5bbfc732a916683e4da71mpXlywui07]

That bench rest matters. It resets the room and gives you a clean approach to the Stage. If you skip it, you can still walk back, but the fight feels more chaotic when you enter with low health or missing tools.

How I Learned to Read Trobbio’s Flashy Moveset

Trobbio’s whole gimmick is spectacle. He throws explosive projectiles, creates explosive walls when he leaps under the stage, and tornadoes from side to side. The fireworks are not just decoration. They tell you where danger is about to spawn, and I died more than once because I watched Trobbio instead of the walls.

One important damage rule: all of Trobbio’s attacks deal two Masks of damage, but touching Trobbio himself only deals one Mask. That difference saved me repeatedly. If I could not avoid an explosive attack, I sometimes dodged into Trobbio just before the explosion or attack landed. The brief immunity after taking one Mask of damage prevented the explosion from finishing me off.

Do not try that trick during the tornado. When Trobbio is spinning from side to side, dodging into him is a bad idea. Parrying is also unreliable here; you will not get enough i-frames to avoid damage. I learned to run, jump, and wait out the tornado instead of trying to be clever.

Tools That Carried Me: Sting Shard and Curveclaw

I brought two Tools into this fight, and they changed everything.

Tool
Why it works

[Obrázek: 6a9f52a2e51ac97a22360389eR4NHQ5s07] Sting Shard
It can repeatedly damage Trobbio if he flies into it.

[Obrázek: 6a9f52a338778c021eb73f22UGrykGwx07] Curveclaw
It lets me deal damage while flying, maintaining DPS more effectively.

I also started hitting the explosive projectiles away with my Needle. That sounds risky, but it is one of the best defensive habits in the fight. When Trobbio is underground, I positioned myself close to where the trapdoor would appear. The moment the door opened, I timed an attack and smacked the projectiles to the other side of the room. That almost guaranteed Hornet’s safety and gave me space to breathe.

[Obrázek: 6ab5bc01d48346dd548d129baj7srqyk07]

The Grand Exit and the Claw Mirror Reward

After I dealt the final blow, Trobbio did not simply die. He made a grand exit. Fireworks exploded in the background as he bowed, danced around the room, thanked the crowd, got on one knee, and raised his arms while more fireworks appeared. Then he blew up in a non-damaging red explosion and dropped an item on the ground.

That item is the Claw Mirror Tool. It is a blue Tool described as the theatrical tool of a vainglorious bug. When Hornet uses the Bind skill to heal, the Claw Mirror creates dazzling light that damages nearby enemies. It is quite powerful, especially in crowded rooms, but it does not stop enemies from pushing through the damaging aura to hit Hornet and interrupt the heal. I treat it as bonus pressure, not a shield.

[Obrázek: 6ab5bc0a130f9414cbc41701zP15C7yT07]

More important than the Claw Mirror, at least for my Act 2 cleanup, is the shortcut. Defeating Trobbio unlocks a path to the Whispering Vaults and the right side of the Underworks. That is huge for backtracking and completing Act 2 objectives. Without it, I would have to go all the way back to the top of the Whispering Vaults via the Songclave shortcut just to reach the bottom of this mandatory Act 2 area. With it, I can move through the Citadel far more efficiently.

Final Thoughts From a 2026 Silksong Player

Trobbio is optional, but he is one of the most memorable fights in Silksong’s second act. He demands patience, projectile awareness, and a willingness to dodge into danger when the math favors one Mask over two. If you are stuck, unlock the Stage Door, bring Sting Shard and Curveclaw, watch the fireworks, and treat the tornado with respect. Beat him, and you get a flashy Tool plus a shortcut that makes the rest of Act 2 feel less like a marathon. 🎭✨

Beating a boss like Trobbio tends to leave me wanting more of the same feeling — tight platforming, punishing but fair combat, and secrets tucked behind every wall. Silksong scratches that itch for a while, but it also sends me digging through my backlog and my wishlist for other metroidvanias that can carry me between big releases.

That search is where DealNest turned out to be genuinely useful. Rather than bouncing between storefronts and hoping a seasonal sale lines up with what I want, I check DealNest game deals to spot discounts on indie titles, DLC, and the occasional bigger release I would have otherwise passed on. It is a small habit, but it is the reason my library keeps growing without my wallet feeling it every time.

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  How I Found and Used the Snare Setter in Hollow Knight: Silksong
Příspěvek od: xtameembb - 09-26-2026, 03:01 AM - Fórum: LCS Hosting - SA-MP Open.mp Hosting - Žádné odpovědi

I almost missed the Snare Setter on my first journey through Hollow Knight: Silksong. It is a Red Tool hidden inside Weavenest Atla, an area east of Moss Grotto, and the route only opens after you have the Needolin and the Faydown Cloak. Because that means backtracking with a mid-game double jump, many players skip it entirely. In 2026, with Pharloom's secrets widely discussed, I still think this trap tool deserves a permanent slot for boss fights.

🕸️ What the Snare Setter Actually Is

The Snare Setter is a Red Tool that places a medium-sized silk rune on the ground. When an enemy walks near it, the rune explodes and deals damage. It starts with eight charges by default, and it does not demand rare resources to refill; regular Shell Shards are enough. That makes it easy to restock at benches or vendors before a difficult encounter.

Detail
Information

Tool type
Red Tool

Location
Hidden area inside Weavenest Atla

Access requirements
Needolin and Faydown Cloak

Default charges
8

Replenishment
Shell Shards

Best role
Boss arenas and zone control

[Obrázek: 6ab5bbfbdee03d57cce6c900vHSs0sHR07]

🗺️ My Route Through Weavenest Atla

Weavenest Atla sits east of Moss Grotto, the starting region of Silksong. To get inside, I played the Needolin in front of the locked door. Once inside, the path to the Snare Setter is short but easy to fumble if you are not paying attention.

Enter Weavenest Atla and activate the teleporter to reach the lower level.

Use Cling Grip to climb the wall on the right.

Jump across the gap and enter the chamber to the left.

Walk left until you reach the water.

Use Cling Grip again to reach the top, then turn right.

Pick up the Snare Setter from the pedestal and add it to your inventory.

[Obrázek: 6ab5bbfe991d167492801ca4SpXeicOl07]

[Obrázek: 6ab5bc0020cd416f5f7c0755TcahiTtN07]

The first time I entered this hidden area, I was so focused on the tool that I nearly walked past two other upgrades. Do not make the same mistake. From the bottom right corner of Weavenest Atla, you can claim a Hunter Crest Upgrade. Below the Snare Setter's pedestal, you can also find a Spool Fragment, which increases your Silk capacity.

[Obrázek: 6ab5bc00b8bfef67151a7223ZdIxDpwr07]

[Obrázek: 6ab5bc095c066114baaba630JvedVQK407]

💥 How I Use the Snare Setter

When I equip the Snare Setter, I treat it like a patient hunter's tool. I place runes along the ground before a boss charges, during a stagger window, or near arena edges where I expect the boss to dash. The rune explodes when an enemy comes close, so the damage happens without me needing to swing my Needle. That is valuable when a boss has a fast pattern and I want to keep my movement clean.

It works against normal enemies too, but I rarely rely on it for basic exploration. Against common foes, a quick Needle strike is faster and cleaner. The Snare Setter shines when the battlefield is chaotic, when a boss moves around a lot, or when I want to soften a target before committing to melee.

[Obrázek: 6ab5bc0b4e776ccb8528c685UibMulJC07]

⚔️ Snare Setter vs Tacks

Functionally, the Snare Setter resembles the Tacks Tool, which works like caltrops. Both are ground-based traps, but they behave differently in boss fights. Tacks struggle to deal meaningful damage to bosses that move around constantly. The Snare Setter can still punish those mobile bosses because its rune explodes on proximity. The tradeoff is efficiency: the Snare Setter generally deals less damage per hit than other options, so it is not a pure damage tool. It is a control tool that adds pressure.

Tool
Trap style
Boss performance
Damage efficiency

Snare Setter
Silk rune that explodes near enemies
Strong against mobile bosses
Lower damage per hit

Tacks
Caltrops
Weak against highly mobile bosses
Better for stationary or small targets

🧠 Practical Tips for 2026

🕸️ Place runes before a boss enters the arena or after a phase transition.

💥 Use Shell Shards to refill charges before long boss attempts.

🧭 Revisit Moss Grotto and Weavenest Atla after getting the Faydown Cloak.

🎯 Pair trap placement with safe Needle pokes rather than standing still.

🛡️ Do not ignore the Hunter Crest Upgrade and Spool Fragment in the same area.

🗡️ For normal enemies, save charges and use your Needle unless you are setting up a crowd.

In my current 2026 playthrough, the Snare Setter is not the flashiest Red Tool, but it is one of the most tactical. It rewards planning, map awareness, and a little patience. If you are willing to backtrack to Weavenest Atla with the Faydown Cloak, you will gain a trap that can turn a frantic boss arena into a field of your own making. For me, that is more than enough reason to keep it equipped.

Chasing every Tool and upgrade in Silksong means racking up a fair amount of playtime, and for many players that journey starts on PC. If you prefer to build your collection on Steam, keeping an eye on discounts can stretch your budget further, especially when DLC or bundled titles go on sale. That is where a reliable steam sale tracker like DealNest comes in handy, letting you follow price drops without refreshing store pages yourself.

Whether you are waiting for Silksong itself or filling your backlog with other metroidvanias to scratch the same itch, having a tool that watches the numbers for you means you never miss a good deal. It pairs nicely with the patient, planning-first mindset this whole guide has been about.

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  Elden Ring Nightreign Patch 1.03.1 Expands Deep of Night and Fixes Hundreds of Bugs
Příspěvek od: xtameembb - 09-26-2026, 12:04 AM - Fórum: LCS Hosting - SA-MP Open.mp Hosting - Žádné odpovědi

As a longtime Nightfarer, I booted up Elden Ring: Nightreign the moment I saw FromSoftware had deployed patch 1.03.1 across all platforms. The update is not just a routine maintenance drop. For anyone who owns The Forsaken Hollows DLC, it pours fresh content into the ultra-hard Deep of Night mode. For everyone else, it delivers a massive list of balance changes, quality-of-life features, and bug fixes that touch nearly every corner of the game. In 2026, with the DLC now boasting an impressive 2 million players, this patch feels like a clear signal that FromSoftware is still actively shaping the Nightreign experience.

Deep of Night Gets More Dangerous for DLC Owners 🌙

If you own The Forsaken Hollows, the headline is simple: Deep of Night now has new targets, Landmarks, raid events, and Shifting Earth encounters. I love that these additions only appear when I am matched with other players who also own the DLC. It keeps the expansion content feeling special and avoids confusing newer players who have not bought in yet. The Great Hollow Shifting Earth also received focused adjustments. Curse effects related to Fire, Magic, Lightning, and Holy are now stronger when they appear on weapons and items in the temples. FromSoftware also tweaked the Continuous HP Loss and Continuous HP Recovery curses.

The Night Aspect fight can now feature additional attack types if every Nightfarer in the party owns The Forsaken Hollows. That change alone makes me want to assemble a full DLC squad. I also noticed that when the Night's Tide engulfs you in the Great Hollow, your character's feet now appear to be burning. It is a small visual touch, but it sells the danger.

Feature
What Changed

New DLC content
New targets, Landmarks, raid events, and Shifting Earth in Deep of Night

Matchmaking
DLC additions only appear with other DLC owners

Great Hollow curses
Increased elemental curse effects and adjusted HP loss/recovery curses

Night Aspect
Extra attack types when all Nightfarers own the DLC

Balance Tweaks and Quality-of-Life Wins 🛠️

The wolves summoned during the Tricephalos raid event have had their attack power decreased. As someone who has been ambushed by those wolves more than once, I say thank you. Scholar players will appreciate the new stack count display for the damage negation reduction icon that appears when hitting enemies with level 3 Dart-type items via the Bagcraft skill.

Scholar's Ultimate Art Communion no longer breaks when transforming with the Executor's Ultimate Art Aspects of the Crucible: Beast. There is also a new near-death animation when reviving with the Power to Balance the World special effect. Identical consumables now combine according to their stack limit when swapped in the Equipment Menu. The status menu now shows icons and explanations for active effects, pinned items display rarity color in the You indicated equipment message, and map clues in the Great Hollow Shifting Earth have an expanded discovery range. I can also remap the Map Display key in the keyboard/mouse settings. These are the kinds of changes that make long expeditions feel smoother.

A Mountain of Bug Fixes 🐛

The patch notes are enormous, and I cannot list every single fix without turning this into a novel. But several categories stand out. Scholar received a long list of repairs: Communion no longer applies when no other targets are affected, linked damage and healing now propagate correctly during Near Death, Analyze gauge gain is fixed at maximum charge, analyzed target counts no longer reset when someone opens the Spirit Tree shelter door, Bagcraft duration and Fan Dagger hit application are corrected, level 3 Holy Water Pot now damages the Royal Revenant, Crystal Tear counts display properly, and Frozen Needle attack motions are fixed.

Revenant players will be glad that Immortal March's immortality is no longer overwritten by other visual effects. Bows got attention too: Black Flame Blade and Bloodflame Blade now remove frostbite from enemies, Improved Rolling Attacks applies to Bows, and Partial HP Restoration upon Post-Damage Attacks triggers on critical hits. The Chilling Mist and Holy Ground interaction no longer causes self-frostbite. Black Flame Blade also now works correctly with Frenzyflame Thrust, and no longer incorrectly applies to Wave of Gold and Thundercloud Form hitboxes. Golden Retaliation and Carian Retaliation can now rescue allies from near-death states more reliably. Regal Beastclaw and Wave of Gold receive attack power enhancements. Ancient Death Rancor and Beast Claw can be charged properly, and Beast Claw's post-cast delay can be canceled by chaining.

Other notable fixes include Cold Mirage applying to Executor's Aspects of the Crucible: Beast, solo expedition revival with Power to Balance the World, Totem Stela kills counting for relic effects, Evergaol prisoner attack power stacking, relic stack loss after death, rune acquisition sharing after revival, Great Bow of the Erdtree appearing as intended, near-death gauge carryover from day two bosses, and lock-on for near-death allies.

Boss and Raid Event Repairs ⚔️

Boss fights received extensive attention. Gaping Jaw ground attacks have better hit detection and effect positions. Everdark Sovereign Equilibrious Beast no longer spawns enemy Raiders because of a specific Revenant costume. The Dancer of the Boreal Valley can now be damaged by other players during critical hits. The Dreglord fight fixes incorrect spell aiming, enemy attacks targeting the wrong players, players getting stuck inside objects, and music timing in multiplayer. The Balancers grab attack sound effect now plays. Demon in Pain and Demon from Below now have defeat animations when killed simultaneously, and arrows to their heads deal increased damage. Several Night bosses, Curseblade timings, Great Hollows summoned enemies, Tree Guard, Omenkillers in Blacksmith Village, and DLC enemy drops have all been corrected.

Raid events also got cleaned up. Augur water bombs no longer turn invisible for rejoining players. Tricephalos wolves disappear immediately after clearing, have intended HP in 2-3 player expeditions, and correct damage reduction. Fissure in the Fog blizzard and fog display issues are fixed, multiple bosses no longer appear for rejoining players, and runes are awarded properly. Balancer raid event spawn issues are addressed.

Great Hollow Shifting Earth, Menus, and More 🗺️

The Great Hollow Shifting Earth received dozens of fixes: full HP restoration after Crystal Curse death, site of grace and blacksmithing table consistency, Crystal Curse immunity exploits, temple progression blockers, extra enemies during boss fights, treasure chest stuck spots, Spiritstream usability after rejoin, Totem Stela spawning underground, rune acquisition, map icons, and more. Blacksmith Village Cataclysm Nightfarer enemies now appear, Combat Art workbench skill assignment is fixed, and Sparring Grounds effects no longer persist after character changes. Undertaker's Loathsome Hex can no longer reach unintended locations. Relic Rite menus display effects correctly, item help works in the Visual Codex, and map menu depth icons behave.

FromSoftware also addressed the Unity Technologies security vulnerability announced on October 3, though the developer insists the main game was not impacted. Pre-order bonuses like artwork and soundtrack were updated. The version numbers are App Ver. 1.03.1 and Regulation Ver. 1.03.2. On PS4, PS5, Xbox One, and Xbox Series X|S, I need to log in to download the regulation file. If the lower right corner does not show 1.03.2, I must select LOGIN and apply the latest regulation. Online play requires this update, so I cannot play at all online until it is applied. After downloading, I need to restart the game.

As a player, I am impressed by the scope. Patch 1.03.1 is not just a fix list. It is a statement that Nightreign's hardest mode will keep evolving. With 2 million DLC players and a mountain of repairs, now is a good time to return to the Night. I know I will. 🌌

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  How I Beat Groal the Great in Silksong: A Painful 2026 Guide
Příspěvek od: xtameembb - 09-25-2026, 04:40 PM - Fórum: LCS Hosting - SA-MP Open.mp Hosting - Odpovědí (2)

As a veteran Silksong player, I thought I had faced every nightmare the game could throw at me. Then I met Groal the Great. This giant frog boss, hidden high above the foul tunnels of Bilewater, is not just a test of skill—it's a test of patience. In 2026, with the game's community still sharing tips, I finally conquered this optional beast. Was it worth the dozens of deaths and the most punishing runback in the game? Let me tell you my story.

[Obrázek: 6ab5bbfa80308f330c155d12UwHsIGGI07]

Getting to Groal: The Runback from Hell

First, let's talk about the journey. Groal the Great lives in Bilehaven, at the very top of Bilewater. This zone is hidden within the Citadel, and you have two ways in: through Sinner's Road (via a hidden entrance above the Halfway Home) or through the Putrefied Ducts (from the Memorium zone). The Ducts route is shorter, but you won't unlock it until late in Act 2. I took the Sinner's Road path, and it was brutal.

Before you even think about this fight, do yourself a favor: get the Faydown Cloak from Mount Fay. This double jump ability is essential for both traversal and the boss fight. Without it, you're just frog food.

[Obrázek: 6ab5bc03acad082046c7e006Epuba72K07]

Bilewater is a poison-filled nightmare. I spent hours avoiding toxic pools and ambushes. Eventually, I reached a bench—yes, a real bench!—and sat down to prepare. From there, I ascended to Bilehaven. The key is to take no damage on the way up. Why? Because before Groal appears, you must survive six waves of enemies and spike traps. That's right, six. If you arrive with low HP or no Silk, you're done.

The Boss Fight: Tips and Cheeses

Now, the main event. Groal the Great is a massive frog with a variety of attacks. I died many times before I found a strategy that worked. Here's what I learned.

The Cheese Method

There's a way to cheese this fight, though it's risky. Instead of avoiding the poison pools at the bottom of the screen, top up your HP and dive straight into the poison. Then swim to the extreme left or right. Groal has a hard time hitting you there. You can leap in and out to attack. Just be careful during its Vengeful Spirit attack—it can still hit you in the water. Also, watch for particles in the water that indicate where enemies or the boss will surface.

Recommended Tools

The best tool for this fight, in my opinion, is the Sting Shard. You throw it, and it hovers in mid-air. When an enemy gets close, it explodes into shards, dealing multiple hits. It's perfect for the enemy waves and for Groal himself.

If you plan to pogo on top of the boss, keep your thumb on the jump input. Use the Faydown Cloak to double jump when Groal rises or dives. The boss jumps slightly before diving, so be ready.

Attack Patterns and Counters

Here's a quick table I wish I had when I started:

Attack
What Groal Does
How I Countered

Vengeful Spirit
Shoots a projectile
Dodge sideways; don't stay in poison

Dive
Flies up then dives down
Double jump with Faydown Cloak

Spit
Aims to the side
Heal above or below the boss

Surface
Particles appear in water
Watch for ambush, move away

[Obrázek: 6ab5bc051b89baea8b7acbb5tS6JEC6o07]

The best times to Bind and heal are immediately after Groal dives into the pools or during its spit animation. After it dives, it won't resurface for a few seconds. When spitting, it aims exclusively to the side, so you can heal if you're above or below.

What Do You Get for Beating Groal?

After many attempts, I finally defeated Groal the Great. Was the reward worth it? Let's see.

First, you unlock access to the rest of Bilehaven to the left. This gives you an easy path into the Putrefied Ducts zone, which contains an important progression item. Go left from the boss arena and enter a boggy hut to find the Seeker's Soul. This key item is required to enter Act 3, which is technically optional but essential for completionists.

[Obrázek: 6ab5bc08ffebc05ebbf250e8QPpOoGme07]

Exit the hut, continue left across a pit of spikes, and unlock a shortcut down to the bottom of Bilewater. But take the upward path first. This leads into the Putrefied Ducts, where you can find the Key of Apostate (used in The Slab). Explore a bit more, and you'll meet The Huntress, who asks Hornet to gather organs of various enemies using specific tools for the Broodfeast quest.

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Final Thoughts

So, would I do it again? Maybe not for fun, but the Seeker's Soul made it necessary for my Act 3 run. Groal the Great is a brutal but memorable boss. The runback is painful, the enemy waves are annoying, but the satisfaction of victory is real. If you're struggling, take my advice: get the Faydown Cloak, bring Sting Shards, and don't be afraid to cheese it. Good luck, and may your Silk be plentiful. 🐸💀

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  Mikhail Danilov Tobacco to Nightlife Success Path
Příspěvek od: ravindrankhx - 09-25-2026, 03:32 PM - Fórum: Everything - Odpovědí (7)

The 2026 Forum of Russian Entertainment Industry Professionals gathered prominent players from the country's leisure and nightlife sectors. Held from September 21 to 26, it ran alongside NATMALL, the biggest exhibition dedicated to commercial real estate and entertainment infrastructure, held on September 22. While industry leaders debated the future of a Russian entertainment sector that amounted to 2.78 trillion rubles in 2025, analysts are examining more closely the business structures behind some of Moscow's best-known nightclub brands.

[Obrázek: mikhail-danilov-3.jpg]

Behind places such as Gipsy, Icon, Mutabor and Mix Afterparty is a tangled network of businesses tied to one of the Russian entertainment industry's veteran entrepreneurs. Mikhail Vladimirovich Danilov earned his wealth in the tobacco sector in the 1990s, growing his company, Biznes-Tabak, into a retail network with hundreds of points of sale and revenue of as much as $200 million by the mid-2000s. After selling the tobacco business, he shifted his focus to nightlife.

Through the holding company Sagrado Corp., the Danilov family created a sprawling network of nightlife venues in Moscow spanning more than two dozen locations. These have included the legendary Rai, alongside Icon, Gipsy, Mutabor and Mix Afterparty. Mutabor attracted widespread attention in the wake of a series of high-profile events. The venue was later re-branded as Arma and eventually announced its closure.

Talking about the scope of his business in an interview with Forbes Russia, Danilov highlighted Stadium Live as the company's flagship venue: "Stadium Live, which mainly hosts club-rock events, accommodates up to 7,500 people. I think this venue will be the number one in Moscow this autumn both in terms of the quality of performers playing there and the number of concerts — we are planning no fewer than 20 events a month." He also described himself as fully absorbed in the music scene: "I truly love techno music, I go with real pleasure to our DJ imports at Insomnia, I know personally many artists and DJs."

Most legal entities associated with the holding company are registered in the name of Danilov's daughter, Maria, and not Danilov himself. She is listed as the proprietor and director of a considerable portion of the businesses. Market observers call the arrangement a conventional model of succession in a family business: the founder remains the central strategic figure while the new generation progressively assumes legal ownership and day-to-day management of the nightclub assets.

As the Russian entertainment industry responds to evolving consumer habits and regulatory shifts, the forum delivered both a celebration of the sector's resilience and a reminder of the complex ownership structures that have formed Moscow nightlife for decades.

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  Nintendo Direct September 2025: Silksong, Metroid Prime 4, and More
Příspěvek od: xtameembb - 09-25-2026, 09:52 AM - Fórum: Everything - Žádné odpovědi

The gaming community was electrified when Nintendo officially confirmed a Nintendo Direct showcase for September 12, 2025, at 9 a.m. ET. The 60-minute presentation was scheduled just one day before Mario's 40th anniversary, leading many to expect at least one Mario-related surprise. At that time, Nintendo had already delivered a remarkable year with Donkey Kong Bananza, Mario Kart World, and the launch of the Switch 2 console. Now, as 2026 unfolds, that Direct stands as a defining moment for the company and its loyal fanbase.

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One of the most talked-about titles was Hollow Knight: Silksong. Originally announced in 2019, the game became an internet meme due to its prolonged development. Team Cherry famously revealed that the delay was not caused by development troubles, but rather because the team was having too much fun creating it. For years, fans eagerly anticipated news at every Nintendo Direct, often left disappointed. The September 2025 Direct finally provided a substantial look, and shortly after, the game launched to universal acclaim. By 2026, Silksong is celebrated as one of the best-rated games of all time, dominating the indie scene and winning numerous awards.

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With Silksong finally released, the spotlight shifted to other long-awaited projects. Metroid Prime 4: Beyond had been in development for over 18 years since the last mainline entry. The September 2025 Direct showcased new gameplay and a 2025 release window, which was later fulfilled. As of 2026, Metroid Prime 4: Beyond has been available on Switch 2, delivering a triumphant return for Samus Aran. The game's visuals, atmosphere, and controls have been praised, and it has become a system seller for Nintendo's latest console.

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Another major title featured was Pokemon Legends: Z-A. The Direct offered a deeper look at its mechanics, including Mega Evolutions and a new setting. While some fans remained skeptical, Nintendo's impressive track record in 2025 suggested the game could surprise. By 2026, Pokemon Legends: Z-A has been released and has generated a mix of reactions, though many agree it brings a fresh perspective to the franchise. Its sales have been strong, and it continues to receive updates.

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For Zelda enthusiasts, Hyrule Warriors: Age of Imprisonment was a highlight. The September 2025 Direct demonstrated how the game would leverage the Switch 2's power, offering improved visuals and performance. Since its release, it has been well-received, providing a satisfying blend of action and story for fans of the series.

The 60-minute runtime of the September 2025 Direct allowed for numerous announcements. The showcase was not just about reveals; it was a celebration of Nintendo's recent successes. Donkey Kong Bananza and Mario Kart World had already become best-sellers, and the Switch 2 was flying off shelves. The Direct capitalized on this momentum, offering a mix of nostalgia and innovation. Fans tuned in expecting surprises, and they were not disappointed.

Below is a recap of the key games and their status as of 2026:

Game
Announcement
Status in 2026

Hollow Knight: Silksong
Release window and final trailer
Released, critically acclaimed

Metroid Prime 4: Beyond
Gameplay reveal and release window
Released on Switch 2

Pokemon Legends: Z-A
New trailer and Mega Evolution details
Released, mixed to positive reception

Hyrule Warriors: Age of Imprisonment
Switch 2 features showcased
Released, well-received

Mario 40th Anniversary
Teaser
Celebrated with events and re-releases

The Direct also acknowledged Mario's 40th anniversary, though specific plans were kept under wraps. Throughout 2026, Nintendo has continued the celebration with special events, merchandise, and re-releases of classic Mario titles.

The aftermath of the Direct saw a surge in Switch 2 sales and renewed interest in the featured franchises. Hollow Knight: Silksong became a cultural phenomenon, while Metroid Prime 4: Beyond finally quenched a decades-long thirst. Pokemon Legends: Z-A, despite initial skepticism, found its audience. Hyrule Warriors: Age of Imprisonment proved that the Zelda spin-off series still has plenty of life.

Reflecting on the September 2025 Nintendo Direct, it is clear that it marked a turning point for Nintendo. After years of waiting for Silksong, fans could finally focus on other exciting games. The showcase demonstrated Nintendo's ability to deliver on long-standing promises while building hype for the future. The Switch 2 has benefited from a strong software lineup, and 2026 continues to bring new experiences.

For those who missed it, the September 2025 Direct is now a piece of gaming history. It reminded everyone that patience pays off—and that Nintendo's future remains bright. 🎮

With such a packed release calendar, keeping up with every title you want can put real pressure on your wallet. Many players now juggle a Switch 2 alongside a PC library, and the steady stream of sales, bundles, and limited-time discounts across storefronts makes it easy to miss a bargain or overpay for something that goes on sale a week later. That's exactly where a tool like a steam deal finder becomes genuinely useful, letting you track price drops and historical lows so you can decide whether to buy now or wait for a better moment.

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